Statistics: Posted by Plasma_Wolf — 20 Oct 2011, 12:47
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Statistics: Posted by Ze_PilOt — 12 Oct 2011, 22:49
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Statistics: Posted by uberge3k — 12 Oct 2011, 19:24
What is Forged Alliance ?
Forged Alliance is a stand-alone expansion of the 2007 RTS game “Supreme Commander“.
Supreme Commander was the spiritual sequel of the 1997 RTS game “Total Annihilation“.
The Supreme Commander series has a lot of unique features in the RTS realm :
Flux economy: Unlike the majority of RTS games, you don’t collect resources directly but build resources buildings. These buildings give you a certain amount of mass and energy income.
Repeating Que-based Army Creation: You don’t need to baby-sit your factories. You can make them produce in loop a (infinite) queue of units.
Construction Assist: In other RTS, time is not a resource. A unit is built in X seconds, period. In Supreme Commander. If you really need a unit or structure RIGHT NOW, you can assist its construction to have it built quicker. On the opposite, if you don’t have enough resources, it will still be built, but slower.
Improved User Interface. You can order units to patrol, tell a factory to build the same que as another, make automatic rally points and ferry systems using air transports that make logistical functions and macro-managerment easier. This allows you to focus your attention on combat and strategies, not your base.
Simulated projectiles. All the weapons in the game fire ballistic projectiles that are physically simulated. You can dodge a bullet, avoid an artillery shell or avoid a missile in real time. Alternative, a plane can collide with a nuclear missile as it's being launched, or an artillery shell can accidentally hit a plane in-fight because all projectiles are simulated using accurate, true-to-life physics.
Massive army battles. The game is not without micro but it’s mostly about large quantities of units. It’s not uncommon at all to give order to hundred of units while thousands already died. The scale of Supreme Commander remains unmatched.
Strategy centered, not APM centered: As you command big armies, what will make the difference between a glorious win and the shame of a loss is your strategy, not your Actions Per Minute (APM).
Complete Intel System. You have radars sonars, radar jammers, stealth units, stealth generators, and even Unit cloaking !
Multi-Environment Battles. You fight on land, air and sea. Further, mods exist that allow for sub-orbital battles. Fights can occur in forests, desert wastelands, in cities, in the middle of the ocean and hundreds of other settings.
Experimentals: Enormous high-tech units, also called Experimentals are costly, dangerous and impressive and carry the strength of entire armies.
Nuclear weapons that can shoot across the planet, artillery that can fire a shell ten miles, battleships, giant robots, submersible aircraft carriers, spider-bots and more add a level of detail and a sci-fi appeal found nowhere else in the genre.
Forged Alliance brings to that a new playable faction, new units, and a better game dynamic, bringing to the world one of the most complete RTS ever created.
Forged Alliance Forever is adding to Forged Alliance even further, bringing new patches, game modes, units, ladders, and an exclusive Meta-Game.
To see what Forged Alliance is all about, take a look at look at these awesome videos made by Rake. All the sequences are made from in-game content and are NOT cut-scenes!
Statistics: Posted by FunkOff — 12 Oct 2011, 19:15