Forged Alliance Forever Forged Alliance Forever Forums 2015-10-08T14:35:56+02:00 /feed.php?f=42&t=10874 2015-10-08T14:35:56+02:00 2015-10-08T14:35:56+02:00 /viewtopic.php?t=10874&p=111839#p111839 <![CDATA[Re: Urban maps?]]> https://howtorts.github.io/2014/01/04/basic-flow-fields.html for those that are interested in that kind of thing. :D

also, this video https://www.youtube.com/watch?v=lGOvYyJ6r1c is so damn cool :mrgreen:

there is also this https://cloud.github.com/downloads/hdur ... OpenCL.pdf

Statistics: Posted by ThrashAbaddon — 08 Oct 2015, 14:35


]]>
2015-10-02T22:44:09+02:00 2015-10-02T22:44:09+02:00 /viewtopic.php?t=10874&p=111512#p111512 <![CDATA[Re: Urban maps?]]> http://www2.cs.uregina.ca/~anima/408/No ... inding.htm

Statistics: Posted by Aulex — 02 Oct 2015, 22:44


]]>
2015-10-02T22:29:16+02:00 2015-10-02T22:29:16+02:00 /viewtopic.php?t=10874&p=111511#p111511 <![CDATA[Re: Urban maps?]]>
zeroAPM wrote:
briang wrote:Supcom 2 uses an entirely different (and superior) pathfinding. So not really a valuable comparison


Debatable.
SC2 units almost feel like they are sliding on ice and are actively repelling each other rather that pathing to avoid collisions


agree, i feels more like a trick to make units not collide, instead of just having good pathfinding

Statistics: Posted by ZLO_RD — 02 Oct 2015, 22:29


]]>
2015-10-02T22:09:32+02:00 2015-10-02T22:09:32+02:00 /viewtopic.php?t=10874&p=111510#p111510 <![CDATA[Re: Urban maps?]]>
briang wrote:
Supcom 2 uses an entirely different (and superior) pathfinding. So not really a valuable comparison


Debatable.
SC2 units almost feel like they are sliding on ice and are actively repelling each other rather that pathing to avoid collisions

Statistics: Posted by zeroAPM — 02 Oct 2015, 22:09


]]>
2015-10-02T16:21:44+02:00 2015-10-02T16:21:44+02:00 /viewtopic.php?t=10874&p=111501#p111501 <![CDATA[Re: Urban maps?]]>
briang wrote:
Supcom 2 uses an entirely different (and superior) pathfinding. So not really a valuable comparison

is there a way to bring pathfinding from SC2 to SC1? ideas?

Statistics: Posted by ThrashAbaddon — 02 Oct 2015, 16:21


]]>
2015-10-02T16:02:47+02:00 2015-10-02T16:02:47+02:00 /viewtopic.php?t=10874&p=111499#p111499 <![CDATA[Re: Urban maps?]]>
Frozen_byte wrote:
Necrosis wrote:FA intro has a battle that takes place in a city.


This City is actually a playable map in SupCom2 AFAIK.

I havent played SC2, does pathfinding work ok on that map?

Statistics: Posted by ThrashAbaddon — 02 Oct 2015, 16:02


]]>
2015-09-30T14:15:38+02:00 2015-09-30T14:15:38+02:00 /viewtopic.php?t=10874&p=111295#p111295 <![CDATA[Re: Urban maps?]]>
Necrosis wrote:
FA intro has a battle that takes place in a city.


This City is actually a playable map in SupCom2 AFAIK.

Statistics: Posted by Frozen_byte — 30 Sep 2015, 14:15


]]>
2015-09-26T16:29:13+02:00 2015-09-26T16:29:13+02:00 /viewtopic.php?t=10874&p=111095#p111095 <![CDATA[Re: Urban maps?]]>
briang wrote:
What does that add to the game? The Infinite War was supposed to just be random brawls through the entire universe no? Additionally more structures = more bumper-tanks.


FA intro has a battle that takes place in a city.

Statistics: Posted by Necrosis — 26 Sep 2015, 16:29


]]>
2015-09-26T13:48:53+02:00 2015-09-26T13:48:53+02:00 /viewtopic.php?t=10874&p=111086#p111086 <![CDATA[Re: Urban maps?]]> Statistics: Posted by Blackheart — 26 Sep 2015, 13:48


]]>
2015-09-26T13:08:45+02:00 2015-09-26T13:08:45+02:00 /viewtopic.php?t=10874&p=111084#p111084 <![CDATA[Re: Urban maps?]]> Statistics: Posted by keyser — 26 Sep 2015, 13:08


]]>
2015-09-26T12:04:12+02:00 2015-09-26T12:04:12+02:00 /viewtopic.php?t=10874&p=111081#p111081 <![CDATA[Re: Urban maps?]]> Statistics: Posted by Blodir — 26 Sep 2015, 12:04


]]>
2015-09-26T11:59:30+02:00 2015-09-26T11:59:30+02:00 /viewtopic.php?t=10874&p=111080#p111080 <![CDATA[Re: Urban maps?]]>
speed2 wrote:
You can place civilian structures everywhere, but not many mappers are doing so since people dont play these maps that much... There are even some very sexy walls that could be used and improved. :D
like those on my maps viewtopic.php?f=53&t=9428&start=10#p95715

a bit off topic but
If I look at a map like that, it looks quite uninhabitable and hazardous for human life, so until the planet can be terraformed colonists would live on these small mini-cities surrounded by a large shield, inspired from Spore:

http://content.charactercreator.net/space_t0colony.jpg

you should try adding small mini cities like these around here and there that, would be a nice backstory for any maps like colonists
trying to have a new life on a newly discovered planet whilst 2 factions fight over it.

Statistics: Posted by Necrosis — 26 Sep 2015, 11:59


]]>
2015-09-26T11:55:00+02:00 2015-09-26T11:55:00+02:00 /viewtopic.php?t=10874&p=111078#p111078 <![CDATA[Re: Urban maps?]]>
like those on my maps viewtopic.php?f=53&t=9428&start=10#p95715

Statistics: Posted by speed2 — 26 Sep 2015, 11:55


]]>
2015-09-26T11:49:27+02:00 2015-09-26T11:49:27+02:00 /viewtopic.php?t=10874&p=111077#p111077 <![CDATA[Re: Urban maps?]]>
EDIT: A good example would be any of the C&C's blue zone maps

http://pcmedia.ign.com/pc/image/article ... 218529.jpg

http://cdn.akamai.steamstatic.com/steam ... 1427136344

Statistics: Posted by Necrosis — 26 Sep 2015, 11:49


]]>
2015-09-26T11:42:19+02:00 2015-09-26T11:42:19+02:00 /viewtopic.php?t=10874&p=111076#p111076 <![CDATA[Re: Urban maps?]]> Statistics: Posted by Zock — 26 Sep 2015, 11:42


]]>