Please distinguish FA and FAF.
You can make SC-2 work like FA.
That does not make it magically work with FAF. FAF is basically a reimplementation of the old gpgnet. This was possible because some Forged Alliance devs gave Ze_Pilot some documentation about gpgnet (i.e. the binary protocol of the client and the binary structure of replay files). We do not have this for SC2. You would need to reverse engineer the whole network code.
Statistics: Posted by Neojacques — 19 Feb 2018, 19:12
Statistics: Posted by Brutus5000 — 19 Feb 2018, 17:13
Statistics: Posted by Neojacques — 19 Feb 2018, 16:54
Statistics: Posted by Franck83 — 19 Feb 2018, 16:30
FtXCommando wrote:Don't like SupCom2 pathfinding.
Statistics: Posted by FtXCommando — 19 Feb 2018, 16:28
My suggestion is to migrate to better engine and we already have it. Supreme Commander 2 uses a superior engine to the Forged Alliance:
https://www.youtube.com/watch?v=jA2epda-RkM&t=4s
Many aspects, maps, explosions, etc ...
So I do not see why we can not have Forged Alliance Forever 2 with the same current game, but only using the new Supreme Commander 2 engine.
Statistics: Posted by Brutus5000 — 19 Feb 2018, 16:10
Statistics: Posted by Neojacques — 19 Feb 2018, 16:06
Statistics: Posted by Neojacques — 19 Feb 2018, 15:48