Forged Alliance Forever Forged Alliance Forever Forums 2015-12-30T15:09:05+02:00 /feed.php?f=42&t=11363 2015-12-30T15:09:05+02:00 2015-12-30T15:09:05+02:00 /viewtopic.php?t=11363&p=116760#p116760 <![CDATA[Re: Capture mechanics suggestions]]> you will convert a facto faster than reclaim it, same for pd.
only the capture range is much lower than reclaim range

Statistics: Posted by keyser — 30 Dec 2015, 15:09


]]>
2015-12-29T02:05:25+02:00 2015-12-29T02:05:25+02:00 /viewtopic.php?t=11363&p=116677#p116677 <![CDATA[Re: Capture mechanics suggestions]]>
zeroAPM wrote:
mirroredwang wrote:
Cyb: when the capture bar is full you don't capture the unit, the unit captures you


This, but on a serious note, somewhere capture can use a little buff i guess? maybe still not as fast as reclaim, but it seems to take very long now or am i mistaken ? how much longer than reclaim does capture actually take?

Statistics: Posted by wasdf — 29 Dec 2015, 02:05


]]>
2015-12-29T01:50:51+02:00 2015-12-29T01:50:51+02:00 /viewtopic.php?t=11363&p=116674#p116674 <![CDATA[Re: Capture mechanics suggestions]]>
mirroredwang wrote:
3. Tweak the energy costs to capture things, maybe use faction traits (sera harder to capture since they are aliens)


Sera: harder to capture (ayyliens)
Aeon: Unchanged
UEF: easier capture (simple, no fuss, no overtly complicated system, all standard parts
Cyb: when the capture bar is you don't capture the unit, the unit captures you

Jokes aside, might be interesting, capture is almost never used as it is

Statistics: Posted by zeroAPM — 29 Dec 2015, 01:50


]]>
2015-12-29T02:37:18+02:00 2015-12-28T20:12:57+02:00 /viewtopic.php?t=11363&p=116648#p116648 <![CDATA[Capture mechanics suggestions]]>
2. Buildings in construction can be captured immediately/at great discount EDIT: Clarification: Buildings IN DECAY MODE not attended by builders

3. Tweak the energy costs to capture things, maybe use faction traits (sera harder to capture since they are aliens)

Statistics: Posted by mirroredwang — 28 Dec 2015, 20:12


]]>