have you contacted ze_pilot about that?
Statistics: Posted by Duck_42 — 29 Jul 2012, 19:30
Statistics: Posted by eXcalibur — 29 Jul 2012, 16:47
i also noticed that there is no sound "strategic launch detected" anymore. at least when i fire one of my nukes. is this done on purpose? maybe it is the default behaviour and i have not noticed that before, but this sound should definitely be there for all enemy players...
the ping appear to be timed though. it was not affected by simspeed. if you cannot make the ping disappear when a nuke hits the spot, then try to have the timing as now, but read the time from the simspeed inicator ingame.
when uninstalling your mod (deleting the 3 files) and restarting FA the alt+f2 command does not work anymore
Statistics: Posted by Duck_42 — 27 Jul 2012, 19:10
Statistics: Posted by eXcalibur — 27 Jul 2012, 17:57
Statistics: Posted by VIP — 18 Jul 2012, 05:48
Statistics: Posted by Duck_42 — 04 Jul 2012, 23:34
Statistics: Posted by Duck_42 — 04 Jul 2012, 22:55
Statistics: Posted by Duck_42 — 01 Jul 2012, 21:10
Statistics: Posted by rootbeer23 — 30 Jun 2012, 16:58
Statistics: Posted by Karottenrambo — 30 Jun 2012, 16:12
Statistics: Posted by Raging_Squirrel — 30 Jun 2012, 15:51
a nice solution would be to show just one "nuke ping" for every launch order given.
so if there are 10 nukes fired at one target, there should be only one "nuke ping" at the target location and NOT 10.
Statistics: Posted by rootbeer23 — 30 Jun 2012, 13:23