Forged Alliance Forever Forged Alliance Forever Forums 2016-01-13T15:50:40+02:00 /feed.php?f=42&t=11431 2016-01-13T15:50:40+02:00 2016-01-13T15:50:40+02:00 /viewtopic.php?t=11431&p=117656#p117656 <![CDATA[Re: Trainer Mode]]>
speed2 wrote:
That mod allows to not recognize who from the team is clicking, so not exactly what would be required :roll:

You don't see a trainer training two people, this will do fine.

Statistics: Posted by Aulex — 13 Jan 2016, 15:50


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2016-01-13T15:35:12+02:00 2016-01-13T15:35:12+02:00 /viewtopic.php?t=11431&p=117653#p117653 <![CDATA[Re: Trainer Mode]]>

Statistics: Posted by speed2 — 13 Jan 2016, 15:35


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2016-01-13T15:11:38+02:00 2016-01-13T15:11:38+02:00 /viewtopic.php?t=11431&p=117651#p117651 <![CDATA[Re: Trainer Mode]]>
RoLa wrote:
What about a "Trainer Mode":

- game lobby contains checkbox for trainer mode
- at gamestart the trainers acus are set to invincible, not producing resources, build paused and teleported offmap
- when the last non trainer acu of a team dies the trainers acu will also die

Imagine casts / streams with several trainers for one team!
Also the trainer / trainee tournament would be much easier to setup.

The technical alternative would be to make an observer based trainer mode where you select also a team. The view is switched at beginning to a team member and cant be manually altered but is only changed automatically.

This already exists, it's sheeo's coop mod (not the campaign coop)

Statistics: Posted by Aulex — 13 Jan 2016, 15:11


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2016-01-13T11:39:37+02:00 2016-01-13T11:39:37+02:00 /viewtopic.php?t=11431&p=117643#p117643 <![CDATA[Re: Trainer Mode]]>
PS is it really a technical matter? People refuce to be trained cuz they are not hardcore nonlifers like gala. And hardcores will train themselfs. Fighting windmills here. Game has to be simple. Or dead like you know what :P

Statistics: Posted by justmakenewgame — 13 Jan 2016, 11:39


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2016-01-13T11:28:13+02:00 2016-01-13T11:28:13+02:00 /viewtopic.php?t=11431&p=117641#p117641 <![CDATA[Re: Trainer Mode]]>
RoLa wrote:
What about a "Trainer Mode":

- game lobby contains checkbox for trainer mode
- at gamestart the trainers acus are set to invincible, not producing resources, build paused and teleported offmap
- when the last non trainer acu of a team dies the trainers acu will also die

Imagine casts / streams with several trainers for one team!
Also the trainer / trainee tournament would be much easier to setup.

The technical alternative would be to make an observer based trainer mode where you select also a team. The view is switched at beginning to a team member and cant be manually altered but is only changed automatically.

Yeah, suggested that many times, so I am all for it.. it can be an option anyway.. just someone gotta program it and someone gotta allow for it to be implemented..

Statistics: Posted by SC-Account — 13 Jan 2016, 11:28


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2016-01-08T16:43:54+02:00 2016-01-08T16:43:54+02:00 /viewtopic.php?t=11431&p=117222#p117222 <![CDATA[Re: Trainer Mode]]>
Also there is a lack of actual trainers...

Statistics: Posted by briang — 08 Jan 2016, 16:43


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2016-01-08T13:49:03+02:00 2016-01-08T13:49:03+02:00 /viewtopic.php?t=11431&p=117216#p117216 <![CDATA[Trainer Mode]]>
- game lobby contains checkbox for trainer mode
- at gamestart the trainers acus are set to invincible, not producing resources, build paused and teleported offmap
- when the last non trainer acu of a team dies the trainers acu will also die

Imagine casts / streams with several trainers for one team!
Also the trainer / trainee tournament would be much easier to setup.

The technical alternative would be to make an observer based trainer mode where you select also a team. The view is switched at beginning to a team member and cant be manually altered but is only changed automatically.

Statistics: Posted by RoLa — 08 Jan 2016, 13:49


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