Forged Alliance Forever Forged Alliance Forever Forums 2015-10-25T21:55:33+02:00 /feed.php?f=42&t=10854 2015-10-25T21:55:33+02:00 2015-10-25T21:55:33+02:00 /viewtopic.php?t=10854&p=112958#p112958 <![CDATA[Re: Micro Tutorial/Challenge, taking suggestions]]> when do you ship your first series of battle tactics?

BT.jpg

Statistics: Posted by rxnnxs — 25 Oct 2015, 21:55


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2015-10-23T20:53:19+02:00 2015-10-23T20:53:19+02:00 /viewtopic.php?t=10854&p=112825#p112825 <![CDATA[Re: Micro Tutorial/Challenge, taking suggestions]]> Critical for 1v1 expansion on large water maps like Roanoake and Sera Glaciers:

1) Stop a transport and dodge an interceptor tail to give a few more seconds for YOUR interceptors to stop an engie transport from dying. This can be a game-ender in the context of high-level play.

Early raid unit preservation:

2) If a tank comes in and you have 2, one damaged from the battle, one from the support, stop the tank that has taken damage, pull the other tank forward for a "leap frog" maneuver to keep both units alive and stop the raid tank.

I have some others but can't think of the rest at this time.

Statistics: Posted by Morax — 23 Oct 2015, 20:53


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2015-10-23T20:05:58+02:00 2015-10-23T20:05:58+02:00 /viewtopic.php?t=10854&p=112823#p112823 <![CDATA[Re: Micro Tutorial/Challenge, taking suggestions]]> You can spend your apm on your eco to have it perfect income and so have more unit. Or spend your apm on micro to get the best of each unit.
What we are talking about is micro that require 100 % of your attention, and it s better in 99 % of the situation to focus on micro army + macro eco, than doing this sort of micro.
It still can have a niche usefullness in 1 % of games. Making game more interesting.

Statistics: Posted by keyser — 23 Oct 2015, 20:05


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2015-10-23T18:19:15+02:00 2015-10-23T18:19:15+02:00 /viewtopic.php?t=10854&p=112813#p112813 <![CDATA[Re: Micro Tutorial/Challenge, taking suggestions]]>
chalange destroy T2 Pd with t1 tank /lab. it is posible. And its pure shit. when something that cost 7% of t2 pd can destroy it.
chalange destroy T2 torpedo launcher with T1 submarine.. its also posible and its pure shit

and etc etc etc..

Statistics: Posted by Ithilis_Quo — 23 Oct 2015, 18:19


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2015-10-23T05:27:55+02:00 2015-10-23T05:27:55+02:00 /viewtopic.php?t=10854&p=112773#p112773 <![CDATA[Re: Micro Tutorial/Challenge, taking suggestions]]>
Ithilis_Quo wrote:
Heh it sound more as abuse actual broken shit manual :D


That's your opinion, I wouldn't be playing this game if it wasn't for all the fancy micro things you can do without being forced to do them all the time. I don't know if you've ever read bartles taxonomy but these kind of things are main selling points for achievers (like to distuingish themselves) and explorers (like to discover new things) :P

Statistics: Posted by Ceneraii — 23 Oct 2015, 05:27


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2015-10-21T09:54:44+02:00 2015-10-21T09:54:44+02:00 /viewtopic.php?t=10854&p=112626#p112626 <![CDATA[Re: Micro Tutorial/Challenge, taking suggestions]]>

Statistics: Posted by Ithilis_Quo — 21 Oct 2015, 09:54


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2015-10-09T13:51:37+02:00 2015-10-09T13:51:37+02:00 /viewtopic.php?t=10854&p=111925#p111925 <![CDATA[Re: Micro Tutorial/Challenge, taking suggestions]]>
I'll update thread this weekend I guess to include all things done and not done.

Statistics: Posted by Ceneraii — 09 Oct 2015, 13:51


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2015-10-02T15:30:31+02:00 2015-10-02T15:30:31+02:00 /viewtopic.php?t=10854&p=111496#p111496 <![CDATA[Re: Micro Tutorial/Challenge, taking suggestions]]>
turinturambar42 wrote:
some more loki themed aditions.
1. You build 50 auroras your enemy got 70-? striker/mantis. Kite backwards and defeat them. .


ZLO_RD wrote:
Beat brick with a harb
Beat mantis/thaam with 2 mechmarines
Beat ~5 chicken bots with 5 hoplites
Beat GC with loyalist+brick forse or something along those lines to show stun


I'm waithing for this one to be implemented (auroras) but i'll try to edit some of that code made by Myxir. Btw does anyone know any good replay with aurora kyte because i have not found a single one, and i'v tried, alot. By theory one should use the auroras as much as they can but in high level plays (1v1) i only see T3 rush and almost no use of T2 movable shields. And if there is any its not in army but beside it, protecting the grass. I didn't know the faf comunity was so nature oriented. Why no love for formation and shift+ctrl command? :roll:

One the other hand, this thing here looks like start of SupCom academy and i support it from the bottom of my heart. One could create all kinds of scenarios just for creating shitty situations ranging from solving energy or mass problems to doing the smart (or just not stupid) thing under huge pressure. It takes a lot of time for a player to experience most of pressure situations (and react to it) and I think thats the reason most of people play noobish maps, because they are not used to pressure, they like to turtle and go T3&T4. Also this thing could save people some time because there would be no more need for video tutorials, but then maybe someone is making a living from those videos so I don't know where to go with that one.
SupCom needs a lot of attention from player and that can only be practiced, but the question is can the process be speeded up using scenarios?

Personally the micro thing is somewhat useful and mostly overrated. It can be useful in special situations, saving poor engys and doing killer rading, but other that that i find it be a sucker of attention. But thats only me and who cares.

Statistics: Posted by ThrashAbaddon — 02 Oct 2015, 15:30


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2015-09-27T00:17:28+02:00 2015-09-27T00:17:28+02:00 /viewtopic.php?t=10854&p=111131#p111131 <![CDATA[Re: Micro Tutorial/Challenge, taking suggestions]]>
mirroredwang wrote:
I cnat beat 2 strikers with 1 lab, how do you do it? What is important when microing? I really hate the small command delay...

dodge all the shots, simple as fu**

Statistics: Posted by speed2 — 27 Sep 2015, 00:17


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2015-09-26T21:50:09+02:00 2015-09-26T21:50:09+02:00 /viewtopic.php?t=10854&p=111120#p111120 <![CDATA[Re: Micro Tutorial/Challenge, taking suggestions]]> Statistics: Posted by keyser — 26 Sep 2015, 21:50


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2015-09-26T18:29:26+02:00 2015-09-26T18:29:26+02:00 /viewtopic.php?t=10854&p=111103#p111103 <![CDATA[Re: Micro Tutorial/Challenge, taking suggestions]]> Statistics: Posted by Mephi — 26 Sep 2015, 18:29


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2015-09-25T23:24:59+02:00 2015-09-25T23:24:59+02:00 /viewtopic.php?t=10854&p=111067#p111067 <![CDATA[Re: Micro Tutorial/Challenge, taking suggestions]]> Statistics: Posted by mirroredwang — 25 Sep 2015, 23:24


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2015-09-25T22:06:07+02:00 2015-09-25T22:06:07+02:00 /viewtopic.php?t=10854&p=111064#p111064 <![CDATA[Re: Micro Tutorial/Challenge, taking suggestions]]>

cheat were not use, it's just my test preset

Statistics: Posted by keyser — 25 Sep 2015, 22:06


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2015-09-25T19:30:31+02:00 2015-09-25T19:30:31+02:00 /viewtopic.php?t=10854&p=111059#p111059 <![CDATA[Re: Micro Tutorial/Challenge, taking suggestions]]> Image

ok here is the 1 MM vs 3 strikers challenge
FAF_ARENA(A7Q).zip

and cheating enabled/disabled in the winner message
Image

Statistics: Posted by Myxir — 25 Sep 2015, 19:30


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2015-09-25T19:36:22+02:00 2015-09-25T19:01:33+02:00 /viewtopic.php?t=10854&p=111057#p111057 <![CDATA[Re: Micro Tutorial/Challenge, taking suggestions]]>
drop engies who dodge bombers

ghetto micro (killing aa with dropped labs, then loading up and killing regular tanks again)

and ferries. something has to be done with ferries.

Statistics: Posted by mirroredwang — 25 Sep 2015, 19:01


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