Forged Alliance Forever Forged Alliance Forever Forums 2019-05-14T23:07:47+02:00 /feed.php?f=42&t=12566 2019-05-14T23:07:47+02:00 2019-05-14T23:07:47+02:00 /viewtopic.php?t=12566&p=174698#p174698 <![CDATA[Re: Softles Appreciation Thread + Suggestions]]>
Heaven wrote:
new DL

Control Group Zoom Mod.zip
credit still goes to Softles :D


So I downloaded this mod, and compared it to the current version of selection.lua in FAF.

The FAF version is a lot longer than yours. Do you know if this mod needs to be updated? OR, is the extra stuff in the FAF version all bad, and we're better off with that all deleted?

Statistics: Posted by armacham01 — 14 May 2019, 23:07


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2018-08-17T09:21:11+02:00 2018-08-17T09:21:11+02:00 /viewtopic.php?t=12566&p=166863#p166863 <![CDATA[Re: Softles Appreciation Thread + Suggestions]]>

Statistics: Posted by Softly — 17 Aug 2018, 09:21


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2018-08-12T16:31:04+02:00 2018-08-12T16:31:04+02:00 /viewtopic.php?t=12566&p=166751#p166751 <![CDATA[Re: Softles Appreciation Thread + Suggestions]]> Statistics: Posted by Farmsletje — 12 Aug 2018, 16:31


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2017-06-12T19:52:57+02:00 2017-06-12T19:52:57+02:00 /viewtopic.php?t=12566&p=150713#p150713 <![CDATA[Re: Softles Appreciation Thread + Suggestions]]> Statistics: Posted by SpoCk0nd0pe — 12 Jun 2017, 19:52


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2017-03-23T22:12:14+02:00 2017-03-23T22:12:14+02:00 /viewtopic.php?t=12566&p=145838#p145838 <![CDATA[Re: Softles Appreciation Thread + Suggestions]]>
Control Group Zoom Mod.zip
credit still goes to Softles :D

Statistics: Posted by Heaven — 23 Mar 2017, 22:12


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2017-03-16T19:44:05+02:00 2017-03-16T19:44:05+02:00 /viewtopic.php?t=12566&p=145270#p145270 <![CDATA[Re: Softles Appreciation Thread + Suggestions]]>
Farmsletje wrote:
I can't get it anymore? :(

Yes forum downloads have been broken for months, despite me bumping the relevant people a few times. Heaven/Zock will have a copy of this mod and a few others, I don't have a copy anymore so can't help sorry :(

Statistics: Posted by Softly — 16 Mar 2017, 19:44


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2017-03-16T18:11:27+02:00 2017-03-16T18:11:27+02:00 /viewtopic.php?t=12566&p=145258#p145258 <![CDATA[Re: Softles Appreciation Thread + Suggestions]]>
Softly wrote:
Unfortunately this seems like a subjective UI thing, and so isn't something I would feel comfortable "fixing" until I'd done some kind of survey to gauge public opinion.

In the meantime Heaven, I made a UI mod you might like: Control Group Zoom Mod.zip
Just put that in your mods folder, I hope it is enough to make up for my unsatisfactory answer.

I can't get it anymore? :(

Statistics: Posted by Farmsletje — 16 Mar 2017, 18:11


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2017-01-01T17:21:32+02:00 2017-01-01T17:21:32+02:00 /viewtopic.php?t=12566&p=141501#p141501 <![CDATA[Re: Softles Appreciation Thread + Suggestions]]>
xx4u2NVxx wrote:
Just letting you know the download zip wont transfer. idk if this is an error from the uploading source, but eh... If anyone can contact me...I NEED THIS GENIUS MOD!!!



The forums still aren't 100% working after the switch to HTTPS, I've bumped a few people about this but I don't see it as something that is going to be fixed any time soon sorry.

You can alternatively get a copy of the mod from anyone who has downloaded it (Heaven/Zock), I don't have the code myself anymore.

Glad you like the idea, though it wasn't me that thought of it :)

Statistics: Posted by Softly — 01 Jan 2017, 17:21


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2016-12-27T19:18:36+02:00 2016-12-27T19:18:36+02:00 /viewtopic.php?t=12566&p=141316#p141316 <![CDATA[Re: Softles Appreciation Thread + Suggestions]]>
Softly wrote:
I aim to meet a few suggestions each week, and since my knowledge of the game code is limited it may be more efficient to get me to do client tasks.

However, if what people want is game fixes then that's where I will spend my time.

I checked out your list Zock, and there's a bunch of stuff that would come under subjective UI things, something that I don't have the authority to decide on. However, I did make a UI especially for you: Control Group Zoom Mod.zip

Zock wrote:Fix zooming height when double pressing control groups


Glad I could help!



Just letting you know the download zip wont transfer. idk if this is an error from the uploading source, but eh... If anyone can contact me...I NEED THIS GENIUS MOD!!!

Statistics: Posted by Medicraze — 27 Dec 2016, 19:18


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2016-10-03T23:03:59+02:00 2016-10-03T23:03:59+02:00 /viewtopic.php?t=12566&p=136629#p136629 <![CDATA[Re: Softles Appreciation Thread + Suggestions]]>
Easy to fix (see https://blog.twitch.tv/client-id-requir ... .4judtt1i3 ) but I'm not the right person to be in charge of QAI's API keys. I have informed the relevant people though :)

Statistics: Posted by Softly — 03 Oct 2016, 23:03


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2016-10-03T00:33:17+02:00 2016-10-03T00:33:17+02:00 /viewtopic.php?t=12566&p=136565#p136565 <![CDATA[Re: Softles Appreciation Thread + Suggestions]]> Statistics: Posted by JaggedAppliance — 03 Oct 2016, 00:33


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2016-10-01T09:01:14+02:00 2016-10-01T09:01:14+02:00 /viewtopic.php?t=12566&p=136483#p136483 <![CDATA[Re: Softles Appreciation Thread + Suggestions]]>
Softly wrote:
SirTobi60 wrote:Add the option to select a special type of "closed spot" when hosting the ultimate maps (I can add a boolean to the scenario.lua file if you want). Should be selectable like an AI, but not spawn an acu (in this way one can easily spawn mexes via the dynamic spawn script).

Eminently possible, but lobby alterations stray into the territory of featured mods (needs some fancy loading to make it work). That just adds some overhead to the process of delivering anything here (make code alterations, make PR to repo, convince people it is useful, wait X amount of time for PR etc).

That would be such a nice addition... this way one can have vacant starting locations without having 10000 additional lobby options...

Softly wrote:
SirTobi60 wrote:Make the client check for a new map version when you host a game and show a dialog to download the updated map

I'm not sure how the map vault system works right now, but I don't think it does anything particularly clever, and so dding this feature would be opening up maps in general to abuse. If I added a new version of wonder with 0 mexes and forced everyone to upgrade to it, I don't think folks would be very happy.

As it is now, you can only upload a map with the same name when you are the author of the already existing map. So for example when Zock asked me to fix the spawns on break V2 (which is only there because seero couldnt replace the original map), I had to rename the map to break V3 and upload it under that name. Therefore, I think the autoupdate wouldnt be a problem. Since I fix all bugs, typos and other stuff that I see on the ultimate maps (I am the author), I upload new versions quite frequently. The maps have an advanced script, a typo will cause the map to spawn all mexes and no acus (which is obviously bad). This doesnt have to show up when you use the default options, but it can with some settings. This is a bit more severe than a missing mex and is also hard to avoid (even though I test the maps quite extensively) xD

However, in case there is a future map councelor, he could also do that (but to be honest, with all the waiting involved in getting something done around here, I doubt that I have the patience for convincing someone who is 97% of the time afk).


Softly wrote:
SirTobi60 wrote:Fix the issue with replays that are not shown when the game was played on a version of the map while a lower version is uploaded

I'm not 100% sure what you mean by this issue, could you do some extra description for me (if I can replicate it that would be great).

I'm also still working on getting coloured clan tags implemented, hopefully that will happen at some point.


Search the vault for "Anchor", you will only see a handfull of games which are really old. The map was played after that, but the replays dont show up.
Another good example is "Canis Ultimate". The map is graphically massively improved and you can see it from the preview (it is a bit lighter). If you search for that you will find 7 games, but none has a higher map version than the one I actually uploaded first.
This is true for all maps that are played on a higher version than the first version uploaded. You could also try to find a replay on another ultimate map, by entering the name in the search window. You will only find the replays on v0001 of the map (if I uploaded that version first)...

Statistics: Posted by CookieNoob — 01 Oct 2016, 09:01


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2016-10-01T08:42:20+02:00 2016-10-01T08:42:20+02:00 /viewtopic.php?t=12566&p=136481#p136481 <![CDATA[Re: Softles Appreciation Thread + Suggestions]]> Statistics: Posted by speed2 — 01 Oct 2016, 08:42


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2016-10-01T05:37:11+02:00 2016-10-01T05:37:11+02:00 /viewtopic.php?t=12566&p=136477#p136477 <![CDATA[Re: Softles Appreciation Thread + Suggestions]]>
Softly wrote:
SirTobi60 wrote:Make the client check for a new map version when you host a game and show a dialog to download the updated map

If I added a new version of wonder with 0 mexes and forced everyone to upgrade to it, I don't think folks would be very happy.


Perhaps this:

The Map & Mod councillor would be responsible for setting which maps are obsolete by which maps.

For example Twin rivers v3 would obviously make v2 obsolete.

However Twin Rivers 5v5 v3 would not.

However Twin Rivers 5v5 v3 would make Twin Rivers 5v5 v2 obsolete.

Don't try and automate map version obsolete checking ... have an admin set it all up in data. However you can automate the list of maps they need to manually review.

Statistics: Posted by nine2 — 01 Oct 2016, 05:37


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2016-10-01T01:24:28+02:00 2016-10-01T01:24:28+02:00 /viewtopic.php?t=12566&p=136470#p136470 <![CDATA[Re: Softles Appreciation Thread + Suggestions]]>
SirTobi60 wrote:
Add the option to select a special type of "closed spot" when hosting the ultimate maps (I can add a boolean to the scenario.lua file if you want). Should be selectable like an AI, but not spawn an acu (in this way one can easily spawn mexes via the dynamic spawn script).

Eminently possible, but lobby alterations stray into the territory of featured mods (needs some fancy loading to make it work). That just adds some overhead to the process of delivering anything here (make code alterations, make PR to repo, convince people it is useful, wait X amount of time for PR etc).



SirTobi60 wrote:
Make the client check for a new map version when you host a game and show a dialog to download the updated map

I'm not sure how the map vault system works right now, but I don't think it does anything particularly clever, and so dding this feature would be opening up maps in general to abuse. If I added a new version of wonder with 0 mexes and forced everyone to upgrade to it, I don't think folks would be very happy.



SirTobi60 wrote:
Fix the issue with replays that are not shown when the game was played on a version of the map while a lower version is uploaded

I'm not 100% sure what you mean by this issue, could you do some extra description for me (if I can replicate it that would be great).

I'm also still working on getting coloured clan tags implemented, hopefully that will happen at some point.

Statistics: Posted by Softly — 01 Oct 2016, 01:24


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