Forged Alliance Forever Forged Alliance Forever Forums 2017-06-05T05:11:44+02:00 /feed.php?f=42&t=14679 2017-06-05T05:11:44+02:00 2017-06-05T05:11:44+02:00 /viewtopic.php?t=14679&p=150275#p150275 <![CDATA[Re: Make T3 static Arties projectile arc flatter]]>
Evildrew wrote:
Currently I am trying my hand at map editing, but I find that no matter how steep I make a cliff, a T3 arty lands shells at almost a 90° angle coming down making my cliffs useless for there intended purpose. Since I am not really a fan of T3 static arty and "game ender" super weapons, I would like to suggest a flatter arc so that maps can feature some "safety zones" with steep cliffs for buildings. Obviously the firing angle would determine how much space behind a cliff would be safe.

Feedback (pro or con) is welcome.

so hold up, you want to make a map where T3 arty will be reached regularly thus you make a wall as tall as possible? Where is the reason?!?!?! If you don't want t3 arty, make a map where it will be reached in 1 out of a thousand cases!

Statistics: Posted by Lieutenant Lich — 05 Jun 2017, 05:11


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2017-06-03T17:39:32+02:00 2017-06-03T17:39:32+02:00 /viewtopic.php?t=14679&p=150183#p150183 <![CDATA[Re: Make T3 static Arties projectile arc flatter]]> Statistics: Posted by Sprouto — 03 Jun 2017, 17:39


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2017-06-03T17:10:03+02:00 2017-06-03T17:10:03+02:00 /viewtopic.php?t=14679&p=150178#p150178 <![CDATA[Re: Make T3 static Arties projectile arc flatter]]> Statistics: Posted by Wesmania — 03 Jun 2017, 17:10


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2017-06-03T16:48:42+02:00 2017-06-03T16:48:42+02:00 /viewtopic.php?t=14679&p=150175#p150175 <![CDATA[Re: Make T3 static Arties projectile arc flatter]]>
IceDreamer wrote:
So let me get this straight: OP doesn't like T3 arty for... Reasons. Unspecified and definitely opinion based reasons. OP proceeds to try and make a map with terrain to top a unit specifically engineered to not be affected by terrain. When he finds that isnt how the game works, proceeds to request global change.

OP is the same guy constantly telling off the balance team for doing things they think make the game better, based on their opinions...

Did I miss something, or did all sanity and reason get eaten by Exotic Retard while I was on holiday? xD


welcome to the balance forums my friend

also, where are the map pics

Statistics: Posted by biass — 03 Jun 2017, 16:48


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2017-06-03T16:47:23+02:00 2017-06-03T16:47:23+02:00 /viewtopic.php?t=14679&p=150174#p150174 <![CDATA[Re: Make T3 static Arties projectile arc flatter]]>
OP is the same guy constantly telling off the balance team for doing things they think make the game better, based on their opinions...

Did I miss something, or did all sanity and reason get eaten by Exotic Retard while I was on holiday? xD

Statistics: Posted by IceDreamer — 03 Jun 2017, 16:47


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2017-06-02T20:42:50+02:00 2017-06-02T20:42:50+02:00 /viewtopic.php?t=14679&p=150139#p150139 <![CDATA[Re: Make T3 static Arties projectile arc flatter]]> for any ballistic trajectory there are two firing solutions for a given muzzle velocity.

low arc picks the one below 45 degrees
high arc picks the one above 45 degrees
none pretends its a laser

if you want to have an arc above pick high and adjust muzzle velocity to something you want. you can just calculate the MV needed for the angle to avoid guessing.
same for low arc, if you lower the muzzle velocity it will be closer to 45 degrees.
then you just enable muzzle velocity reduce distance and set it to just below max range to keep that angle at lower ranges.

what you cant do (easily) is have it have an angle ranging from below 45 degrees to above 45 degrees.

but this idea is stupid xD

Statistics: Posted by Exotic_Retard — 02 Jun 2017, 20:42


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2017-06-02T11:34:12+02:00 2017-06-02T11:34:12+02:00 /viewtopic.php?t=14679&p=150098#p150098 <![CDATA[Re: Make T3 static Arties projectile arc flatter]]> Not sure how well that would work though...

Statistics: Posted by KeyBlue — 02 Jun 2017, 11:34


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2017-06-01T15:01:30+02:00 2017-06-01T15:01:30+02:00 /viewtopic.php?t=14679&p=150058#p150058 <![CDATA[Re: Make T3 static Arties projectile arc flatter]]> Statistics: Posted by Sprouto — 01 Jun 2017, 15:01


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2017-06-01T13:22:23+02:00 2017-06-01T13:22:23+02:00 /viewtopic.php?t=14679&p=150054#p150054 <![CDATA[Re: Make T3 static Arties projectile arc flatter]]> Statistics: Posted by Evildrew — 01 Jun 2017, 13:22


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2017-06-01T12:51:07+02:00 2017-06-01T12:51:07+02:00 /viewtopic.php?t=14679&p=150053#p150053 <![CDATA[Re: Make T3 static Arties projectile arc flatter]]> Statistics: Posted by Morax — 01 Jun 2017, 12:51


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2017-06-01T10:11:55+02:00 2017-06-01T10:11:55+02:00 /viewtopic.php?t=14679&p=150048#p150048 <![CDATA[Re: Make T3 static Arties projectile arc flatter]]> Arty hits right behind it. T3 shield bubbles are lower than the cliff. Pretty much a fail of an idea i had. What arc do t2 arties use? Is it low, because they shoot flatter i believe.

Statistics: Posted by Evildrew — 01 Jun 2017, 10:11


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2017-06-01T09:57:08+02:00 2017-06-01T09:57:08+02:00 /viewtopic.php?t=14679&p=150046#p150046 <![CDATA[Re: Make T3 static Arties projectile arc flatter]]> Statistics: Posted by biass — 01 Jun 2017, 09:57


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2017-06-01T09:29:35+02:00 2017-06-01T09:29:35+02:00 /viewtopic.php?t=14679&p=150045#p150045 <![CDATA[Re: Make T3 static Arties projectile arc flatter]]> Statistics: Posted by CookieNoob — 01 Jun 2017, 09:29


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2017-06-01T02:46:18+02:00 2017-06-01T02:46:18+02:00 /viewtopic.php?t=14679&p=150034#p150034 <![CDATA[Re: Make T3 static Arties projectile arc flatter]]> Statistics: Posted by TheKoopa — 01 Jun 2017, 02:46


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2017-06-01T01:15:59+02:00 2017-06-01T01:15:59+02:00 /viewtopic.php?t=14679&p=150033#p150033 <![CDATA[Re: Make T3 static Arties projectile arc flatter]]>
The NONE is self explanatory, and the Low Arc is very low - typical of most direct fire weapons. The High Arc is used by all artillery weapons and is extremely sensitive to muzzle velocity. If the velocity is too low, the weapon will not reach it's maximum range, and that's really the crux of your issue. While lower velocity will give a more gentle curve to the flight of the projectile - it's almost vertical even then. I cannot find a solution that will flatten the arc to any significant degree.

Statistics: Posted by Sprouto — 01 Jun 2017, 01:15


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