Forged Alliance Forever Forged Alliance Forever Forums 2015-08-23T12:49:03+02:00 /feed.php?f=42&t=10604 2015-08-23T12:49:03+02:00 2015-08-23T12:49:03+02:00 /viewtopic.php?t=10604&p=108306#p108306 <![CDATA[Re: Big Walls Changes]]> Statistics: Posted by Iszh — 23 Aug 2015, 12:49


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2015-08-22T15:42:18+02:00 2015-08-22T15:42:18+02:00 /viewtopic.php?t=10604&p=108265#p108265 <![CDATA[Re: Big Walls Changes]]>
speed2 wrote:
ZeRen wrote:
speed2 wrote:there's no unit that could build them right now, maybe in some mod Im not aware of


maybe SACU only could build it? and this new wall could reduce dmg of T3 land units?

before you have some crazy ideas like Ithilis already had :D you need to realize that there are no walls for Aeon


and I thought you just forgot on Aeon wall in video :lol:

btw. they can use Sera's

Statistics: Posted by ZeRen — 22 Aug 2015, 15:42


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2015-08-22T13:25:41+02:00 2015-08-22T13:25:41+02:00 /viewtopic.php?t=10604&p=108249#p108249 <![CDATA[Re: Big Walls Changes]]>
ZeRen wrote:
speed2 wrote:there's no unit that could build them right now, maybe in some mod Im not aware of


maybe SACU only could build it? and this new wall could reduce dmg of T3 land units?

before you have some crazy ideas like Ithilis already had :D you need to realize that there are no walls for Aeon

Statistics: Posted by speed2 — 22 Aug 2015, 13:25


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2015-08-22T12:45:30+02:00 2015-08-22T12:45:30+02:00 /viewtopic.php?t=10604&p=108244#p108244 <![CDATA[Re: Big Walls Changes]]>
speed2 wrote:
there's no unit that could build them right now, maybe in some mod Im not aware of


maybe SACU only could build it? and this new wall could reduce dmg of T3 land units?

Statistics: Posted by ZeRen — 22 Aug 2015, 12:45


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2015-08-21T22:56:36+02:00 2015-08-21T22:56:36+02:00 /viewtopic.php?t=10604&p=108203#p108203 <![CDATA[Re: Big Walls Changes]]> Statistics: Posted by speed2 — 21 Aug 2015, 22:56


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2015-08-21T21:54:32+02:00 2015-08-21T21:54:32+02:00 /viewtopic.php?t=10604&p=108196#p108196 <![CDATA[Re: Big Walls Changes]]> Statistics: Posted by FunkOff — 21 Aug 2015, 21:54


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2015-08-17T17:28:16+02:00 2015-08-17T17:28:16+02:00 /viewtopic.php?t=10604&p=107747#p107747 <![CDATA[Re: Big Walls Changes]]> viewtopic.php?f=53&t=9428

Statistics: Posted by speed2 — 17 Aug 2015, 17:28


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2015-08-17T17:01:58+02:00 2015-08-17T17:01:58+02:00 /viewtopic.php?t=10604&p=107746#p107746 <![CDATA[Re: Big Walls Changes]]> Statistics: Posted by Col_Walter_Kurtz — 17 Aug 2015, 17:01


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2015-08-17T16:54:07+02:00 2015-08-17T16:54:07+02:00 /viewtopic.php?t=10604&p=107745#p107745 <![CDATA[Re: Big Walls Changes]]> Statistics: Posted by yeager — 17 Aug 2015, 16:54


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2015-08-17T06:14:56+02:00 2015-08-17T06:14:56+02:00 /viewtopic.php?t=10604&p=107730#p107730 <![CDATA[Big Walls Changes]]>
Before
object

All walls that are currently used in campaign or in my maps are fixed. The rest will follow in a future.

Statistics: Posted by speed2 — 17 Aug 2015, 06:14


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