Forged Alliance Forever Forged Alliance Forever Forums 2013-02-08T13:16:44+02:00 /feed.php?f=42&t=2979 2013-02-08T13:16:44+02:00 2013-02-08T13:16:44+02:00 /viewtopic.php?t=2979&p=29611#p29611 <![CDATA[Re: Reworking the Newcomer Help]]> Statistics: Posted by ColonelSheppard — 08 Feb 2013, 13:16


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2013-02-08T13:11:41+02:00 2013-02-08T13:11:41+02:00 /viewtopic.php?t=2979&p=29610#p29610 <![CDATA[Re: Reworking the Newcomer Help]]>
ttsolo wrote:
According to a friend of mine, that used to play Starcraft 2, Forged Alliance is missing a pleasant Solo campaign to attract new players and also tough enough to teach him (e.g. with a tutorial) the mecanisms and tricks of the game.

What's wrong with playing the original Supreme Commander campaign? There are plenty of balance changes and a few new units in FA, but the SupCom campaign is very useful to learn unit interactions and economy concepts.

Statistics: Posted by Eukanuba — 08 Feb 2013, 13:11


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2013-02-07T23:55:17+02:00 2013-02-07T23:55:17+02:00 /viewtopic.php?t=2979&p=29582#p29582 <![CDATA[Re: Reworking the Newcomer Help]]>
drdeath wrote:
Great vids, thanks for those. One suggestions: the air micro could also explain t1 micro. E.g. bomber micro.
Though they could have been in other vids I have not yet watched them all.


i included it somewhere but i think it's just like one sentence 'cause is really only click, stop, click, stop, click, stop every 0.5 seconds

Statistics: Posted by ColonelSheppard — 07 Feb 2013, 23:55


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2013-02-07T22:51:21+02:00 2013-02-07T22:51:21+02:00 /viewtopic.php?t=2979&p=29567#p29567 <![CDATA[Re: Reworking the Newcomer Help]]> Though they could have been in other vids I have not yet watched them all.

Statistics: Posted by drdeath — 07 Feb 2013, 22:51


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2013-02-07T21:11:57+02:00 2013-02-07T21:11:57+02:00 /viewtopic.php?t=2979&p=29554#p29554 <![CDATA[Re: Reworking the Newcomer Help]]>

Statistics: Posted by ttsolo — 07 Feb 2013, 21:11


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2013-02-07T21:12:10+02:00 2013-02-07T21:04:49+02:00 /viewtopic.php?t=2979&p=29550#p29550 <![CDATA[Re: Reworking the Newcomer Help]]>
ttsolo wrote:
I spoke of NWN. It tooks us 8 hours/day during 6 month for 3 guys, to realize the alpha of a persistent world. And I don't speak of the animation of this, after the release...
The waiting can be shorten by releasing campaign map by map, as soon as it's done. Of course, it's not a job for one guy and I don't know the way to integrate this to faf.

you're so heavily off topic pls open a new thread if you want to to what you said before


now back to the Thread: any critism/contructive feedback?

Statistics: Posted by ColonelSheppard — 07 Feb 2013, 21:04


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2013-02-07T20:33:08+02:00 2013-02-07T20:33:08+02:00 /viewtopic.php?t=2979&p=29536#p29536 <![CDATA[Re: Reworking the Newcomer Help]]> The waiting can be shorten by releasing campaign map by map, as soon as it's done. Of course, it's not a job for one guy and I don't know the way to integrate this to faf.

Statistics: Posted by ttsolo — 07 Feb 2013, 20:33


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2013-02-07T20:16:26+02:00 2013-02-07T20:16:26+02:00 /viewtopic.php?t=2979&p=29529#p29529 <![CDATA[Re: Reworking the Newcomer Help]]>
ttsolo wrote:
According to a friend of mine, that used to play Starcraft 2, Forged Alliance is missing a pleasant Solo campaign to attract new players and also tough enough to teach him (e.g. with a tutorial) the mecanisms and tricks of the game.
If we could remake the solo campaign, we would have a real tool to efficiently attract and initiate new players.

I don't know anything in programing, but I already worked on a Neverwinter Nights mod, I can make maps for FA, and I have to say that I would be very excited to work on a such project.

iasked for feedback not for suggestion that might take months or even years

Statistics: Posted by ColonelSheppard — 07 Feb 2013, 20:16


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2013-02-07T20:13:28+02:00 2013-02-07T20:13:28+02:00 /viewtopic.php?t=2979&p=29527#p29527 <![CDATA[Re: Reworking the Newcomer Help]]>
Also, what's wrong with the current one ?

Statistics: Posted by Ze_PilOt — 07 Feb 2013, 20:13


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2013-02-07T20:01:46+02:00 2013-02-07T20:01:46+02:00 /viewtopic.php?t=2979&p=29522#p29522 <![CDATA[Re: Reworking the Newcomer Help]]> If we could remake the solo campaign, we would have a real tool to efficiently attract and initiate new players.

I don't know anything in programing, but I already worked on a Neverwinter Nights mod, I can make maps for FA, and I have to say that I would be very excited to work on a such project.

Statistics: Posted by ttsolo — 07 Feb 2013, 20:01


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2013-02-07T17:03:21+02:00 2013-02-07T17:03:21+02:00 /viewtopic.php?t=2979&p=29491#p29491 <![CDATA[Reworking the Newcomer Help]]>
i recently noticed that the Newbie help in FAF is not ever good, so i reworked a few things and would like to have some additional feedback:

viewtopic.php?f=40&t=2879
viewtopic.php?f=40&t=2546&start=10#p29159
viewtopic.php?f=40&t=537&start=50#p29360

greetings Sheppard

Statistics: Posted by ColonelSheppard — 07 Feb 2013, 17:03


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