Forged Alliance Forever Forged Alliance Forever Forums 2015-09-05T17:00:13+02:00 /feed.php?f=42&t=10706 2015-09-05T17:00:13+02:00 2015-09-05T17:00:13+02:00 /viewtopic.php?t=10706&p=109446#p109446 <![CDATA[Re: Increase build range of t3 engineers]]>
ZeRen wrote:
really? and what is the exchange for ARAS?


If i'm not mistaken, current engineer build rates were made by balance team during engy mod integration. While RAS/ARAS upgrades exist since vanila SC(?).

Any way i believe that in exchange for ARAS UEF player can get shield or teleport... or billy with RAS and not be forced to choose between resources and survivability. For cybran it's probably an ability to get a Lazer upgrade on ACU.

Statistics: Posted by Apofenas — 05 Sep 2015, 17:00


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2015-09-05T13:21:39+02:00 2015-09-05T13:21:39+02:00 /viewtopic.php?t=10706&p=109434#p109434 <![CDATA[Re: Increase build range of t3 engineers]]>
Apofenas wrote:
Seraphim and aeon t3 engineers have very close build rate per mass as t1 engineers. They have build rate as 8 t1 engineers, but takes space of 4. However uef and cybran t3 engineers were made less efficient due to engineer stations (or whatever reasoning balance team had), so i think these engineers could get such kind of buff.


really? and what is the exchange for ARAS?

Statistics: Posted by ZeRen — 05 Sep 2015, 13:21


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2015-09-01T09:00:24+02:00 2015-09-01T09:00:24+02:00 /viewtopic.php?t=10706&p=109022#p109022 <![CDATA[Re: Increase build range of t3 engineers]]> Statistics: Posted by Apofenas — 01 Sep 2015, 09:00


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2015-09-01T07:04:46+02:00 2015-09-01T07:04:46+02:00 /viewtopic.php?t=10706&p=109014#p109014 <![CDATA[Re: Increase build range of t3 engineers]]>
With airplane wrecks and now with cybran "engineer bat" wrecks laying around, it's super annoying to wait for an engineer to move to reclaim, get out of its own way and since engineers are assisting it and want to guard it in a certain radius, those units have to get out of the way too. If you're impatient, you'd try and plop the unit outside of the ring of assisting eng, but the build range is just too short. That and you likely have finished reclaiming forests by now and are using most engineers to assist construction, and they ignore cyb engineer bat wrecks anyways.

Statistics: Posted by bunkerbuster — 01 Sep 2015, 07:04


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2015-08-31T19:14:37+02:00 2015-08-31T19:14:37+02:00 /viewtopic.php?t=10706&p=108945#p108945 <![CDATA[Re: Increase build range of t3 engineers]]>
Problems : The build range will increase the safety of t2/t3 engies in all cases, building, reclaiming, assisting, repairing. Engies further away can build pds/shields/aa/, making it easier to defend + turtle. It also means you won't have to be as good with pre-positioning and reacting with engies, as well as planning out your defence since they can perform the same task from further away, and similarly with sACUs.

Statistics: Posted by Gorton — 31 Aug 2015, 19:14


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2015-08-31T09:18:11+02:00 2015-08-31T09:18:11+02:00 /viewtopic.php?t=10706&p=108889#p108889 <![CDATA[Re: Increase build range of t3 engineers]]> Statistics: Posted by Valki — 31 Aug 2015, 09:18


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2015-08-31T07:52:31+02:00 2015-08-31T07:52:31+02:00 /viewtopic.php?t=10706&p=108884#p108884 <![CDATA[Increase build range of t3 engineers]]>
Without this range, it's super annoying to assist it to build stuff like experimentals and even walk it away from the factory if other engineers are assisting it, especially if they have to reclaim something to build in that spot. Also eases the ability to build exp in the water from the shore line. Makes it handy for making extra large units like CZAR, Tempest, T4 bomber, etc.

Statistics: Posted by bunkerbuster — 31 Aug 2015, 07:52


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