Forged Alliance Forever Forged Alliance Forever Forums 2017-01-16T19:40:01+02:00 /feed.php?f=42&t=13832 2017-01-16T19:40:01+02:00 2017-01-16T19:40:01+02:00 /viewtopic.php?t=13832&p=142192#p142192 <![CDATA[Re: Accessibility]]>

This punishing aspect can be quite annoying too though, as it can make you feel like you lost from the start and have no chance at all.
Well this can actually happen on all map sizes, so maybe not a really good reason against 5x5.

Statistics: Posted by KeyBlue — 16 Jan 2017, 19:40


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2017-01-16T17:46:26+02:00 2017-01-16T17:46:26+02:00 /viewtopic.php?t=13832&p=142184#p142184 <![CDATA[Re: Accessibility]]> feel like they are easier on your attention and may overwhelm new players less. Learn small, get bigger later.

I like the small ladder map pool as I'm very much a noob :)

Statistics: Posted by SpoCk0nd0pe — 16 Jan 2017, 17:46


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2017-01-16T16:55:01+02:00 2017-01-16T16:55:01+02:00 /viewtopic.php?t=13832&p=142179#p142179 <![CDATA[Re: Accessibility]]>
SpoCk0nd0pe wrote:
biass wrote:1: is that ladder games are already too hard to find as it is right now, like phillip said
and 2: is that 5x5 maps are normally more cancerous punishing for mistakes

It's not really about being more punishing for mistakes, it is about so much going on in the game and so much to learn that a smaller map doesn't seem as overwhelming.

I think he means that a small advantage is easily snowballed on a 5x5. For example 5 more tanks due to better BO can win you the game, because they have an almost immediate effect. While having 5 more frigates early on setons won't be that big of an issue due to the long travel distance.
Also less map means less map to control, so every piece of map control you lose/gain has a bigger impact. For example losing 4 mexes when you only had 10 makes more difference then when you had 20+.


And if i remember correctly we have the current system of smaller ladder pool with rotation to allow new ladder players to only need small amount of bo's and knowledge about small amount of maps.

Please correct me if this is not the case.

Statistics: Posted by KeyBlue — 16 Jan 2017, 16:55


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2017-01-16T16:29:43+02:00 2017-01-16T16:29:43+02:00 /viewtopic.php?t=13832&p=142175#p142175 <![CDATA[Re: Accessibility]]>
biass wrote:
1: is that ladder games are already too hard to find as it is right now, like phillip said
and 2: is that 5x5 maps are normally more cancerous punishing for mistakes

It's not really about being more punishing for mistakes, it is about so much going on in the game and so much to learn that a smaller map doesn't seem as overwhelming. It's not really about loosing either, it is about the initial hill that may seem so steep to climb.

The idea is to get people to play ladder that currently don't because they feel overwhelmed, not to split people who are already interested in the 'real' ladder.

Statistics: Posted by SpoCk0nd0pe — 16 Jan 2017, 16:29


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2017-01-16T14:41:45+02:00 2017-01-16T14:41:45+02:00 /viewtopic.php?t=13832&p=142174#p142174 <![CDATA[Re: Accessibility]]> 1. Proper descriptions of ACU upgrades such as UEF nano (how much hp/regen does it give) or the engineering suite (how much BP do you get from it)
2. Proper description for tac missile cost, strategic missile cost, strategic def missile cost and experimental missile cost.
3. Get rid of forum accounts and let people log in to the forum with their FAF acc

Statistics: Posted by PhilipJFry — 16 Jan 2017, 14:41


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2017-01-15T17:45:41+02:00 2017-01-15T17:45:41+02:00 /viewtopic.php?t=13832&p=142123#p142123 <![CDATA[Re: Accessibility]]>
its impossible for me to fall under 1400 anymore because i can just farm 0 ratings (they count for a lot of points) until i get back up

Statistics: Posted by biass — 15 Jan 2017, 17:45


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2017-01-15T14:54:22+02:00 2017-01-15T14:54:22+02:00 /viewtopic.php?t=13832&p=142121#p142121 <![CDATA[Re: Accessibility]]>

Statistics: Posted by nine2 — 15 Jan 2017, 14:54


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2017-01-15T14:17:31+02:00 2017-01-15T14:17:31+02:00 /viewtopic.php?t=13832&p=142120#p142120 <![CDATA[Re: Accessibility]]>
Anihilnine wrote:
ZeRen wrote:people searching for the 1st time need to wait for a 1400 or so to get on


wait, what? is this true?


well my sec ladder game was against 1100, on map where you spawn in middle of lake, you can imagine my suprise xD

Statistics: Posted by ZeRen — 15 Jan 2017, 14:17


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2017-01-15T12:02:41+02:00 2017-01-15T12:02:41+02:00 /viewtopic.php?t=13832&p=142118#p142118 <![CDATA[Re: Accessibility]]> Statistics: Posted by PhilipJFry — 15 Jan 2017, 12:02


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2017-01-15T11:41:25+02:00 2017-01-15T11:41:25+02:00 /viewtopic.php?t=13832&p=142116#p142116 <![CDATA[Re: Accessibility]]>
ZeRen wrote:
people searching for the 1st time need to wait for a 1400 or so to get on


wait, what? is this true?

Statistics: Posted by nine2 — 15 Jan 2017, 11:41


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2017-01-15T10:34:10+02:00 2017-01-15T10:34:10+02:00 /viewtopic.php?t=13832&p=142113#p142113 <![CDATA[Re: Accessibility]]>

Statistics: Posted by biass — 15 Jan 2017, 10:34


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2017-01-15T09:49:52+02:00 2017-01-15T09:49:52+02:00 /viewtopic.php?t=13832&p=142110#p142110 <![CDATA[Re: Accessibility]]>
biass wrote:
So two things on the map pool idea

1: is that ladder games are already too hard to find as it is right now, like phillip said
and 2: is that 5x5 maps are normally more cancerous punishing for mistakes

a nice idea would be to lower the 1st game search ( people searching for the 1st time need to wait for a 1400 or so to get on,) (there is not that many people at that rating) and then when they get floored, they decide to not play again


and maybe hide the rating in game

Statistics: Posted by ZeRen — 15 Jan 2017, 09:49


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2017-01-15T05:13:49+02:00 2017-01-15T05:13:49+02:00 /viewtopic.php?t=13832&p=142105#p142105 <![CDATA[Re: Accessibility]]>
1: is that ladder games are already too hard to find as it is right now, like phillip said
and 2: is that 5x5 maps are normally more cancerous punishing for mistakes

a nice idea would be to lower the 1st game search ( people searching for the 1st time need to wait for a 1400 or so to get on,) (there is not that many people at that rating) and then when they get floored, they decide to not play again

Statistics: Posted by biass — 15 Jan 2017, 05:13


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2017-01-15T02:34:17+02:00 2017-01-15T02:34:17+02:00 /viewtopic.php?t=13832&p=142101#p142101 <![CDATA[Re: Accessibility]]>
PhilipJFry wrote:
SpoCk0nd0pe wrote:3. Add a guide for the required firewall and port forwarding settings.

Pretty sure the wiki tells you what ports to open.

There is. It could be a forum sticky or tech support sticky too though and it could talk about what executables need inbound connections allowed by the firewall as well. Also a guide to find out if you have the correct settings would be nice too.
PhilipJFry wrote:
SpoCk0nd0pe wrote:5. Add a noob ladder map pool with the small, simple maps that do not require exotic BOs and less map awareness/management. Make it optional and limit the amount of games or rating you can reach on those settings. Have very few maps in the pool.

splitting the map pool might be a bad idea. It's already hard enough to get ladder games as it is.

I think that is only one side of the coin. Maybe someone overwhelmed with the map pool would like a smaller map set to begin with so he can get used to the game. I bet there are quite a few players put off by the amount of BOs to learn to even get into the game. The idea is to get people to play ladder that wouldn't play otherwise, not split the ones already willing to invest to get into competitive 1v1. If that really works is another story though.

Statistics: Posted by SpoCk0nd0pe — 15 Jan 2017, 02:34


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2017-01-14T18:18:24+02:00 2017-01-14T18:18:24+02:00 /viewtopic.php?t=13832&p=142074#p142074 <![CDATA[Re: Accessibility]]>
SpoCk0nd0pe wrote:
1. Add a standard key layout when installing FAF.

This is being worked on.
SpoCk0nd0pe wrote:
2. Make transport behaviour less erratic (if possible).

Not sure but i think that is something that can't be changed at the moment.
SpoCk0nd0pe wrote:
3. Add a guide for the required firewall and port forwarding settings.

Pretty sure the wiki tells you what ports to open.
SpoCk0nd0pe wrote:
4. Add area commands.

Not sure if the council is in favor of adding that feature.
SpoCk0nd0pe wrote:
5. Add a noob ladder map pool with the small, simple maps that do not require exotic BOs and less map awareness/management. Make it optional and limit the amount of games or rating you can reach on those settings. Have very few maps in the pool.

splitting the map pool might be a bad idea. It's already hard enough to get ladder games as it is.
SpoCk0nd0pe wrote:
6. Incorporate some UI mods into the main game (e.g. make mass fab manager behaviour automatic).

UI-Mods will be integrated in the near future. Mods that make decisions for you (e.g. mass fab manager or the e-throttle of the ecomanager) might not be usable as ui mods in the future and will most certainly not be added to FAF).

Statistics: Posted by PhilipJFry — 14 Jan 2017, 18:18


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