Myxir wrote:
problem is, if you make pds/other units unable to attack stealthed buildings which you already scoutet, then you miss the purpose of stealth. stealth is used for surprise attacks, until the enemy finds your hidden units.
also, buildings won't simply walk away while you don't have visual for them, that's the reason why you don't lose the radar point for them. as you might have noticed, all mobile units are stealthed in a way you want it. instead of using pds to push, better use mobile missile launchers, they would suit your purposes better
You misunderstand. The problem is not that you can still see the ghost image of these stealthed buildings, or that you can still attack them. Those things should stay. The problem is that your units know when these ghost images are destroyed, and when they can switch to the next target, which they shouldn't. Hence the advantage of stealth is now lost.
As explained in OP, one way to fix that would be so that your units would not attack the ghost images normally, and you have to ground attack these locations (since ground attack keeps firing until you tell it to stop).Statistics: Posted by Wakke — 02 Feb 2013, 11:16
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