Forged Alliance Forever Forged Alliance Forever Forums 2016-01-31T18:03:47+02:00 /feed.php?f=42&t=11594 2016-01-31T18:03:47+02:00 2016-01-31T18:03:47+02:00 /viewtopic.php?t=11594&p=118774#p118774 <![CDATA[Re: Random spawns on maps?]]> it's not the same thing

all spawing can be good (talking about roanoke) but we can just remove the close position.
your solution wouldn't make it worked.

this may require more coding though.

Statistics: Posted by keyser — 31 Jan 2016, 18:03


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2016-01-31T17:57:46+02:00 2016-01-31T17:57:46+02:00 /viewtopic.php?t=11594&p=118772#p118772 <![CDATA[Re: Random spawns on maps?]]> Statistics: Posted by JoonasTo — 31 Jan 2016, 17:57


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2016-01-31T01:56:20+02:00 2016-01-31T01:56:20+02:00 /viewtopic.php?t=11594&p=118722#p118722 <![CDATA[Re: Random spawns on maps?]]> Statistics: Posted by keyser — 31 Jan 2016, 01:56


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2016-01-31T00:33:57+02:00 2016-01-31T00:33:57+02:00 /viewtopic.php?t=11594&p=118720#p118720 <![CDATA[Re: Random spawns on maps?]]>
also adds more divercity to maps since they can be played differently depending on what spawns you get

Statistics: Posted by ZLO_RD — 31 Jan 2016, 00:33


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2016-01-30T23:18:47+02:00 2016-01-30T23:18:47+02:00 /viewtopic.php?t=11594&p=118716#p118716 <![CDATA[Re: Random spawns on maps?]]> Statistics: Posted by mirroredwang — 30 Jan 2016, 23:18


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2016-01-30T21:56:28+02:00 2016-01-30T21:56:28+02:00 /viewtopic.php?t=11594&p=118709#p118709 <![CDATA[Re: Random spawns on maps?]]> Roanoke isn't symm, btw. The versions edited for phantom are, though.

Statistics: Posted by Gorton — 30 Jan 2016, 21:56


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2016-01-30T21:31:48+02:00 2016-01-30T21:31:48+02:00 /viewtopic.php?t=11594&p=118708#p118708 <![CDATA[Random spawns on maps?]]>
Or is it a bad idea?

Statistics: Posted by mirroredwang — 30 Jan 2016, 21:31


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