Forged Alliance Forever Forged Alliance Forever Forums 2015-12-23T13:44:24+02:00 /feed.php?f=42&t=11304 2015-12-23T13:44:24+02:00 2015-12-23T13:44:24+02:00 /viewtopic.php?t=11304&p=116235#p116235 <![CDATA[Re: Buff Capture, remove ability from t1 engies]]> Statistics: Posted by keyser — 23 Dec 2015, 13:44


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2015-12-23T09:06:49+02:00 2015-12-23T09:06:49+02:00 /viewtopic.php?t=11304&p=116223#p116223 <![CDATA[Re: Buff Capture, remove ability from t1 engies]]>
ZLO_RD wrote:
keyser wrote:well we should maybe make capture range as big as build/reclaim range...


Can be kinda too strong for ACU no?

This occurred to me too, probably best to leave it as is imo.

Statistics: Posted by JaggedAppliance — 23 Dec 2015, 09:06


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2015-12-23T08:51:55+02:00 2015-12-23T08:51:55+02:00 /viewtopic.php?t=11304&p=116222#p116222 <![CDATA[Re: Buff Capture, remove ability from t1 engies]]>
keyser wrote:
well we should maybe make capture range as big as build/reclaim range...


Can be kinda too strong for ACU no?

Statistics: Posted by ZLO_RD — 23 Dec 2015, 08:51


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2015-12-23T03:51:29+02:00 2015-12-23T03:51:29+02:00 /viewtopic.php?t=11304&p=116218#p116218 <![CDATA[Re: Buff Capture, remove ability from t1 engies]]>
Note to self, buy more thumb tacks and paper

Statistics: Posted by zeroAPM — 23 Dec 2015, 03:51


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2015-12-23T00:09:46+02:00 2015-12-23T00:09:46+02:00 /viewtopic.php?t=11304&p=116193#p116193 <![CDATA[Re: Buff Capture, remove ability from t1 engies]]>
Morax wrote:
How about we make it so that if a drone is within proximity of a commander the commander can eat it and the player who uses it abusively to get reclaim on team game maps is banned from FaF?

Oops wrong thread #sorrynotsorry #fuckpeopleforlettingthisexist


Don't like it, help out by playing beta. The annoyance is gone and you get to help shape the future. Win win! :)

Statistics: Posted by IceDreamer — 23 Dec 2015, 00:09


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2015-12-22T23:24:09+02:00 2015-12-22T23:24:09+02:00 /viewtopic.php?t=11304&p=116175#p116175 <![CDATA[Re: Buff Capture, remove ability from t1 engies]]>
Oops wrong thread #sorrynotsorry #fuckpeopleforlettingthisexist

Statistics: Posted by Morax — 22 Dec 2015, 23:24


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2015-12-22T13:38:14+02:00 2015-12-22T13:38:14+02:00 /viewtopic.php?t=11304&p=116126#p116126 <![CDATA[Re: Buff Capture, remove ability from t1 engies]]>
keyser wrote:
well we should maybe make capture range as big as build/reclaim range...

Ive already reported that as a bug on git long time ago.

Statistics: Posted by speed2 — 22 Dec 2015, 13:38


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2015-12-22T12:45:40+02:00 2015-12-22T12:45:40+02:00 /viewtopic.php?t=11304&p=116120#p116120 <![CDATA[Re: Buff Capture, remove ability from t1 engies]]> Statistics: Posted by ax0lotl — 22 Dec 2015, 12:45


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2015-12-22T02:17:36+02:00 2015-12-22T02:17:36+02:00 /viewtopic.php?t=11304&p=116092#p116092 <![CDATA[Re: Buff Capture, remove ability from t1 engies]]> Statistics: Posted by keyser — 22 Dec 2015, 02:17


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2015-12-21T22:58:43+02:00 2015-12-21T22:58:43+02:00 /viewtopic.php?t=11304&p=116059#p116059 <![CDATA[Buff Capture, remove ability from t1 engies]]>
Sadly this would cut out any attempt of forming a metagame around capturing civilians in early game (instead of always reclaiming them) but oh well.

Statistics: Posted by mirroredwang — 21 Dec 2015, 22:58


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