Forged Alliance ForeverForged Alliance Forever Forums2017-03-10T09:19:26+02:00/feed.php?f=42&t=140522017-03-10T09:19:26+02:002017-03-10T09:19:26+02:00/viewtopic.php?t=14052&p=144868#p144868Statistics: Posted by dstojkov — 10 Mar 2017, 09:19
]]>2017-02-19T14:35:41+02:002017-02-19T14:35:41+02:00/viewtopic.php?t=14052&p=143790#p143790 the engine uses mehsextents to calculate pathfinding.
the meshextents are defined by the engine and you can only change them via changing the physical model size. the types of pathfinding are also defined entirely by the engine.
so unless you somehow manage to override one or both of those its gonna be the same as before.
Statistics: Posted by Exotic_Retard — 19 Feb 2017, 14:35
]]>2017-02-19T13:41:09+02:002017-02-19T13:41:09+02:00/viewtopic.php?t=14052&p=143786#p143786Statistics: Posted by speed2 — 19 Feb 2017, 13:41
]]>2017-02-19T13:39:29+02:002017-02-19T13:39:29+02:00/viewtopic.php?t=14052&p=143785#p143785Statistics: Posted by totalenigma — 19 Feb 2017, 13:39
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speed2 wrote: We quite like that feature so it won't be removed. Not to say it would look dumb.
I hate that feature, especially when your com is not executing orders because of engies blocking him. That is really dumb.
speed2 wrote: We quite like that feature so it won't be removed. Not to say it would look dumb.
i fully understand this , is it possible to make this as a MOD ?
Statistics: Posted by totalenigma — 18 Feb 2017, 20:45
]]>2017-02-18T20:38:28+02:002017-02-18T20:38:28+02:00/viewtopic.php?t=14052&p=143759#p143759Statistics: Posted by speed2 — 18 Feb 2017, 20:38
]]>2017-02-18T20:05:36+02:002017-02-18T20:05:36+02:00/viewtopic.php?t=14052&p=143756#p143756Statistics: Posted by totalenigma — 18 Feb 2017, 20:05
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