Forged Alliance Forever Forged Alliance Forever Forums 2017-04-18T05:34:57+02:00 /feed.php?f=42&t=14395 2017-04-18T05:34:57+02:00 2017-04-18T05:34:57+02:00 /viewtopic.php?t=14395&p=147133#p147133 <![CDATA[Re: Rejoin Button]]>
Lich King wrote:
What about a refaf button?


I'd hope it's a big, beefy, heavy-duty, industrial-strength button...

Statistics: Posted by RocketRooster — 18 Apr 2017, 05:34


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2017-04-18T03:29:42+02:00 2017-04-18T03:29:42+02:00 /viewtopic.php?t=14395&p=147132#p147132 <![CDATA[Re: Rejoin Button]]> Statistics: Posted by Lieutenant Lich — 18 Apr 2017, 03:29


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2017-04-18T00:51:41+02:00 2017-04-18T00:51:41+02:00 /viewtopic.php?t=14395&p=147125#p147125 <![CDATA[Re: Rejoin Button]]>
We add an extra button "Exit to rejoin" which does the exact same thing as exit, but the slot you leave behind will become "reserved".
Your slot will get closed but is reserved for you to rejoin in.
Then when you eventually join the lobby again, the spot will open and you'll immediatly take it.

The host still has the power to reopen the reserved spot or close it off completely.

Reservation could be based on id but will display the players name so host will know who the spot is for.




This sounds like something that should work without it having to interfere with connections, communication etc.

Statistics: Posted by KeyBlue — 18 Apr 2017, 00:51


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2017-04-17T17:05:39+02:00 2017-04-17T17:05:39+02:00 /viewtopic.php?t=14395&p=147086#p147086 <![CDATA[Re: Rejoin Button]]>
So I'm not very optimistic that this can be made to work well.

Statistics: Posted by DukeOfEarl — 17 Apr 2017, 17:05


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2017-04-17T15:00:39+02:00 2017-04-17T15:00:39+02:00 /viewtopic.php?t=14395&p=147076#p147076 <![CDATA[Rejoin Button]]>
However sometimes while someone rejoins another person gets there first and (through no fault of their own) claims the spot, making it a hassle to explain that someone is already there (especially if they don't speak english) and force them out. I know the rejoiner could ask host to lock the slot, but noob lobbies are rarely that well communicated, and sometimes the host is afk even with a full lobby (or doesn't speak the same language).

My idea is to have a "Rejoin" button, where by pressing it a player is ejected from a lobby and immediately rejoins. While they join, the slot would say "Rejoining" and players would be unable to enter unless the host "cancels" the player's rejoin, in which case the rejoiner would come back as an observer if no slots are available.

I'd be open to the idea of doing some of the coding myself, though I'm a bit new to the field. Thoughts?

Statistics: Posted by Evan_ — 17 Apr 2017, 15:00


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