- Cost efficient t2 & t3 energy storages.
- Not touching anything to do with building, unit production or oc. t1 energy storage stays the same. Just entities that consume energy while they work.
- reduce mass cost of everything that uses energy right now, and ramp up the e cost of running them. Rush a mobile shield on a small map? Sure you can, Its cheap (I think about 80 mass like the cybran mobile stealth field, just crazy examples) but costs -500 e to run, so you have to micro it. T3 arty gets its cost cut in half but needs 10 t3 pgens to run consistently (just an example) so you can erect it earlier but need to use it to eliminate key targets to be worth it, while your opponent doesnt automatically lose the game to your arty because you run out of energy. Later in the game you can afford to run it constantly.
- More intesting intel game, hot toggeling radars, sonars and stuff EDIT: forgot to add, make radars really cheap but they consume more e. Maybe balance their availability with buildtime?
- Adjecency becomes much more relevant, -> energy production at the front and not only in the bases as usual, -> mapcontrol
t2 & t3 energy storages have more attractive adjacency bonuses but ofcourse are prime snipe targets and shank your base quite hard when they explode. -> use as landmines?
- (Maybe) buff tree reclaim energy wise?
- Last and most important: wasting energy now becomes a grave sin and energy conservation a new skill to master. I personally hate it when you hit your first t2 pgen and waste 200 e or more per tick.
EDIT2: Maybe an Energy Storage Commmander Upgrade? (Ofcouse not early game, because oc and the good mechanic with the snipeable t1 e storage) Something Something Quantum Entrapment Mumbo Jumbo.
EDIT3 (damn): Sniping pgens becomes more relevant in the late-endgame, and losing a t2 or t3 pgen is not that great of a hit in the earlier stages because of your stored energy
What i intend is that you can always play t1 landspam without fancy stuff, and first need to learn how to use said fancy stuff. (Problem with learning curve?)
EDIT4: Yes, yes, i know, TA was my inspiration where everything uses energy.
Thanks for reading.Statistics: Posted by mirroredwang — 28 Oct 2015, 16:15
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