Forged Alliance Forever Forged Alliance Forever Forums 2016-02-01T16:05:50+02:00 /feed.php?f=42&t=11610 2016-02-01T16:05:50+02:00 2016-02-01T16:05:50+02:00 /viewtopic.php?t=11610&p=118810#p118810 <![CDATA[Re: game seting -> prebuild enginer]]>
Start would be making this as a mod and I think it should stay as a mod.

Statistics: Posted by speed2 — 01 Feb 2016, 16:05


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2016-02-01T15:42:11+02:00 2016-02-01T15:42:11+02:00 /viewtopic.php?t=11610&p=118807#p118807 <![CDATA[Re: game seting -> prebuild enginer]]> Statistics: Posted by keyser — 01 Feb 2016, 15:42


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2016-02-01T15:40:20+02:00 2016-02-01T15:40:20+02:00 /viewtopic.php?t=11610&p=118806#p118806 <![CDATA[game seting -> prebuild enginer]]> game seting that will start game with lets say 2 t1 enginer + acu.

Why i gues it should be potencial good:
- when game start first 30s is jast waiting time until acu finish first factory, with 2 engi assisted its 15s less
- add more strategy on start, with enginers from start here are options as send enginers to build mex->pgnes and acu jast build factory, player have more resource but less enginers
- or vice versa let enginer build factory and send acu on expastion
- more creative way how to use early time, clicking reclaim from start and dont need w8 for finished factory, send enginers on expasion imediatly
- finished factory dont need imediatly build enginer, can build first tank/scout and dont sufer on economical side
- can build hydro imediatly if exist (what not sure if is good at all)
- and etc, etc, etc...

Im not sure if its good at all, its jast idea for (game seting) discuse, what you think about it?

Statistics: Posted by Ithilis_Quo — 01 Feb 2016, 15:40


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