Forged Alliance Forever Forged Alliance Forever Forums 2015-09-08T15:15:37+02:00 /feed.php?f=42&t=10710 2015-09-08T15:15:37+02:00 2015-09-08T15:15:37+02:00 /viewtopic.php?t=10710&p=109641#p109641 <![CDATA[Re: ythothia death ball and it's stupidity]]> Statistics: Posted by speed2 — 08 Sep 2015, 15:15


]]>
2015-09-08T12:56:42+02:00 2015-09-08T12:56:42+02:00 /viewtopic.php?t=10710&p=109634#p109634 <![CDATA[Re: ythothia death ball and it's stupidity]]> He has a point

Statistics: Posted by yeager — 08 Sep 2015, 12:56


]]>
2015-09-08T12:28:02+02:00 2015-09-08T12:28:02+02:00 /viewtopic.php?t=10710&p=109630#p109630 <![CDATA[Re: ythothia death ball and it's stupidity]]>
Valki wrote:
bunkerbuster wrote:That energy is supposed to be what powers the Ythotha in the first place, hence why I suggested that it repairs other Ythothas (including enemy ones). Fits the "lore" too, considering it also has good regen too.

Cars are powered by gasoline, and throwing gasoline on them repairs them too. Same with electic cars, if they are struck by lightning they get repaired!

Your idea is good gameplaywise, but if you claim it makes sense somehow then I have to laugh. :lol:


C&C 3: Scrins's turret and carrier create thunderstorms, carrier fighters and standard fighters get repaired and increased stats while in thunderstorms.
Why? ALIEN SCIENCE MAGIC! THAT'S WHY!

Statistics: Posted by zeroAPM — 08 Sep 2015, 12:28


]]>
2015-09-08T07:55:18+02:00 2015-09-08T07:55:18+02:00 /viewtopic.php?t=10710&p=109614#p109614 <![CDATA[Re: ythothia death ball and it's stupidity]]>
bunkerbuster wrote:
That energy is supposed to be what powers the Ythotha in the first place, hence why I suggested that it repairs other Ythothas (including enemy ones). Fits the "lore" too, considering it also has good regen too.

Cars are powered by gasoline, and throwing gasoline on them repairs them too. Same with electic cars, if they are struck by lightning they get repaired!

Your idea is good gameplaywise, but if you claim it makes sense somehow then I have to laugh. :lol:

Statistics: Posted by Valki — 08 Sep 2015, 07:55


]]>
2015-09-03T12:28:39+02:00 2015-09-03T12:28:39+02:00 /viewtopic.php?t=10710&p=109201#p109201 <![CDATA[Re: ythothia death ball and it's stupidity]]>
bunkerbuster wrote:
The unstable energy doesn't specifically target buildings. It targets mobile units nearby, else it's just random. That energy is supposed to be what powers the Ythotha in the first place, hence why I suggested that it repairs other Ythothas (including enemy ones). Fits the "lore" too, considering it also has good regen too.

At the stage where you can have multiple Ythotha, for fighting multiple other exp, it needs something to help even out the fight. I considered suggesting that the lightning also targets air, but that's a major balance decision, considering all other land exp's bane is air. Have to consider that Ythothas can't really be escorted due to the radius of the energy's attacks keeping any land based AA support away. Solo/rambo Ythotha isn't that bad rushed considering the dmg that the death ball can do and the possibility of vetting up, but it's less useful than a ML when fixed defenses and guarding exp are set up. They need something to make up for its HP disadvantage, and that's why I suggested that the energy repairs Ythothas. Would be interesting to see how it would play out... might need to fine tune the repair %, if it's even possible (to make armor value against a particular weapon negative, to enable repairing).

Idk, it would definitely be fun to see/use and would really make you think (should I stay for the armor bonus or keep moving and get the second ythothia farther in the base for its death ball)

Statistics: Posted by yeager — 03 Sep 2015, 12:28


]]>
2015-09-03T00:31:47+02:00 2015-09-03T00:31:47+02:00 /viewtopic.php?t=10710&p=109176#p109176 <![CDATA[Re: ythothia death ball and it's stupidity]]>
At the stage where you can have multiple Ythotha, for fighting multiple other exp, it needs something to help even out the fight. I considered suggesting that the lightning also targets air, but that's a major balance decision, considering all other land exp's bane is air. Have to consider that Ythothas can't really be escorted due to the radius of the energy's attacks keeping any land based AA support away. Solo/rambo Ythotha isn't that bad rushed considering the dmg that the death ball can do and the possibility of vetting up, but it's less useful than a ML when fixed defenses and guarding exp are set up. They need something to make up for its HP disadvantage, and that's why I suggested that the energy repairs Ythothas. Would be interesting to see how it would play out... might need to fine tune the repair %, if it's even possible (to make armor value against a particular weapon negative, to enable repairing).

Statistics: Posted by bunkerbuster — 03 Sep 2015, 00:31


]]>
2015-09-01T22:59:51+02:00 2015-09-01T22:59:51+02:00 /viewtopic.php?t=10710&p=109100#p109100 <![CDATA[Re: ythothia death ball and it's stupidity]]>
quark036 wrote:
I like the idea of making the death ball not damage other ythothas. I think it preserves the unique flavor of the unit, but lets seraphim use more than 1 at a time. It would still damage your base if you lost it inside your base, and it would hurt your army, but that is part of the ythotha.

all the forums people said amen

Statistics: Posted by yeager — 01 Sep 2015, 22:59


]]>
2015-09-01T22:34:35+02:00 2015-09-01T22:34:35+02:00 /viewtopic.php?t=10710&p=109096#p109096 <![CDATA[Re: ythothia death ball and it's stupidity]]> Statistics: Posted by quark036 — 01 Sep 2015, 22:34


]]>
2015-09-01T14:44:08+02:00 2015-09-01T14:44:08+02:00 /viewtopic.php?t=10710&p=109048#p109048 <![CDATA[Re: ythothia death ball and it's stupidity]]> Statistics: Posted by yeager — 01 Sep 2015, 14:44


]]>
2015-09-01T08:26:23+02:00 2015-09-01T08:26:23+02:00 /viewtopic.php?t=10710&p=109020#p109020 <![CDATA[Re: ythothia death ball and it's stupidity]]> Statistics: Posted by Apofenas — 01 Sep 2015, 08:26


]]>
2015-09-01T07:22:21+02:00 2015-09-01T07:22:21+02:00 /viewtopic.php?t=10710&p=109018#p109018 <![CDATA[Re: ythothia death ball and it's stupidity]]> Statistics: Posted by bunkerbuster — 01 Sep 2015, 07:22


]]>
2015-09-01T01:16:39+02:00 2015-09-01T01:16:39+02:00 /viewtopic.php?t=10710&p=108989#p108989 <![CDATA[Re: ythothia death ball and it's stupidity]]> Statistics: Posted by Gorton — 01 Sep 2015, 01:16


]]>
2015-08-31T23:32:09+02:00 2015-08-31T23:32:09+02:00 /viewtopic.php?t=10710&p=108983#p108983 <![CDATA[Re: ythothia death ball and it's stupidity]]> Statistics: Posted by FunkOff — 31 Aug 2015, 23:32


]]>
2015-08-31T22:19:11+02:00 2015-08-31T22:19:11+02:00 /viewtopic.php?t=10710&p=108973#p108973 <![CDATA[Re: ythothia death ball and it's stupidity]]>
Gorton wrote:
Moved to suggestions.

It's a nice thought, but : It removes the whole risk of screwing up your ythotha in the first place. This has been something that's been important for seraphim players from the start, and it's rather iconic.

There's also viewtopic.php?f=67&t=10692 to consider : If any rework of t3/t4 takes place, Ythotha might not be so.. well, bad :D

I think we should look at it again after balancing.

Well iconic stupidity is still stupidity :D and yes, it would probably help. But even if it didn't effect other Ythothias it would be a big improvement. This is the only land exp, they should be able to send them in waves like other factions can without issue

Statistics: Posted by yeager — 31 Aug 2015, 22:19


]]>
2015-08-31T19:23:01+02:00 2015-08-31T19:23:01+02:00 /viewtopic.php?t=10710&p=108947#p108947 <![CDATA[Re: ythothia death ball and it's stupidity]]>
It's a nice thought, but : It removes the whole risk of screwing up your ythotha in the first place. This has been something that's been important for seraphim players from the start, and it's rather iconic.

There's also viewtopic.php?f=67&t=10692 to consider : If any rework of t3/t4 takes place, Ythotha might not be so.. well, bad :D

I think we should look at it again after balancing.

Statistics: Posted by Gorton — 31 Aug 2015, 19:23


]]>