Forged Alliance Forever Forged Alliance Forever Forums 2015-12-29T19:17:06+02:00 /feed.php?f=42&t=11277 2015-12-29T19:17:06+02:00 2015-12-29T19:17:06+02:00 /viewtopic.php?t=11277&p=116724#p116724 <![CDATA[Re: Use a Modern RTS engine vs FA?]]> Statistics: Posted by briang — 29 Dec 2015, 19:17


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2015-12-29T16:52:55+02:00 2015-12-29T16:52:55+02:00 /viewtopic.php?t=11277&p=116717#p116717 <![CDATA[Re: Use a Modern RTS engine vs FA?]]>
Perhaps we could request that FAF be re-published as a new x-pack as a contracted development team. We'd be allowed access to the engine then and make changes as required.

Statistics: Posted by Korbah — 29 Dec 2015, 16:52


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2015-12-29T15:39:53+02:00 2015-12-29T15:39:53+02:00 /viewtopic.php?t=11277&p=116714#p116714 <![CDATA[Re: Use a Modern RTS engine vs FA?]]>
Then again, their budget is less than one tenth that of SupCom Vanilla, let alone FA + all the time we have put into it. Yet on that, we expected this to be the successor? Wishful thinking really.

Best bet is Moho engine and Supcom IP rights, continue development, then when FAF is considered done, we release it as Supcom 3.

Statistics: Posted by IceDreamer — 29 Dec 2015, 15:39


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2015-12-29T13:28:54+02:00 2015-12-29T13:28:54+02:00 /viewtopic.php?t=11277&p=116704#p116704 <![CDATA[Re: Use a Modern RTS engine vs FA?]]>
Crotalus wrote:
I see tatsu pissed of Frogboy

Well, he is a frog eater of course. :p

Statistics: Posted by ax0lotl — 29 Dec 2015, 13:28


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2015-12-29T11:47:19+02:00 2015-12-29T11:47:19+02:00 /viewtopic.php?t=11277&p=116698#p116698 <![CDATA[Re: Use a Modern RTS engine vs FA?]]> Statistics: Posted by pip — 29 Dec 2015, 11:47


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2015-12-29T11:15:01+02:00 2015-12-29T11:15:01+02:00 /viewtopic.php?t=11277&p=116696#p116696 <![CDATA[Re: Use a Modern RTS engine vs FA?]]>
I see tatsu pissed of Frogboy also so maybe the bridges FAF <-> Ashes are burned ;)
http://forums.ashesofthesingularity.com ... 1/#3609296

The only realistic solution would be to somehow get access to the moho engine source code and try to improve the most obvious bottlenecks / bugs it currently has. Just some of SupCom2s engine improvements would be useful. It is probably the cheapest option also in terms of money / time.

If someone has a couple of millions to spare he/she should hire people to create the next-gen moho engine with an open source license, that would make sure RTS games are future proof. It's sad to see all work with old engines going to waste just because the closed source code rotting away somewhere...

So if we all donate $1000 we should be ready to go?

The stealth option is if Chris Taylor is working on TA2 and want to make sure he gets the awesome FAF community on the train, he should be the key to untying the knots with Wargaming at least. Someone call him, he wouldn't take my swedish accent seriously I'm afraid.

Statistics: Posted by Crotalus — 29 Dec 2015, 11:15


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2015-12-28T13:59:22+02:00 2015-12-28T13:59:22+02:00 /viewtopic.php?t=11277&p=116637#p116637 <![CDATA[Re: Use a Modern RTS engine vs FA?]]>
zeroAPM wrote:
Spring

Reasons for this choice:
1: It's free (as in "free beer", don't know if it's Stallman™ Approved)
2: Available to the masses (unless we happen to have a millionaire that can afford to buy a engine from some other company or hire a dev team here in FAF)


and there are games like Balanced Annihilation and I tried one of them...and it is pretty good

Statistics: Posted by ZeRen — 28 Dec 2015, 13:59


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2015-12-28T13:33:00+02:00 2015-12-28T13:33:00+02:00 /viewtopic.php?t=11277&p=116635#p116635 <![CDATA[Re: Use a Modern RTS engine vs FA?]]>
Reasons for this choice:
1: It's free (as in "free beer", don't know if it's Stallman™ Approved)
2: Available to the masses (unless we happen to have a millionaire that can afford to buy a engine from some other company or hire a dev team here in FAF)

Statistics: Posted by zeroAPM — 28 Dec 2015, 13:33


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2015-12-28T07:19:20+02:00 2015-12-28T07:19:20+02:00 /viewtopic.php?t=11277&p=116626#p116626 <![CDATA[Re: Use a Modern RTS engine vs FA?]]>
Morax wrote:
Why won't we get anywhere by doing this, Sheeo? What are the arguments for and against?


We won't get anywhere by discussing, we'll get somewhere by acting (That was my original point anyway).

Suggest a specific 'modern' RTS engine and we can talk specific pro's and con's if you'd like.

Statistics: Posted by Sheeo — 28 Dec 2015, 07:19


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2015-12-26T16:14:47+02:00 2015-12-26T16:14:47+02:00 /viewtopic.php?t=11277&p=116512#p116512 <![CDATA[Re: Use a Modern RTS engine vs FA?]]>
Ashes of the Singularity with Vulcan and Linux support incoming sounds very promising as an engine, and game.

RoLa wrote:
Well, wouldn't it be better using something like the spring engine, reimplement the supcom lua api and use the gamedata from supcom fa.

Later the gamedata could be replaced step by step with opensource data. Thats what was done with openttd.

Underrated post. This could potentially be done by hobbyists.

Statistics: Posted by gnatinator — 26 Dec 2015, 16:14


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2015-12-20T05:46:10+02:00 2015-12-20T05:46:10+02:00 /viewtopic.php?t=11277&p=115952#p115952 <![CDATA[Re: Use a Modern RTS engine vs FA?]]>
Later the gamedata could be replaced step by step with opensource data. Thats what was done with openttd.

https://springrts.com/wiki/Spring_Multithreaded_Lua
https://springrts.com/wiki/Spring_MT

Statistics: Posted by RoLa — 20 Dec 2015, 05:46


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2015-12-18T00:26:56+02:00 2015-12-18T00:26:56+02:00 /viewtopic.php?t=11277&p=115882#p115882 <![CDATA[Re: Use a Modern RTS engine vs FA?]]>
zeroAPM wrote:
Exotic_Retard wrote:the supcom source is a mess.
not sure about this but it goes something like this:


the IP is owned by square enix,

the source is owned by gpg which is owned by wargaming

the publishing rights are owned by nordic games.

to make a new engine im pretty sure you need all 3 to cooperate for a new game.

afaik it is worth ~3million (could be as little as 1 though)

tldr: making supcom 2 is harder than making a completely new game, making some port or game engine upgrade might be easier


Fixed that for you.

Seriously, i know you want a sequel but please, restrain yourself, skipping numbers does no good


I liked sup com 2, it was a fun game

Statistics: Posted by Aulex — 18 Dec 2015, 00:26


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2015-12-17T22:28:33+02:00 2015-12-17T22:28:33+02:00 /viewtopic.php?t=11277&p=115880#p115880 <![CDATA[Re: Use a Modern RTS engine vs FA?]]>
Exotic_Retard wrote:
the supcom source is a mess.
not sure about this but it goes something like this:


the IP is owned by square enix,

the source is owned by gpg which is owned by wargaming

the publishing rights are owned by nordic games.

to make a new engine im pretty sure you need all 3 to cooperate for a new game.

afaik it is worth ~3million (could be as little as 1 though)

tldr: making supcom 2 is harder than making a completely new game, making some port or game engine upgrade might be easier


Fixed that for you.

Seriously, i know you want a sequel but please, restrain yourself, skipping numbers does no good

Statistics: Posted by zeroAPM — 17 Dec 2015, 22:28


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2015-12-17T19:19:42+02:00 2015-12-17T19:19:42+02:00 /viewtopic.php?t=11277&p=115874#p115874 <![CDATA[Re: Use a Modern RTS engine vs FA?]]> not sure about this but it goes something like this:


the IP is owned by square enix,

the source is owned by gpg which is owned by wargaming

the publishing rights are owned by nordic games.

to make a new engine im pretty sure you need all 3 to cooperate for a new game.

afaik it is worth ~3million (could be as little as 1 though)

tldr: making supcom 3 is harder than making a completely new game, making some port or game engine upgrade might be easier

Statistics: Posted by Exotic_Retard — 17 Dec 2015, 19:19


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2015-12-17T17:13:11+02:00 2015-12-17T17:13:11+02:00 /viewtopic.php?t=11277&p=115872#p115872 <![CDATA[Re: Use a Modern RTS engine vs FA?]]> Statistics: Posted by briang — 17 Dec 2015, 17:13


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