Forged Alliance Forever Forged Alliance Forever Forums 2017-05-12T18:45:41+02:00 /feed.php?f=42&t=14018 2017-05-12T18:45:41+02:00 2017-05-12T18:45:41+02:00 /viewtopic.php?t=14018&p=148498#p148498 <![CDATA[Re: Keybinding menu]]>
HUSSAR wrote:
I implemented your idea about showing info about already mapped key and you can test it by creating a game in FAF Develop (last item below featured mods in FAF client). Also, I re-designed UI, fixed a few bugs, and I added an option to search keys/actions:
https://github.com/FAForever/fa/pull/1920

As to your 2nd idea, we will need to make some major changes to support binding the same key to different actions such that the keybinding system maps keys based on type of selected units.


Great work on the UI changes. Now i'm silently waiting for the multiple key bindings :3

Statistics: Posted by Farmsletje — 12 May 2017, 18:45


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2017-05-01T11:19:33+02:00 2017-05-01T11:19:33+02:00 /viewtopic.php?t=14018&p=147636#p147636 <![CDATA[Re: Keybinding menu]]>
PhilipJFry wrote:
Take a look at how notify sends its messages.


I did, but didnt know what to do with it :(

Statistics: Posted by ZeRen — 01 May 2017, 11:19


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2017-05-01T10:39:10+02:00 2017-05-01T10:39:10+02:00 /viewtopic.php?t=14018&p=147634#p147634 <![CDATA[Re: Keybinding menu]]> Statistics: Posted by PhilipJFry — 01 May 2017, 10:39


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2017-05-01T10:19:11+02:00 2017-05-01T10:19:11+02:00 /viewtopic.php?t=14018&p=147632#p147632 <![CDATA[Re: Keybinding menu]]>
so summary it, you press shortcut and it write a automatic message (you choice) in chat ( in game of course)

I had this when I playd SWAT 4 and it was awesome

-- I tried to do it but I am not a coder so I failed

Statistics: Posted by ZeRen — 01 May 2017, 10:19


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2017-04-30T10:44:17+02:00 2017-04-30T10:44:17+02:00 /viewtopic.php?t=14018&p=147578#p147578 <![CDATA[Re: Keybinding menu]]> Statistics: Posted by Cuddles — 30 Apr 2017, 10:44


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2017-04-30T04:17:23+02:00 2017-04-30T04:17:23+02:00 /viewtopic.php?t=14018&p=147575#p147575 <![CDATA[Re: Keybinding menu]]>
Farmsletje wrote:
Any progress on this? I wanted to do some key rebinding but it's still a serious nightmare.

And also, would it be possible to assign the same hotkey to different tasks? For example: I've got "f" binded to building power generators but it's impossible to also bind it for the ferry command, even though there should be no conflict.


I implemented your idea about showing info about already mapped key and you can test it by creating a game in FAF Develop (last item below featured mods in FAF client). Also, I re-designed UI, fixed a few bugs, and I added an option to search keys/actions:
https://github.com/FAForever/fa/pull/1920

As to your 2nd idea, we will need to make some major changes to support binding the same key to different actions such that the keybinding system maps keys based on type of selected units.

Statistics: Posted by HUSSAR — 30 Apr 2017, 04:17


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2017-04-30T01:29:26+02:00 2017-04-30T01:29:26+02:00 /viewtopic.php?t=14018&p=147570#p147570 <![CDATA[Re: Keybinding menu]]>
And also, would it be possible to assign the same hotkey to different tasks? For example: I've got "f" binded to building power generators but it's impossible to also bind it for the ferry command, even though there should be no conflict.

Statistics: Posted by Farmsletje — 30 Apr 2017, 01:29


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2017-02-20T06:07:25+02:00 2017-02-20T06:07:25+02:00 /viewtopic.php?t=14018&p=143838#p143838 <![CDATA[Re: Keybinding menu]]>
Viba wrote:
Next game patch will probably revolutionize the options menu and keybindings menu completely to a more modern standard, work is already done on this :P

Lots of love

Statistics: Posted by Farmsletje — 20 Feb 2017, 06:07


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2017-02-19T00:12:39+02:00 2017-02-19T00:12:39+02:00 /viewtopic.php?t=14018&p=143772#p143772 <![CDATA[Re: Keybinding menu]]> Statistics: Posted by HUSSAR — 19 Feb 2017, 00:12


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2017-02-18T06:33:41+02:00 2017-02-18T06:33:41+02:00 /viewtopic.php?t=14018&p=143739#p143739 <![CDATA[Re: Keybinding menu]]>
Farmsletje wrote:
When you want to change to a hotkey that's already in use you get the message: "This key is already mapped to another action, are you sure you want to change it?" Would it be possible to add info about which action that is?

The keybinding menu doesn't have the best display (...) so it's a real fucking nightmare if you want to swap some hotkeys but have no clue what you might've affected.


+1 to this

Statistics: Posted by Lateralus — 18 Feb 2017, 06:33


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2017-02-14T14:12:48+02:00 2017-02-14T14:12:48+02:00 /viewtopic.php?t=14018&p=143509#p143509 <![CDATA[Re: Keybinding menu]]>
PsychoBoB wrote:
Viba wrote:Next game patch will probably revolutionize the options menu and keybindings menu completely to a more modern standard, work is already done on this :P


Is there a preview or a beta or something? ;)

not yet

Statistics: Posted by speed2 — 14 Feb 2017, 14:12


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2017-02-14T14:02:59+02:00 2017-02-14T14:02:59+02:00 /viewtopic.php?t=14018&p=143507#p143507 <![CDATA[Re: Keybinding menu]]>
Viba wrote:
Next game patch will probably revolutionize the options menu and keybindings menu completely to a more modern standard, work is already done on this :P


Is there a preview or a beta or something? ;)

Statistics: Posted by PsychoBoB — 14 Feb 2017, 14:02


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2017-02-14T13:37:03+02:00 2017-02-14T13:37:03+02:00 /viewtopic.php?t=14018&p=143504#p143504 <![CDATA[Re: Keybinding menu]]> Statistics: Posted by rxnnxs — 14 Feb 2017, 13:37


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2017-02-14T12:34:54+02:00 2017-02-14T12:34:54+02:00 /viewtopic.php?t=14018&p=143500#p143500 <![CDATA[Re: Keybinding menu]]>

Statistics: Posted by Viba — 14 Feb 2017, 12:34


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2017-02-14T10:36:49+02:00 2017-02-14T10:36:49+02:00 /viewtopic.php?t=14018&p=143498#p143498 <![CDATA[Re: Keybinding menu]]> )

Statistics: Posted by PsychoBoB — 14 Feb 2017, 10:36


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