Forged Alliance Forever Forged Alliance Forever Forums 2013-04-21T19:47:19+02:00 /feed.php?f=42&t=3732 2013-04-21T19:47:19+02:00 2013-04-21T19:47:19+02:00 /viewtopic.php?t=3732&p=39362#p39362 <![CDATA[Re: Ping and CPU change]]> viewtopic.php?f=2&t=3617&start=10
you do not need a really fast connection. the limiting factor is 25 kbit/s UPLOAD speed per human player. it is sufficient to test this (and a stable connection, which does not drop packages). the ping can be up to 500 without any consequences for the game.

Statistics: Posted by eXcalibur — 21 Apr 2013, 19:47


]]>
2013-04-21T19:25:16+02:00 2013-04-21T19:25:16+02:00 /viewtopic.php?t=3732&p=39355#p39355 <![CDATA[Re: Ping and CPU change]]>
Realistically I see 4 possible problems a connection can have in terms of FA gameplay. Unfortunately all of these present themself in the same manner ingame: Lag
1) High latency of some other player to you
This is the thing we see in the lobby now

2) High latency to someone else
If someone had ping 50 to you but ping 650 to someone else in the lobby its a no-go and it will lag just as bad as if he had ping 650 to you.
We don't see this directly in the lobby nowadays. But someone in the lobby can always see it and if hes reasonable he will tell others.

3) Limited total bandwidth (either downstream or upstream)
FA uses a lot of bandwidth compared to most other RTS games I have seen. Also, bigger games result in more bandwidth requirements.
We do not see this in lobby as the lobby is not as bandwidth intensive as the game itself. However there could possibly be a stress test implemented that would gauge this.

4) Poor stability of the connection itself
a) It could be ISPs fault, which presents itself as fluctuations of the actually available bandwidth on your modem or poor connectivity of the ISPs backend, which usually results in ping spikes or unusually high latencies between people who are otherwise geographically close to each other.
b) It could also be due to connection being shared by several people in your household. This presents as sudden pingspikes, when other people load a webpage for example.

Statistics: Posted by InCom — 21 Apr 2013, 19:25


]]>
2013-04-21T19:20:52+02:00 2013-04-21T19:20:52+02:00 /viewtopic.php?t=3732&p=39353#p39353 <![CDATA[Re: Ping and CPU change]]>
ColonelSheppard wrote:
ggstack wrote:Then we should move to educate the community rather than cut back on the complexity?

that has already been tried...


Then try again, or harder?

Supreme321 wrote:
Teach people about ping, haha that's a good one.


You shouldnt laugh at ignorance, you are no better. If people dont know, teach them, dont shame them.

Statistics: Posted by ggstack — 21 Apr 2013, 19:20


]]>
2013-04-21T19:15:30+02:00 2013-04-21T19:15:30+02:00 /viewtopic.php?t=3732&p=39352#p39352 <![CDATA[Re: Ping and CPU change]]> Statistics: Posted by Supreme321 — 21 Apr 2013, 19:15


]]>
2013-04-21T19:13:47+02:00 2013-04-21T19:13:47+02:00 /viewtopic.php?t=3732&p=39351#p39351 <![CDATA[Re: Ping and CPU change]]>
ggstack wrote:
Then we should move to educate the community rather than cut back on the complexity?

that has already been tried...

Statistics: Posted by ColonelSheppard — 21 Apr 2013, 19:13


]]>
2013-04-21T19:14:38+02:00 2013-04-21T19:12:55+02:00 /viewtopic.php?t=3732&p=39350#p39350 <![CDATA[Re: Ping and CPU change]]>
i may suggest 2 changes:
- if it is not done already: make the CPU test result shown on a scale from 0 to 100 (100: best cpu ever; 0: cpu is really bad)
- make the ping-bar green up to ping of 450, yellow for a ping from 450-500 and red for a ping above 500.

the second change was discussed in another thread and only a ping above 500 slows the game down, because FA has a build-in delay of 500ms... this way, everybody can see that a ping of 450 is still as good as a ping of 5.

edit: oh wow. so many posts were posted, before i finished this one...

Statistics: Posted by eXcalibur — 21 Apr 2013, 19:12


]]>
2013-04-21T19:08:03+02:00 2013-04-21T19:08:03+02:00 /viewtopic.php?t=3732&p=39349#p39349 <![CDATA[Re: Ping and CPU change]]> Statistics: Posted by Ze_PilOt — 21 Apr 2013, 19:08


]]>
2013-04-21T19:05:06+02:00 2013-04-21T19:05:06+02:00 /viewtopic.php?t=3732&p=39348#p39348 <![CDATA[Re: Ping and CPU change]]> Statistics: Posted by ggstack — 21 Apr 2013, 19:05


]]>
2013-04-21T19:03:11+02:00 2013-04-21T19:03:11+02:00 /viewtopic.php?t=3732&p=39347#p39347 <![CDATA[Re: Ping and CPU change]]> Statistics: Posted by Ze_PilOt — 21 Apr 2013, 19:03


]]>
2013-04-21T19:02:35+02:00 2013-04-21T19:02:35+02:00 /viewtopic.php?t=3732&p=39345#p39345 <![CDATA[Re: Ping and CPU change]]> Statistics: Posted by ggstack — 21 Apr 2013, 19:02


]]>
2013-04-21T18:59:14+02:00 2013-04-21T18:59:14+02:00 /viewtopic.php?t=3732&p=39344#p39344 <![CDATA[Re: Ping and CPU change]]> Statistics: Posted by Ze_PilOt — 21 Apr 2013, 18:59


]]>
2013-04-21T18:55:41+02:00 2013-04-21T18:55:41+02:00 /viewtopic.php?t=3732&p=39343#p39343 <![CDATA[Re: Ping and CPU change]]> Statistics: Posted by ggstack — 21 Apr 2013, 18:55


]]>
2013-04-21T11:25:49+02:00 2013-04-21T11:25:49+02:00 /viewtopic.php?t=3732&p=39314#p39314 <![CDATA[Ping and CPU change]]> Screen change : http://imageshack.us/a/img189/2104/testnewpingbar.jpg

Personally, i not like my change and if a player has a ping too high there is a good reason !
Its been several part I host without looking at the Ping and so far none is unroll without a minimum Playable Lag ...

If the game at the beginning created without Ping feature, all player ask for implement a Ping.

Edit : It will force players to launch a completely unplayable game and everyone leaves, it is not a progret.

Statistics: Posted by Xinnony — 21 Apr 2013, 11:25


]]>