Nari wrote:
It might be better if 2nd and 3rd highest went to team 2 instead, and the 4th go to team 1. so that it is more balanced, since the way you have it I can see team 1 having the slight advantage.
Actually, I think you might be able to do it this way.
Put 1 Team A and 2 on Team B.
Store of ratings of Team A and Team B.
Then place 3 on B and 4 on A.
And here is the tricky part.
If there are more players, put 5 on A and 6 on B. Then calculate the average rating. We call this configuration T1.
The put 5 on B and 6 on A. Calculate average rating again and call this configuration T2.
Then we compare the difference of the average ratings between T1 and T2 and select the configuration with the least difference.
Then repeat if there are more players.
Of course I am not so good with code, so I probably couldn't write the algorithm for it.
I imagine you're aiming at what Axle wants me to achieve, which is maximizing the game quality according to Trueskill. I don't see the balancer ever really being a perfect, go-to function for setting teams in stone, but rather to assist players connected to a lobby in how they should arrange themselves by teams to get a decent quality score. Manual changes would still be able to be made if the balancer happens to miss something.Statistics: Posted by Vicarian — 21 Apr 2013, 23:56
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