Forged Alliance ForeverForged Alliance Forever Forums2016-01-31T18:03:47+02:00/feed.php?f=42&t=115942016-01-31T18:03:47+02:002016-01-31T18:03:47+02:00/viewtopic.php?t=11594&p=118774#p118774it's not the same thing
all spawing can be good (talking about roanoke) but we can just remove the close position. your solution wouldn't make it worked.
]]>2016-01-31T17:57:46+02:002016-01-31T17:57:46+02:00/viewtopic.php?t=11594&p=118772#p118772Statistics: Posted by JoonasTo — 31 Jan 2016, 17:57
]]>2016-01-31T01:56:20+02:002016-01-31T01:56:20+02:00/viewtopic.php?t=11594&p=118722#p118722Statistics: Posted by keyser — 31 Jan 2016, 01:56
]]>2016-01-31T00:33:57+02:002016-01-31T00:33:57+02:00/viewtopic.php?t=11594&p=118720#p118720 also adds more divercity to maps since they can be played differently depending on what spawns you get
]]>2016-01-30T23:18:47+02:002016-01-30T23:18:47+02:00/viewtopic.php?t=11594&p=118716#p118716Statistics: Posted by mirroredwang — 30 Jan 2016, 23:18
]]>2016-01-30T21:56:28+02:002016-01-30T21:56:28+02:00/viewtopic.php?t=11594&p=118709#p118709Roanoke isn't symm, btw. The versions edited for phantom are, though.