Forged Alliance Forever Forged Alliance Forever Forums 2015-09-22T14:25:22+02:00 /feed.php?f=42&t=10679 2015-09-22T14:25:22+02:00 2015-09-22T14:25:22+02:00 /viewtopic.php?t=10679&p=110768#p110768 <![CDATA[Re: Sequentially upgrading MEXes]]> Statistics: Posted by wasdf — 22 Sep 2015, 14:25


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2015-09-22T13:24:59+02:00 2015-09-22T13:24:59+02:00 /viewtopic.php?t=10679&p=110765#p110765 <![CDATA[Re: Sequentially upgrading MEXes]]>
Mad`Mozart wrote:
I fail to see how upgrading mexes to t2/t3 can be hard and too much. You only need to select which one you want to upgrade and click the button. On the other hand, if you said that building storages around mexes is too much, that would be a good point yes, but not this

With a template building storage around mexes isnt that hard to do

Statistics: Posted by lextoc — 22 Sep 2015, 13:24


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2015-09-22T13:08:21+02:00 2015-09-22T13:08:21+02:00 /viewtopic.php?t=10679&p=110761#p110761 <![CDATA[Re: Sequentially upgrading MEXes]]> Statistics: Posted by Mad`Mozart — 22 Sep 2015, 13:08


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2015-09-22T12:35:47+02:00 2015-09-22T12:35:47+02:00 /viewtopic.php?t=10679&p=110759#p110759 <![CDATA[Re: Sequentially upgrading MEXes]]> then you press the upgrade key.
do it as many times you can afford/want.
isn't that easy enough?

Statistics: Posted by rxnnxs — 22 Sep 2015, 12:35


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2015-08-29T16:57:59+02:00 2015-08-29T16:57:59+02:00 /viewtopic.php?t=10679&p=108796#p108796 <![CDATA[Re: Sequentially upgrading MEXes]]> i'm not sure why people complaining about ecoing taking lot of time. I bet my micro-management + army positioning = 70% of my apm; and ecoing + base stuff = 30%.

Statistics: Posted by keyser — 29 Aug 2015, 16:57


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2015-08-29T10:04:24+02:00 2015-08-29T10:04:24+02:00 /viewtopic.php?t=10679&p=108780#p108780 <![CDATA[Re: Sequentially upgrading MEXes]]> Statistics: Posted by Zock — 29 Aug 2015, 10:04


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2015-08-29T09:56:05+02:00 2015-08-29T09:56:05+02:00 /viewtopic.php?t=10679&p=108779#p108779 <![CDATA[Re: Sequentially upgrading MEXes]]>
ZeRen wrote:
someone said on forum that in FAF is not enough competitive player, or good players, looks like you dont want more good players and this could help some players

I want more good player but a mod that will do something for you, but cant do it properly anyway, wont make you a good player :)

ZeRen wrote:
when I play bigger maps, I cant focus on planning my strategy, becouse I have to spend so much time for ecoing, thats why I dont play 1v1 on bigger maps

Well how you manage eco, is part of the strategy

Statistics: Posted by speed2 — 29 Aug 2015, 09:56


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2015-08-28T20:08:03+02:00 2015-08-28T20:08:03+02:00 /viewtopic.php?t=10679&p=108748#p108748 <![CDATA[Re: Sequentially upgrading MEXes]]>

Statistics: Posted by lextoc — 28 Aug 2015, 20:08


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2015-08-28T18:09:18+02:00 2015-08-28T18:09:18+02:00 /viewtopic.php?t=10679&p=108726#p108726 <![CDATA[Re: Sequentially upgrading MEXes]]>
speed2 wrote:
Ecoing is not annoying, once you learn to manage your base, its easy.


it is, maybe not for you...
not everyone has that skill to manage that...

someone said on forum that in FAF is not enough competitive player, or good players, looks like you dont want more good players and this could help some players

when I play bigger maps, I cant focus on planning my strategy, becouse I have to spend so much time for ecoing, thats why I dont play 1v1 on bigger maps

Statistics: Posted by ZeRen — 28 Aug 2015, 18:09


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2015-08-28T08:55:35+02:00 2015-08-28T08:55:35+02:00 /viewtopic.php?t=10679&p=108670#p108670 <![CDATA[Re: Sequentially upgrading MEXes]]> Statistics: Posted by speed2 — 28 Aug 2015, 08:55


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2015-08-28T08:06:29+02:00 2015-08-28T08:06:29+02:00 /viewtopic.php?t=10679&p=108667#p108667 <![CDATA[Re: Sequentially upgrading MEXes]]>
Reaper Zwei wrote:
ecowhoring is a strategy.


ok, but has to be so annoying?? I dont think so, it won't remove skill, but just make playing this game more enjoyable

Statistics: Posted by ZeRen — 28 Aug 2015, 08:06


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2015-08-27T20:44:53+02:00 2015-08-27T20:44:53+02:00 /viewtopic.php?t=10679&p=108634#p108634 <![CDATA[Re: Sequentially upgrading MEXes]]> Statistics: Posted by Reaper Zwei — 27 Aug 2015, 20:44


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2015-08-27T19:42:31+02:00 2015-08-27T19:42:31+02:00 /viewtopic.php?t=10679&p=108627#p108627 <![CDATA[Sequentially upgrading MEXes]]>
what about implement it into FAF when it still work? Can you imagine how much this could be usefull for lower rated players(like me) to handle lot of MEXes?

MEX management need too much attention and it is really annoying when you have lot of MEXes and have to eco up
come on this is real time STRATEGY and not real time ecowhoring
( there is more ways to make ecoing more enjoyable though )

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could have two improvements:
1)it could show which mex will go upgrade first, second, third,... by small number near MEX ( just to show upgrading order)
2)shortcut for this
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Statistics: Posted by ZeRen — 27 Aug 2015, 19:42


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