Forged Alliance Forever Forged Alliance Forever Forums 2017-09-27T00:04:17+02:00 /feed.php?f=42&t=15185 2017-09-27T00:04:17+02:00 2017-09-27T00:04:17+02:00 /viewtopic.php?t=15185&p=154589#p154589 <![CDATA[Re: Unit transfer exploit]]>
Exotic_Retard wrote:
and updated. some translations for the other language versions would be cool too i guess.

Russian:

- Умышленная передача войск с целью уклонения от урона вражеских попаданий

when translated to english, "deliberate transfer of forces with the intention of avoiding damage from enemy units". Can't think of anything better, other wordings sound awkward.

Statistics: Posted by Lieutenant Lich — 27 Sep 2017, 00:04


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2017-09-25T18:41:57+02:00 2017-09-25T18:41:57+02:00 /viewtopic.php?t=15185&p=154492#p154492 <![CDATA[Re: Unit transfer exploit]]>
You can close this topic then i guess

Statistics: Posted by Farmsletje — 25 Sep 2017, 18:41


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2017-09-25T15:55:48+02:00 2017-09-25T15:55:48+02:00 /viewtopic.php?t=15185&p=154487#p154487 <![CDATA[Re: Unit transfer exploit]]>

Tough luck almost everybody under 1000 rating in the faf community, he's right!

Perhaps you'd like to help them by making a tutorial explaining this feature? The most common situation that happens is that a building is upgraded or the player dies in a full share game and the buildings become impossible to target. It will look like it's being targeted but the attack order will disappear before execution and they need to scout everything again to remove this status from them.


regardless if it happens often or not this still shouldn't allow people to do it intentionally like yudi did on stream. Even if you didn't have his PoV it would still be extremely obvious he was abusing it by giving the mex right before the strat drops its bomb.

I just find it hilarious that it saved his mex in the first place :lol:

Statistics: Posted by JoonasTo — 25 Sep 2017, 15:55


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2017-09-25T15:42:32+02:00 2017-09-25T15:42:32+02:00 /viewtopic.php?t=15185&p=154486#p154486 <![CDATA[Re: Unit transfer exploit]]> Statistics: Posted by Exotic_Retard — 25 Sep 2017, 15:42


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2017-09-25T15:36:32+02:00 2017-09-25T15:36:32+02:00 /viewtopic.php?t=15185&p=154485#p154485 <![CDATA[Re: Unit transfer exploit]]>
Good enough?

Statistics: Posted by JoonasTo — 25 Sep 2017, 15:36


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2017-09-25T15:34:52+02:00 2017-09-25T15:34:52+02:00 /viewtopic.php?t=15185&p=154484#p154484 <![CDATA[Re: Unit transfer exploit]]>
Something like this i'd say

Statistics: Posted by Farmsletje — 25 Sep 2017, 15:34


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2017-09-25T15:24:34+02:00 2017-09-25T15:24:34+02:00 /viewtopic.php?t=15185&p=154483#p154483 <![CDATA[Re: Unit transfer exploit]]>
Farmsletje wrote:
stuff
Pretty much.

Give some nice description of the exploit and we can add it to the list of banned exploits here:
viewtopic.php?f=2&t=11322#p116202

Statistics: Posted by Exotic_Retard — 25 Sep 2017, 15:24


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2017-09-25T14:34:25+02:00 2017-09-25T14:34:25+02:00 /viewtopic.php?t=15185&p=154481#p154481 <![CDATA[Re: Unit transfer exploit]]>
Farmsletje wrote:
ZLO_RD wrote:
Anything else that is breaking the game in some fashion

Imo it doesn't count as 'breaking' the game and even if it does i still think it should be specifically listed.


"Breaking the game" is very unspecific. Does screwing with the AI means you're breaking the game? Because that includes the transfer of units to make enemy units lose orders, but that also includes blocking pathfinding with 100 t1 aa turrets like heaven does. But the first one is supposedly a banned exploit while the latter is not.

I understand what you're trying to say but it's really hard to distinguish between these kind of things, which is why i think it's better that this exploit is specifically written in the rules just like other ones.

Also the only reason why this rule even exists is to cover for unforeseen glitches/exploits. Otherwise there would be no use to even having the list at all because you can scrap every item except " Anything that breaks the game".

Statistics: Posted by Farmsletje — 25 Sep 2017, 14:34


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2017-09-25T14:22:51+02:00 2017-09-25T14:22:51+02:00 /viewtopic.php?t=15185&p=154480#p154480 <![CDATA[Re: Unit transfer exploit]]>
ZLO_RD wrote:
Anything else that is breaking the game in some fashion

Statistics: Posted by PhilipJFry — 25 Sep 2017, 14:22


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2017-09-25T14:18:49+02:00 2017-09-25T14:18:49+02:00 /viewtopic.php?t=15185&p=154479#p154479 <![CDATA[Re: Unit transfer exploit]]>
Maybe that's the reason why i made this topic??

Statistics: Posted by Farmsletje — 25 Sep 2017, 14:18


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2017-09-25T13:48:49+02:00 2017-09-25T13:48:49+02:00 /viewtopic.php?t=15185&p=154477#p154477 <![CDATA[Re: Unit transfer exploit]]> Statistics: Posted by PhilipJFry — 25 Sep 2017, 13:48


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2017-09-25T13:34:14+02:00 2017-09-25T13:34:14+02:00 /viewtopic.php?t=15185&p=154475#p154475 <![CDATA[Re: Unit transfer exploit]]>
JoonasTo wrote:
If you don't use hotkeys or don't groundfire, that's your own fault for not being willing to learn or the fault of the game/community for not teaching this to you anywhere.
PhilipJFry wrote:
he's right though
PhilipJFry wrote:
he's right though
PhilipJFry wrote:
he's right though

Tough luck almost everybody under 1000 rating in the faf community, he's right!

PhilipJFry wrote:
mostly the bug with being unable to attack a structure occurs due to upgrading (which also gives free intel cause you know that a building has been upgraded) and giving the unit (mostly in full share games)
being able to deal with it is pretty much required to play since it occurs so often without any evil intent

regardless if it happens often or not this still shouldn't allow people to do it intentionally like yudi did on stream. Even if you didn't have his PoV it would still be extremely obvious he was abusing it by giving the mex right before the strat drops its bomb.

Statistics: Posted by Farmsletje — 25 Sep 2017, 13:34


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2017-09-25T12:55:04+02:00 2017-09-25T12:55:04+02:00 /viewtopic.php?t=15185&p=154473#p154473 <![CDATA[Re: Unit transfer exploit]]> Statistics: Posted by ZLO_RD — 25 Sep 2017, 12:55


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2017-09-25T12:38:14+02:00 2017-09-25T12:38:14+02:00 /viewtopic.php?t=15185&p=154472#p154472 <![CDATA[Re: Unit transfer exploit]]> mostly the bug with being unable to attack a structure occurs due to upgrading (which also gives free intel cause you know that a building has been upgraded) and giving the unit (mostly in full share games)
being able to deal with it is pretty much required to play since it occurs so often without any evil intent

Statistics: Posted by PhilipJFry — 25 Sep 2017, 12:38


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2017-09-25T12:26:22+02:00 2017-09-25T12:26:22+02:00 /viewtopic.php?t=15185&p=154471#p154471 <![CDATA[Re: Unit transfer exploit]]>
seriously

Statistics: Posted by Farmsletje — 25 Sep 2017, 12:26


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