Forged Alliance Forever Forged Alliance Forever Forums 2015-08-29T03:51:50+02:00 /feed.php?f=42&t=10646 2015-08-29T03:51:50+02:00 2015-08-29T03:51:50+02:00 /viewtopic.php?t=10646&p=108774#p108774 <![CDATA[Re: CZAR what if..]]> Statistics: Posted by Gorton — 29 Aug 2015, 03:51


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2015-08-28T17:02:09+02:00 2015-08-28T17:02:09+02:00 /viewtopic.php?t=10646&p=108711#p108711 <![CDATA[Re: CZAR what if..]]>

Statistics: Posted by dstojkov — 28 Aug 2015, 17:02


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2015-08-23T16:15:50+02:00 2015-08-23T16:15:50+02:00 /viewtopic.php?t=10646&p=108312#p108312 <![CDATA[Re: CZAR what if..]]> twicefour times and it looks like a micro error on his part.
Edit: After two more views of the replay: He send the czar to attack a monkey, on its way there it passed the harbies but didn't fly straigth over them but a bit to the side. The czar might have been able to hit some of them with the outer edge of the aoe so maybe we could increase the firing tolerance of the czar even more. Then he targets a harby, the beam goes hot and fries some other harbies while trailing the trageted one, then gets retageted to a gc before killing all the harbies. Which then proceed to his base and kill him.

Edit 2: After some more tests I came to the conclusion that it was also because of the attack command, when a czar has a move command it shoots all enemies it flys over but with an attack command it does not.

And to show the different outcomes of different commands here is a nice replay from me:
1.Attack command on furthest unit
2.Move command over the enemy force
3.Attack move behind the enemy
4.Move command next to the enemy then let the ai attack
5.Zigzag attack commands

Statistics: Posted by DeimosEvotec — 23 Aug 2015, 16:15


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2015-08-23T15:59:49+02:00 2015-08-23T15:59:49+02:00 /viewtopic.php?t=10646&p=108311#p108311 <![CDATA[Re: CZAR what if..]]> Statistics: Posted by IceDreamer — 23 Aug 2015, 15:59


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2015-08-23T15:55:33+02:00 2015-08-23T15:55:33+02:00 /viewtopic.php?t=10646&p=108310#p108310 <![CDATA[Re: CZAR what if..]]> I just tested it and the czar shot at units underneath it was just flying over
and when not given orders it started killing them on it's own.
So everything as it should be...

Statistics: Posted by DeimosEvotec — 23 Aug 2015, 15:55


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2015-08-22T22:47:44+02:00 2015-08-22T22:47:44+02:00 /viewtopic.php?t=10646&p=108287#p108287 <![CDATA[Re: CZAR what if..]]> Statistics: Posted by buletproof_bob — 22 Aug 2015, 22:47


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2015-08-22T14:53:49+02:00 2015-08-22T14:53:49+02:00 /viewtopic.php?t=10646&p=108259#p108259 <![CDATA[Re: CZAR what if..]]> Should have probably went through those notes. Sorry

Statistics: Posted by buletproof_bob — 22 Aug 2015, 14:53


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2015-08-22T14:02:42+02:00 2015-08-22T14:02:42+02:00 /viewtopic.php?t=10646&p=108258#p108258 <![CDATA[Re: CZAR what if..]]> Statistics: Posted by justmakenewgame — 22 Aug 2015, 14:02


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2015-08-22T13:40:37+02:00 2015-08-22T13:40:37+02:00 /viewtopic.php?t=10646&p=108251#p108251 <![CDATA[Re: CZAR what if..]]> I have seen it working and seen it on videos too, maybe it does not work with attacking buildings or some other weird reason.

Statistics: Posted by ZLO_RD — 22 Aug 2015, 13:40


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2015-08-22T13:38:22+02:00 2015-08-22T13:38:22+02:00 /viewtopic.php?t=10646&p=108250#p108250 <![CDATA[Re: CZAR what if..]]> Statistics: Posted by buletproof_bob — 22 Aug 2015, 13:38


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2015-08-22T13:24:16+02:00 2015-08-22T13:24:16+02:00 /viewtopic.php?t=10646&p=108248#p108248 <![CDATA[Re: CZAR what if..]]> Statistics: Posted by speed2 — 22 Aug 2015, 13:24


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2015-08-22T11:46:43+02:00 2015-08-22T11:46:43+02:00 /viewtopic.php?t=10646&p=108236#p108236 <![CDATA[CZAR what if..]]> Anything?

Statistics: Posted by buletproof_bob — 22 Aug 2015, 11:46


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