Forged Alliance Forever Forged Alliance Forever Forums 2016-01-10T16:49:04+02:00 /feed.php?f=42&t=11362 2016-01-10T16:49:04+02:00 2016-01-10T16:49:04+02:00 /viewtopic.php?t=11362&p=117397#p117397 <![CDATA[Re: What if (Eco) buildings had no/minimal vision?]]>
Aulex wrote:
mirroredwang wrote:
Myxir wrote:as an extreme example, playing roanoke 1v1. it's quite famous to use a transport, drop engies on the four small islands next to the map edge near the other player's starting island, and capture those mexies. i can assure you, it's already super hard to notice that one, even less vision would be horrible here


Yeah but thats my point, encouraging more scouting

Scouting ftw

I feel like this would just encourage radars everywhere and total awareness, which is good, but not that realistic and may just make the gameplay more frustrating for lower rated players


Maybe I'm not as good as I should be, but I'm ~1350 both ladder and global and I still have trouble even on medium sized maps like Loki keeping track of everything... put radar and sonar everywhere, scout often, play zoomed out, still miss stuff. Roanoke is hell. I don't know that this would be unwelcome, but I don't know that it would be welcome, either.

Statistics: Posted by codepants — 10 Jan 2016, 16:49


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2016-01-06T23:56:26+02:00 2016-01-06T23:56:26+02:00 /viewtopic.php?t=11362&p=117165#p117165 <![CDATA[Re: What if (Eco) buildings had no/minimal vision?]]> Statistics: Posted by Morax — 06 Jan 2016, 23:56


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2015-12-30T20:56:53+02:00 2015-12-30T20:56:53+02:00 /viewtopic.php?t=11362&p=116776#p116776 <![CDATA[Re: What if (Eco) buildings had no/minimal vision?]]> Statistics: Posted by yeager — 30 Dec 2015, 20:56


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2015-12-30T19:16:14+02:00 2015-12-30T19:16:14+02:00 /viewtopic.php?t=11362&p=116772#p116772 <![CDATA[Re: What if (Eco) buildings had no/minimal vision?]]> Statistics: Posted by briang — 30 Dec 2015, 19:16


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2015-12-30T18:45:22+02:00 2015-12-30T18:45:22+02:00 /viewtopic.php?t=11362&p=116770#p116770 <![CDATA[Re: What if (Eco) buildings had no/minimal vision?]]> Statistics: Posted by mirroredwang — 30 Dec 2015, 18:45


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2015-12-29T01:22:46+02:00 2015-12-29T01:22:46+02:00 /viewtopic.php?t=11362&p=116669#p116669 <![CDATA[Re: What if (Eco) buildings had no/minimal vision?]]>
mirroredwang wrote:
Myxir wrote:as an extreme example, playing roanoke 1v1. it's quite famous to use a transport, drop engies on the four small islands next to the map edge near the other player's starting island, and capture those mexies. i can assure you, it's already super hard to notice that one, even less vision would be horrible here


Yeah but thats my point, encouraging more scouting

Scouting ftw

I feel like this would just encourage radars everywhere and total awareness, which is good, but not that realistic and may just make the gameplay more frustrating for lower rated players

Statistics: Posted by Aulex — 29 Dec 2015, 01:22


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2015-12-28T23:16:55+02:00 2015-12-28T23:16:55+02:00 /viewtopic.php?t=11362&p=116661#p116661 <![CDATA[Re: What if (Eco) buildings had no/minimal vision?]]>
Myxir wrote:
as an extreme example, playing roanoke 1v1. it's quite famous to use a transport, drop engies on the four small islands next to the map edge near the other player's starting island, and capture those mexies. i can assure you, it's already super hard to notice that one, even less vision would be horrible here


Yeah but thats my point, encouraging more scouting

Scouting ftw

Statistics: Posted by mirroredwang — 28 Dec 2015, 23:16


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2015-12-28T22:48:00+02:00 2015-12-28T22:48:00+02:00 /viewtopic.php?t=11362&p=116660#p116660 <![CDATA[Re: What if (Eco) buildings had no/minimal vision?]]> Statistics: Posted by Myxir — 28 Dec 2015, 22:48


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2015-12-28T22:44:29+02:00 2015-12-28T22:44:29+02:00 /viewtopic.php?t=11362&p=116659#p116659 <![CDATA[Re: What if (Eco) buildings had no/minimal vision?]]>
you dont notice as easily your stuff getting captured/reclaimed by engineers. also better runbys of units (landscouts more important, even to beginning midgame) and you can play around with a hold fire acu ;)

Statistics: Posted by mirroredwang — 28 Dec 2015, 22:44


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2015-12-28T22:37:55+02:00 2015-12-28T22:37:55+02:00 /viewtopic.php?t=11362&p=116657#p116657 <![CDATA[Re: What if (Eco) buildings had no/minimal vision?]]> Statistics: Posted by Zock — 28 Dec 2015, 22:37


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2015-12-28T19:45:23+02:00 2015-12-28T19:45:23+02:00 /viewtopic.php?t=11362&p=116646#p116646 <![CDATA[What if (Eco) buildings had no/minimal vision?]]>
Inspiration comes of course from Age of Empires, where buildings have no real vision too, unless you build t1 "watchtowers"

Statistics: Posted by mirroredwang — 28 Dec 2015, 19:45


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