Forged Alliance Forever Forged Alliance Forever Forums 2019-07-04T20:28:08+02:00 /feed.php?f=42&t=16716 2018-09-23T00:36:41+02:00 2018-09-23T00:36:41+02:00 /viewtopic.php?t=16716&p=167783#p167783 <![CDATA[Re: [FAF Feature] - Accurate Units Stats]]>
Louvegarde wrote:
...To avoid ui flooding you should group absolutely identical weapons using a "x2" "x3" (etc) prefix, like the unitDB does...

Yes, I'm going to group weapons as I indicated in my first post: "show less/more units stats as well as combine/collapse similar weapons in tooltips."

PandaCuddles wrote:
... the "rate" confused me. It states the time between shots, I assume, as 40/0.7=57.1. So shouldn't it be called "loading time" or something similar? Or if you want to state the rate of fire wouldn't you need to take the inverse (shots/s)?

You are correct and I just forgot to update the name of label. Now it should be good. Also I changed ordering of weapon stats so it easier to compare them.

EDIT this image is now out of date. Please see screenshots in the first post of this forum thread.
unit-tooltip-reload-time.png

Statistics: Posted by HUSSAR — 23 Sep 2018, 00:36


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2018-09-21T12:25:45+02:00 2018-09-21T12:25:45+02:00 /viewtopic.php?t=16716&p=167750#p167750 <![CDATA[Re: [FAF Feature] - Accurate Units Stats]]> But the "rate" confused me. It states the time between shots, I assume, as 40/0.7=57.1. So shouldn't it be called "loading time" or something similar? Or if you want to state the rate of fire wouldn't you need to take the inverse (shots/s)?

Statistics: Posted by PandaCuddles — 21 Sep 2018, 12:25


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2018-09-21T11:37:30+02:00 2018-09-21T11:37:30+02:00 /viewtopic.php?t=16716&p=167749#p167749 <![CDATA[Re: [FAF Feature] - Accurate Units Stats]]> To avoid ui flooding you should group absolutely identical weapons using a "x2" "x3" (etc) prefix, like the unitDB does.
Other than that, great work :)

Statistics: Posted by Louvegarde — 21 Sep 2018, 11:37


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2019-07-04T20:28:08+02:00 2018-09-21T04:18:02+02:00 /viewtopic.php?t=16716&p=167738#p167738 <![CDATA[[FAF Feature] - Accurate Units Stats]]>
So far, I managed to make these improvements:
- all unit stats are abbreviated and rounded to improve readability of UI
- all unit stats are rendered using bold font to improve readability of UI
- abilities are generated and verified against blueprint bp.Display.Abilities table
- weapons stats are colored using same colors as rings of weapon ranges on the map
- weapons stats show more accurate DPS and cumulative damage for mulit projectiles
- weapons stats show DPM (Damage Per Mass cost) to help with deciding which unit makes more damage per mass
- weapons stats show AOE (Area of Effect) or Damage Area
- unit health is rendered with HPM (Health Per Mass cost)
- unit shield is rendered with SPM (Shield Per Mass cost)
- tooltips show details about intel as well as unit stealth range and vision radius
- tooltips show correct weapons stats for Combat/Rambo preset SCUs
- tooltips show correct mass/energy yield RAS preset SCUs
- color of build costs is matching color of mass/energy icons and rest of UI
- upgrade stats show changes of all enhancement, e.g. +58 BUild Power (42 >> 100)
- upgrade stats will work with mods that add new upgrades (e.g. BlackOps ACUs)
- unit's details panel is stretched and now it aligns with unit's order panel
- unit's details panel has darker (but still semi-transparent) background to improve readability of UI

I'm planing to add a few new configuration options in the Game Interface so that players can show less/more units stats as well as combine/collapse similar weapons in tooltips.

Let me know if you have any suggestions for improvements or changes that you would like to see.

EDIT: added preview of latest changes I made for this new feature.

Statistics: Posted by HUSSAR — 21 Sep 2018, 04:18


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