Forged Alliance Forever Forged Alliance Forever Forums 2017-03-24T14:39:23+02:00 /feed.php?f=42&t=14256 2017-03-24T14:39:23+02:00 2017-03-24T14:39:23+02:00 /viewtopic.php?t=14256&p=145871#p145871 <![CDATA[Re: Naval Transport]]>
zeroAPM wrote:
Long story short: pathing issues with units in the same "layer" (if i recall correctly).
One way around this is to use a air unit with a transport hook (UEF Stinger gunship) and any air staging facility (Salem cruiser for Cybs, Fatboy for UEF) or a carrier (naval carriers, Atlantis, CZAR).

As such a workaround with invisible and untargetable drones could be possible in theory.

And now, am i the only one thinking of a Mongoose with sunglasses riding a Riptide swerving around enemy ships while firing it's guns?


I have visions of ariel drops as well as naval transport drops to move large number of land units across the sea, wreaking havoc on the enemy coastlines :D

Mongoose with sunglasses would be cool 8-)

Statistics: Posted by partymarty81 — 24 Mar 2017, 14:39


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2017-03-24T12:35:14+02:00 2017-03-24T12:35:14+02:00 /viewtopic.php?t=14256&p=145868#p145868 <![CDATA[Re: Naval Transport]]> One way around this is to use a air unit with a transport hook (UEF Stinger gunship) and any air staging facility (Salem cruiser for Cybs, Fatboy for UEF) or a carrier (naval carriers, Atlantis, CZAR).

As such a workaround with invisible and untargetable drones could be possible in theory.

And now, am i the only one thinking of a Mongoose with sunglasses riding a Riptide swerving around enemy ships while firing it's guns?

Statistics: Posted by zeroAPM — 24 Mar 2017, 12:35


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2017-03-23T22:14:36+02:00 2017-03-23T22:14:36+02:00 /viewtopic.php?t=14256&p=145839#p145839 <![CDATA[Naval Transport]]>
I'm guessing this has been suggested in the last 100 years of FAF

Statistics: Posted by partymarty81 — 23 Mar 2017, 22:14


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