bunkerbuster wrote:
The unstable energy doesn't specifically target buildings. It targets mobile units nearby, else it's just random. That energy is supposed to be what powers the Ythotha in the first place, hence why I suggested that it repairs other Ythothas (including enemy ones). Fits the "lore" too, considering it also has good regen too.
At the stage where you can have multiple Ythotha, for fighting multiple other exp, it needs something to help even out the fight. I considered suggesting that the lightning also targets air, but that's a major balance decision, considering all other land exp's bane is air. Have to consider that Ythothas can't really be escorted due to the radius of the energy's attacks keeping any land based AA support away. Solo/rambo Ythotha isn't that bad rushed considering the dmg that the death ball can do and the possibility of vetting up, but it's less useful than a ML when fixed defenses and guarding exp are set up. They need something to make up for its HP disadvantage, and that's why I suggested that the energy repairs Ythothas. Would be interesting to see how it would play out... might need to fine tune the repair %, if it's even possible (to make armor value against a particular weapon negative, to enable repairing).
Idk, it would definitely be fun to see/use and would really make you think (should I stay for the armor bonus or keep moving and get the second ythothia farther in the base for its death ball)Statistics: Posted by yeager — 03 Sep 2015, 12:28
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