Forged Alliance ForeverForged Alliance Forever Forums2015-08-18T17:56:40+02:00/feed.php?f=42&t=106082015-08-18T17:56:40+02:002015-08-18T17:56:40+02:00/viewtopic.php?t=10608&p=107829#p107829 Something like 50 * n * 2^((R1 - R2)/300) where n is the number of players, R1 your teams rating, R2 the opposing team's rating.
In this system a rating gap of 300 points causes double/half points to be available depending on which team you're on, thereby encouraging but not forcing closer match ups.
Also more points are up for grabs in bigger team games, so while 1v1 are not excluded rewards are greater if you can get more clan members online.
For 1v1 this looks like:
graph.png
with the x axis the rating difference (when you have less rating, you earn more) and the y axis the points earned.
Individual clan members could also have their total points haul tracked, this allows lower rated clan members equal opportunity to shine.
]]>2015-08-18T10:33:48+02:002015-08-18T10:33:48+02:00/viewtopic.php?t=10608&p=107801#p107801I m sick of people whining about balance in lobby, even if they know that we are a clan.
]]>2015-08-18T04:46:48+02:002015-08-18T04:46:48+02:00/viewtopic.php?t=10608&p=107786#p107786Statistics: Posted by speed2 — 18 Aug 2015, 04:46
]]>2015-08-18T03:42:20+02:002015-08-18T03:42:20+02:00/viewtopic.php?t=10608&p=107777#p107777 Thoughts and comments.
When discussing this in Aeolus, someone also mentioned having a Clan Ladder; I think this would be an excellent idea and would really promote competitive clan experiences.
Statistics: Posted by VoiceofReason — 18 Aug 2015, 03:42