Forged Alliance Forever Forged Alliance Forever Forums 2013-02-16T11:36:03+02:00 /feed.php?f=42&t=2996 2013-02-16T11:36:03+02:00 2013-02-16T11:36:03+02:00 /viewtopic.php?t=2996&p=30700#p30700 <![CDATA[Re: Additional Replay Functionality]]> i'm pretty sure gaz_ui can do that, was randomly going through the commands list lua and saw the pause line somewhere

Statistics: Posted by eXivo — 16 Feb 2013, 11:36


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2013-02-10T17:45:20+02:00 2013-02-10T17:45:20+02:00 /viewtopic.php?t=2996&p=29853#p29853 <![CDATA[Re: Additional Replay Functionality]]> g: SHIFT [down]
f: SHIFT [up]
p: Pause

done

to 1: i tell you there might be and UI_mod that is able to change it, probably gaz, it's on you to try it out

Statistics: Posted by ColonelSheppard — 10 Feb 2013, 17:45


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2013-02-10T14:32:10+02:00 2013-02-10T14:32:10+02:00 /viewtopic.php?t=2996&p=29817#p29817 <![CDATA[Re: Additional Replay Functionality]]> So the game has to redo all the sim from the start in order to get to a point in time.

Statistics: Posted by Ze_PilOt — 10 Feb 2013, 14:32


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2013-02-10T14:21:50+02:00 2013-02-10T14:21:50+02:00 /viewtopic.php?t=2996&p=29815#p29815 <![CDATA[Re: Additional Replay Functionality]]>

2. I don't know, why are replays "running with minus speed"?

3. What is a macro and how do I make one?

Statistics: Posted by Flynn — 10 Feb 2013, 14:21


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2013-02-09T23:44:41+02:00 2013-02-09T23:44:41+02:00 /viewtopic.php?t=2996&p=29754#p29754 <![CDATA[Re: Additional Replay Functionality]]>
2. not possible, replays are kinda "relative simutations" guess why replays are running with minus speed :roll:

3.because i doubt somebody will code that i suggest you to make the cheapest (in meaning of easiest) solution ever for this: make a macro

Statistics: Posted by ColonelSheppard — 09 Feb 2013, 23:44


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2013-02-09T19:13:22+02:00 2013-02-09T19:13:22+02:00 /viewtopic.php?t=2996&p=29718#p29718 <![CDATA[Additional Replay Functionality]]>
1. A pause button for the replays in the usual place on the interface, not all keyboards have the "pause break" key.

2. A slider bar where you can choose which time in the replay you want to go to.

3. A function to permenently show move orders issued to units and all other commands as if pressing the "shift" key.

Statistics: Posted by Flynn — 09 Feb 2013, 19:13


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