Forged Alliance Forever Forged Alliance Forever Forums 2016-08-17T06:55:42+02:00 /feed.php?f=42&t=12911 2016-08-17T06:55:42+02:00 2016-08-17T06:55:42+02:00 /viewtopic.php?t=12911&p=132947#p132947 <![CDATA[Re: Kennel/drones]]>
Zock wrote:
Unless you include something else, 350 + 350 still won't equal to 1050, and 350 + 350 + 350 not to 2100


Yes, cost of hives is 350 mass for each level and my calculations were off because I thought Units Manager was not adding cost of previous level for LVL 2 and LVL3 which is not the case for hives but it is the case for Kennels :)
LVL1 350 mass
LVL2 350+350=700 mass
LVL3 350+350+350=1050 mass
not
LVL1 350 mass
LVL2 350+700 = 1050 mass
LVL3 350+700+1050 = 2100 mass

Which makes hive even more cost-efficient than I previously thought/calculated. What's interesting that one can get almost the same total build power for 10,000 mass worth of kennels than for 10,000 mass worth of SACUs with rapid fabricators.

Statistics: Posted by HUSSAR — 17 Aug 2016, 06:55


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2016-08-16T11:59:40+02:00 2016-08-16T11:59:40+02:00 /viewtopic.php?t=12911&p=132893#p132893 <![CDATA[Re: Kennel/drones]]> Statistics: Posted by Zock — 16 Aug 2016, 11:59


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2016-08-16T05:17:38+02:00 2016-08-16T05:17:38+02:00 /viewtopic.php?t=12911&p=132881#p132881 <![CDATA[Re: Kennel/drones]]>
Zock wrote:
Kennels have no pathfinding trouble which can be a massive advantage over engies later.

The chart is great though, even when its missing the fact that aeon/sera t3 engies are better than uef/cyb. And it is calculating the mass cost for hives wrong, thats why they look much worse to you than they are. Lvl 2 and 3 hive cost the same as lvl 1.


Yes, drones do not have problems with pathfinding and that's only their advantage. You can get faster and more good build-power from engineers than from Kennels.

The chart is calculating the mass cost for hives correctly because you cannot build Lvl 2 and 3 hives without first building Lvl 1 hive . Thus the cost for Lvl 2 and 3 hives includes cost of Lvl 1 hive. Same applies to T2 and T3 Kennels.

Statistics: Posted by HUSSAR — 16 Aug 2016, 05:17


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2016-08-15T12:13:29+02:00 2016-08-15T12:13:29+02:00 /viewtopic.php?t=12911&p=132832#p132832 <![CDATA[Re: Kennel/drones]]> Statistics: Posted by Masyaka — 15 Aug 2016, 12:13


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2016-08-15T09:48:31+02:00 2016-08-15T09:48:31+02:00 /viewtopic.php?t=12911&p=132825#p132825 <![CDATA[Re: Kennel/drones]]>
The chart is great though, even when its missing the fact that aeon/sera t3 engies are better than uef/cyb. And it is calculating the mass cost for hives wrong, thats why they look much worse to you than they are. Lvl 2 and 3 hive cost the same as lvl 1.


Giving orders with the kennel building would be nice indeed. But selection priority is always a double edged sword..if you want to select a building but you get drones instead i'd be annoying too, and i figure thats the reason why they have lower priority in the first place.

What i do now is to just select everything, and then find the drones in the list, thats easier for me than trying to find and select a drone.

Statistics: Posted by Zock — 15 Aug 2016, 09:48


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2016-08-15T00:19:46+02:00 2016-08-15T00:19:46+02:00 /viewtopic.php?t=12911&p=132818#p132818 <![CDATA[Re: Kennel/drones]]>
ZeRen wrote:
could you make selection priority of drones above building? it is annoying when I need select few
units>drones>buildings...


First of all, I suggest you to stop building engineering stations (kennels) because they are least cost effective units in the current FAF patch. You are better off building more T1-T3 engineers or Cybran Hive Level 1 than UEF engineering stations. In addition, having more engineers is better because your build power can distributed over the map or centralized in one place. Engineering stations have usually centralized build power and UEF drones are vulnerable to air attacks.

Statistics: Posted by HUSSAR — 15 Aug 2016, 00:19


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2016-08-14T08:00:49+02:00 2016-08-14T08:00:49+02:00 /viewtopic.php?t=12911&p=132785#p132785 <![CDATA[Re: Kennel/drones]]>
Hawkei wrote:
Zoom out just to the point that you can see strategic icons, but are still pretty close. Click once on a drone, and then double click it. The click accuracy tolerance is higher when a unit is already selected.


i've been doing that. Still annoying

Statistics: Posted by Masyaka — 14 Aug 2016, 08:00


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2016-08-14T02:36:35+02:00 2016-08-14T02:36:35+02:00 /viewtopic.php?t=12911&p=132782#p132782 <![CDATA[Re: Kennel/drones]]> Statistics: Posted by IceDreamer — 14 Aug 2016, 02:36


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2016-08-13T16:30:54+02:00 2016-08-13T16:30:54+02:00 /viewtopic.php?t=12911&p=132762#p132762 <![CDATA[Re: Kennel/drones]]> Statistics: Posted by Hawkei — 13 Aug 2016, 16:30


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2016-08-13T13:09:03+02:00 2016-08-13T13:09:03+02:00 /viewtopic.php?t=12911&p=132756#p132756 <![CDATA[Re: Kennel/drones]]>
Hawkei wrote:
Might I suggest you get better at double clicking a drone? It truly would be annoying if I was trying to select a factory, or other combat units, and all I ended up with was a bunch of drones. Most of the time they are just ubiquitous build power and their selection priority is as it should be.

Of course giving the tower some ability to control the drone would be nice. Such as a select deployed drones button.


its hard to find or cvlick atleast one of them

Statistics: Posted by Masyaka — 13 Aug 2016, 13:09


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2016-08-13T11:09:52+02:00 2016-08-13T11:09:52+02:00 /viewtopic.php?t=12911&p=132750#p132750 <![CDATA[Re: Kennel/drones]]>
Of course giving the tower some ability to control the drone would be nice. Such as a select deployed drones button.

Statistics: Posted by Hawkei — 13 Aug 2016, 11:09


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2016-08-13T10:51:48+02:00 2016-08-13T10:51:48+02:00 /viewtopic.php?t=12911&p=132749#p132749 <![CDATA[Re: Kennel/drones]]> Statistics: Posted by Masyaka — 13 Aug 2016, 10:51


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2016-08-11T21:15:46+02:00 2016-08-11T21:15:46+02:00 /viewtopic.php?t=12911&p=132648#p132648 <![CDATA[Kennel/drones]]> units>drones>buildings

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why Kennel cant control drones direcly (like Hive) ?

I want this, when I select Kennel and click assist a factory, then drones belong to the Kennel will immediately go to assist the factory ( when press stop they return to auto mod), I could select those drones and send them to build Fatty and when it is done they return to assist the factory

Statistics: Posted by ZeRen — 11 Aug 2016, 21:15


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