Forged Alliance Forever Forged Alliance Forever Forums 2016-07-04T21:14:45+02:00 /feed.php?f=42&t=12541 2016-07-04T21:14:45+02:00 2016-07-04T21:14:45+02:00 /viewtopic.php?t=12541&p=129997#p129997 <![CDATA[Re: Dead scouts still scouting]]>
And this talk of subsystems is making me want to play Aurora again. Well, reinstalling FAF can wait another month, or six.

Statistics: Posted by zeroAPM — 04 Jul 2016, 21:14


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2016-07-04T18:25:41+02:00 2016-07-04T18:25:41+02:00 /viewtopic.php?t=12541&p=129988#p129988 <![CDATA[Re: Dead scouts still scouting]]>
NapSpan wrote:
Mot wrote:just don't build all aa behind what you don't want to be seen and maybe consider building more than just static units then wrecks won't scout more than barren lands and some spread forward sam.

That is not the problem, Dead scouts scouting makes no sense, but noob players usually dont scout or scout bad, so if you put things harder for them, they will start complaining.
In a ideal world, scouts dont scout when they are dead and players dont send scouts through areas with AA.


Exactly the opposite. In the real world combat units (and especially robotic ones) don't function simply based on the distinction of being alive or dead. As a unit takes damage it's ability to function can become impaired in a variety of ways. Until such time as it is completely destroyed. The model of a unit maintaining full functionality in FA is unrealistic - as a proper simulation would have multiple internal hitboxes, to represent the vulnerable systems. As those systems are hit the become inoperable. With rules governing how and when the external hitbox can be penetrated.

The reality with robotic aircraft, unlike manned ones, may be that the surveillance package could very well be transmitting right up to the time of impact. But if this were the case, the defenders would likely continue shooting at the falling wreck until the transmission stops.

Statistics: Posted by Hawkei — 04 Jul 2016, 18:25


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2016-07-04T04:55:04+02:00 2016-07-04T04:55:04+02:00 /viewtopic.php?t=12541&p=129945#p129945 <![CDATA[Re: Dead scouts still scouting]]>
NapSpan wrote:
In a ideal world, ...

But we are not in an ideal world.

Statistics: Posted by Lieutenant Lich — 04 Jul 2016, 04:55


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2016-07-03T11:50:20+02:00 2016-07-03T11:50:20+02:00 /viewtopic.php?t=12541&p=129870#p129870 <![CDATA[Re: Dead scouts still scouting]]>
Mot wrote:
just don't build all aa behind what you don't want to be seen and maybe consider building more than just static units then wrecks won't scout more than barren lands and some spread forward sam.

That is not the problem, Dead scouts scouting makes no sense, but noob players usually dont scout or scout bad, so if you put things harder for them, they will start complaining.
In a ideal world, scouts dont scout when they are dead and players dont send scouts through areas with AA.

Statistics: Posted by NapSpan — 03 Jul 2016, 11:50


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2016-07-03T10:58:43+02:00 2016-07-03T10:58:43+02:00 /viewtopic.php?t=12541&p=129868#p129868 <![CDATA[Re: Dead scouts still scouting]]> Statistics: Posted by Mot — 03 Jul 2016, 10:58


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2016-07-02T05:49:07+02:00 2016-07-02T05:49:07+02:00 /viewtopic.php?t=12541&p=129790#p129790 <![CDATA[Re: Dead scouts still scouting]]>
It would allow players with strong AA and air power to hide their units/bases better. It may indirectly *gags* buff Cybran. LOL.

Statistics: Posted by Nepty — 02 Jul 2016, 05:49


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2016-06-12T15:34:16+02:00 2016-06-12T15:34:16+02:00 /viewtopic.php?t=12541&p=128585#p128585 <![CDATA[Re: Dead scouts still scouting]]>
Blackster wrote:
There is an old thread dealing with this topic. Maybe you find useful information there:
viewtopic.php?f=2&t=7151

I just finish reading it, it reminds me the Titan thread...

Statistics: Posted by NapSpan — 12 Jun 2016, 15:34


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2016-06-12T10:17:13+02:00 2016-06-12T10:17:13+02:00 /viewtopic.php?t=12541&p=128573#p128573 <![CDATA[Re: Dead scouts still scouting]]> viewtopic.php?f=2&t=7151

Statistics: Posted by --- — 12 Jun 2016, 10:17


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2016-06-09T22:02:34+02:00 2016-06-09T22:02:34+02:00 /viewtopic.php?t=12541&p=128403#p128403 <![CDATA[Re: Dead scouts still scouting]]> Statistics: Posted by Evildrew — 09 Jun 2016, 22:02


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2016-06-05T14:17:36+02:00 2016-06-05T14:17:36+02:00 /viewtopic.php?t=12541&p=128080#p128080 <![CDATA[Re: Dead scouts still scouting]]> Statistics: Posted by Mephi — 05 Jun 2016, 14:17


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2016-06-05T13:32:23+02:00 2016-06-05T13:32:23+02:00 /viewtopic.php?t=12541&p=128076#p128076 <![CDATA[Re: Dead scouts still scouting]]>
Dead scouts give vision midair

/thread

Statistics: Posted by biass — 05 Jun 2016, 13:32


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2016-06-05T13:30:39+02:00 2016-06-05T13:30:39+02:00 /viewtopic.php?t=12541&p=128075#p128075 <![CDATA[Dead scouts still scouting]]>
I noticed in a game that a scout which i had shot down was still scouting and revealing my buildings to the enemy as the wreckage was flying through the air.

Is this supposed to be like this?

Ps the scout was revealing the buildings but did not have direct vision, seems the radar or the plane might still have been working as the wreckage was melting through the air.

KR,
Evildrew

Statistics: Posted by Evildrew — 05 Jun 2016, 13:30


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