Forged Alliance Forever Forged Alliance Forever Forums 2013-04-22T02:18:14+02:00 /feed.php?f=42&t=3295 2013-04-22T02:18:14+02:00 2013-04-22T02:18:14+02:00 /viewtopic.php?t=3295&p=39394#p39394 <![CDATA[Re: "Second In Command" Alternative to Assassination]]>
Just add the code I inserted to the above file:
Code:
function CheckVictory(scenarioInfo)

    local categoryCheck = nil
    if scenarioInfo.Options.Victory == 'demoralization' then
        # You're dead if you have no commanders
        categoryCheck = categories.COMMAND
    elseif scenarioInfo.Options.Victory == 'domination' then
        # You're dead if all structures and engineers are destroyed
        categoryCheck = categories.STRUCTURE + categories.ENGINEER - categories.WALL
    elseif scenarioInfo.Options.Victory == 'eradication' then
        # You're dead if you have no units
        categoryCheck = categories.ALLUNITS - categories.WALL
   #New game mode conditions where SCUs take over command if the com has been sniped
    elseif scenarioInfo.Options.Victory == 'secondincommand' then
        # You're dead if your ACU is dead and you have no SCUs
        categoryCheck = categories.COMMAND + categories.SUPPORTCOMMANDER
    else
        # no victory condition
        return
    end


Honestly adding this game mode would be trivial and has been done a few times over the past 6 years (wow, is supcom really that old?). Control+k'ing your com in the first five minutes still makes you lose, unless you cheat and add an SCU before your com explodes. It is nothing fancy, the only difference would be that, once your opponent gets a quantum gate online, you have to snipe his SCUs and his ACU to win. Discussions about this are on the old GPG forum, I think.

You can create all kinds of game modes, like the one bellow:
Code:
    elseif scenarioInfo.Options.Victory == 'yourleadersaredumbasbricks' then
        # Wall sections act as commanders in that losing all your wall sections means you lose
        categoryCheck = categories.WALL

You can create game modes in which you lose if all of any kind of unit is dead, from battleships to mass extractors to radar stations and light assault bots or even civilian units.

I would love to see this game mode added to FAF's options.

+1.

Statistics: Posted by A_vehicle — 22 Apr 2013, 02:18


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2013-04-10T22:48:24+02:00 2013-04-10T22:48:24+02:00 /viewtopic.php?t=3295&p=37814#p37814 <![CDATA[Re: "Second In Command" Alternative to Assassination]]>
SC-Account wrote:
Haha, I like this idea. Would be a nice compromise between full share and share until death. There is one serious flaw, though:
What exactly prevents me from ctr + k'ing my ACU right at the beginning to get a T3 SCU?


The second unit doesn't have to be an SCU... it could just be a new standard ACU.

Statistics: Posted by zolikk — 10 Apr 2013, 22:48


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2013-04-09T18:08:00+02:00 2013-04-09T18:08:00+02:00 /viewtopic.php?t=3295&p=37597#p37597 <![CDATA[Re: "Second In Command" Alternative to Assassination]]>
rootbeer23 wrote:
the possibilities are unlimited. if you can write code.
to the code writers:
how about a game mode that works as such:

if you die, regardless of what you have built so far, your stuff blows up like in a share until death setting. but - an SCU appears on the battlefield, which is your only unit then. when it dies the game is over.
dieing is very costly (everything blows up), but you dont have to quit the game prematurely because of that.
i am thinking of team games primarily.

Haha, I like this idea. Would be a nice compromise between full share and share until death. There is one serious flaw, though:
What exactly prevents me from ctr + k'ing my ACU right at the beginning to get a T3 SCU?

Statistics: Posted by SC-Account — 09 Apr 2013, 18:08


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2013-04-08T00:57:35+02:00 2013-04-08T00:57:35+02:00 /viewtopic.php?t=3295&p=37350#p37350 <![CDATA[Re: "Second In Command" Alternative to Assassination]]> Statistics: Posted by Astrofoo — 08 Apr 2013, 00:57


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2013-04-07T23:49:50+02:00 2013-04-07T23:49:50+02:00 /viewtopic.php?t=3295&p=37342#p37342 <![CDATA[Re: "Second In Command" Alternative to Assassination]]> Statistics: Posted by johnie102 — 07 Apr 2013, 23:49


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2013-04-02T06:38:08+02:00 2013-04-02T06:38:08+02:00 /viewtopic.php?t=3295&p=36629#p36629 <![CDATA[Re: "Second In Command" Alternative to Assassination]]>
Patton wrote:
Why don't you give the SCU an upgrade option for "Command Uplink" that allows it to become the second in command? Put it on the same location as RAS so it is less tempting to spam Uplink SCUs.


!!

Genius.

Statistics: Posted by Badsearcher — 02 Apr 2013, 06:38


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2013-04-02T02:14:35+02:00 2013-04-02T02:14:35+02:00 /viewtopic.php?t=3295&p=36620#p36620 <![CDATA[Re: "Second In Command" Alternative to Assassination]]> Statistics: Posted by Patton — 02 Apr 2013, 02:14


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2013-03-30T23:17:56+02:00 2013-03-30T23:17:56+02:00 /viewtopic.php?t=3295&p=36276#p36276 <![CDATA[Re: "Second In Command" Alternative to Assassination]]>
The simplest solution I can see is to allow the first SCU you build to be your only second in command and if you build any more then it doesn't matter because you only get one second in command, if you lose that guy to sniping as well as your acu then you're finished.

Statistics: Posted by Badsearcher — 30 Mar 2013, 23:17


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2013-03-30T22:39:41+02:00 2013-03-30T22:39:41+02:00 /viewtopic.php?t=3295&p=36273#p36273 <![CDATA[Re: "Second In Command" Alternative to Assassination]]>
Otherwise you'd just see people spread out SCUs in the late game and it would pretty much make late-game snipes impossible. Which means late game turns into an eco war, every time, with no exceptions.

Statistics: Posted by zolikk — 30 Mar 2013, 22:39


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2013-03-22T08:49:26+02:00 2013-03-22T08:49:26+02:00 /viewtopic.php?t=3295&p=34993#p34993 <![CDATA[Re: "Second In Command" Alternative to Assassination]]> Statistics: Posted by Wakke — 22 Mar 2013, 08:49


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2013-03-22T08:16:28+02:00 2013-03-22T08:16:28+02:00 /viewtopic.php?t=3295&p=34991#p34991 <![CDATA[Re: "Second In Command" Alternative to Assassination]]> to the code writers:
how about a game mode that works as such:

if you die, regardless of what you have built so far, your stuff blows up like in a share until death setting. but - an SCU appears on the battlefield, which is your only unit then. when it dies the game is over.
dieing is very costly (everything blows up), but you dont have to quit the game prematurely because of that.
i am thinking of team games primarily.

Statistics: Posted by rootbeer23 — 22 Mar 2013, 08:16


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2013-03-22T06:21:10+02:00 2013-03-22T06:21:10+02:00 /viewtopic.php?t=3295&p=34986#p34986 <![CDATA[Re: "Second In Command" Alternative to Assassination]]>
10/10 will not ignore SCU again.

Statistics: Posted by snuffles — 22 Mar 2013, 06:21


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2013-03-12T04:50:08+02:00 2013-03-12T04:50:08+02:00 /viewtopic.php?t=3295&p=33742#p33742 <![CDATA["Second In Command" Alternative to Assassination]]>
Now what if you had a mode that was like assassination EXCEPT if your ACU gets killed then you would still be able to control your units as if it hadn't died because the in-game explanation would be that the pilot of the SCU has taken over command. Finally, there's an actual point to bringing actual humans and Seraphim into the battlefield.

SCU's at this point are definitely a late T3 option and so you wouldn't have people being reckless with their ACU's in T1 and T2 and once they get to T3 it would serve as insurance against strat bomber and other forms of snipes.

You would need to balance this of course. Maybe make the ACU death explosion do more damage to the player's own units/buildings, limit the command transfer to the first SCU you build (so that if you lose that one, no more second-in-command), or other balances to lessen the numbers of SCU's. Without balancing, the code would be simple, it would be just like supremacy except it wouldn't include engineers.

What do you guys think? The one problem I see is that without the risk of game ender, I'm sure you would see a lot of reckless ACU teleport usage, but maybe that's not such a bad thing, maybe cybran acu laser shouldn't be for decoration. What do you guys think?

Statistics: Posted by Badsearcher — 12 Mar 2013, 04:50


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