Forged Alliance Forever Forged Alliance Forever Forums 2015-08-04T00:04:09+02:00 /feed.php?f=42&t=10486 2015-08-03T02:05:47+02:00 2015-08-03T02:05:47+02:00 /viewtopic.php?t=10486&p=106448#p106448 <![CDATA[Re: Transport group priority pickup]]> Statistics: Posted by Gorton — 03 Aug 2015, 02:05


]]>
2015-08-03T00:00:30+02:00 2015-08-03T00:00:30+02:00 /viewtopic.php?t=10486&p=106446#p106446 <![CDATA[Re: Transport group priority pickup]]> Statistics: Posted by RogueShaman — 03 Aug 2015, 00:00


]]>
2015-08-02T23:08:55+02:00 2015-08-02T23:08:55+02:00 /viewtopic.php?t=10486&p=106444#p106444 <![CDATA[Re: Transport group priority pickup]]>
I moved this to suggestions for a reason, it's not a bug report.

Statistics: Posted by Gorton — 02 Aug 2015, 23:08


]]>
2015-08-02T23:00:05+02:00 2015-08-02T23:00:05+02:00 /viewtopic.php?t=10486&p=106443#p106443 <![CDATA[Transport priority and improvements]]> .

There is a problem with the transport not choosing the best unit first from a group of mixed units. what I mean is lets say you don't have time to count or don't know how many how many units should go in multiple transports (like most players and becuase it takes to much time looking at the transport seeing each unit go in like 1 or 3 minutes of wasted attention, depending on how many transports are filling up) and you choose a large group of T1 and T2 engi's and a Deciever ( becuase you want a stealth drop), you tell the group to go to the transports but the units that fill up the transports are T1 engies only or the majority are T1 engies. Thats a problem becuase T1 are inferior to T2 engies in build power and space they take up in transport. T2 take up 2 seats in transport while building 4 times faster and has better schematics so you can see it is better that the T2 should go in first and should risk the first surprise drop behind enemy lines (Yes I am assuming there will probably will not be a second trip going back and picking up the rest of the group, so picking the right units from get go is vital for mission success).

OK, your probably asking yourself so why did you pick t1 engies in the first place!? The reason because cybran transport ( I dont know about other factions) have 2 spaces available in the back, this applies for T1 and T2 tranports and they will not fill that space up for T2 units and instead people put t1 units there... do you know what? It would be 10x better if the transport could fill up completely with T2 units instead having wasted space in the back and I do think that is a bug. back to priority selection, the transports should automatically choose the best units first becuase it takes to much time and micro watching transports being filled up one by one, so up to two deceiver or mobile shield should be chosen (becuase stealth is extremely important when there is a heavy spam of enemy ASF's in the air) then T3 then t2 then T1 units. Also can you make it so all the transports get filled up at the same time with regular load up arrow cause I know ferry does this action (It would tremendous help with transport load up speed). Their should be a quick unit switch out option if we want to replace a unit in the transport instead of waiting for the transport to poop out a unit.

Thank you for reading this long post :( , I hope I am not a bother. I sincerely care about this game since I grew up playing it back in 2007. I personally believe supreme commander is the most fun rts game in the world.
(P.S BEST IDEA; can someone make it so the deceiver permanently stays in the transport, making it a stealth transport, that would be AWSOME and SEXY!)

Statistics: Posted by RogueShaman — 02 Aug 2015, 23:00


]]>
2015-08-02T22:55:56+02:00 2015-08-02T22:55:56+02:00 /viewtopic.php?t=10486&p=106441#p106441 <![CDATA[Re: Transport group priority pickup]]>
Gorton wrote:
Moved to suggestions.

For reference, T2 engies have double the BP of t1 engies iirc.

The two transport hooks at the back make sense. To transport, hooks are taken up using two rows in one column, not two columns in 1 row.

Priority from transports for picking up units can be changed, but that needs some further thought.

The addition options e.g being able to "stick" a deceiver would be interesting.

Thank you for your consideration. I'm glad I'm helping improve the communities gameplay experience. I do hope that some of these idea's get implemented into the game because it would relieve a burden on players and make the game smarter and easier. Yes, a permanent stealth transport would remove the hassle of loading up the deceiver again every time. My idea is making the transport more responsive and a faster loading transition. I see what your saying with the two rows in one column but can we switch it around so there is space for another T2 unit instead of microing in t1 units? if that is possible

I found a typo in my post, what I meant to say in the second paragraph is "can you make it so all the transports get filled up at the same time with regular load up arrow because ferry already does this" It would make the transport snappier and smoother. Umm... I realized my post is not in technical support section and I'm wondering where did you find it? So I'm going to post it there if I haven't already.

Statistics: Posted by RogueShaman — 02 Aug 2015, 22:55


]]>
2015-08-02T22:02:30+02:00 2015-08-02T22:02:30+02:00 /viewtopic.php?t=10486&p=106437#p106437 <![CDATA[Re: Transport group priority pickup]]>
For reference, T2 engies have double the BP of t1 engies iirc.

The two transport hooks at the back make sense. To transport, hooks are taken up using two rows in one column, not two columns in 1 row.

Priority from transports for picking up units can be changed, but that needs some further thought.

The addition options e.g being able to "stick" a deceiver would be interesting.

Statistics: Posted by Gorton — 02 Aug 2015, 22:02


]]>
2015-08-04T00:04:09+02:00 2015-08-02T21:15:50+02:00 /viewtopic.php?t=10486&p=106435#p106435 <![CDATA[Transport priority and improvements]]> .

There is a problem with the transport not choosing the best unit first from a group of mixed units. what I mean is lets say you don't have time to count or don't know how many how many units should go in multiple transports (like most players and becuase it takes to much time looking at the transport seeing each unit go in like 1 or 3 minutes of wasted attention, depending on how many transports are filling up) and you choose a large group of T1 and T2 engi's and a Deciever ( becuase you want a stealth drop), you tell the group to go to the transports but the units that fill up the transports are T1 engies only or the majority are T1 engies. Thats a problem becuase T1 are inferior to T2 engies in build power and space they take up in transport. T2 take up 2 seats in transport while building 4 times faster and has better schematics so you can see it is better that the T2 should go in first and should risk the first surprise drop behind enemy lines (Yes I am assuming there will probably will not be a second trip going back and picking up the rest of the group, so picking the right units from get go is vital for mission success).

OK, your probably asking yourself so why did you pick t1 engies in the first place!? The reason because cybran transport ( I dont know about other factions) have 2 spaces available in the back, this applies for T1 and T2 tranports and they will not fill that space up for T2 units and instead people put t1 units there... do you know what? It would be 10x better if the transport could fill up completely with T2 units instead having wasted space in the back and I do think that is a bug. back to priority selection, the transports should automatically choose the best units first becuase it takes to much time and micro watching transports being filled up one by one, so up to two deceiver or mobile shield should be chosen (becuase stealth is extremely important when there is a heavy spam of enemy ASF's in the air) then T3 then t2 then T1 units. Also can you make it so all the transports get filled up at the same time with regular load up arrow cause I know ferry does this action (It would tremendous help with transport load up speed). Their should be a quick unit switch out option if we want to replace a unit in the transport instead of waiting for the transport to poop out a unit.

Thank you for reading this long post :( , I hope I am not a bother. I sincerely care about this game since I grew up playing it back in 2007. I personally believe supreme commander is the most fun rts game in the world.
(P.S BEST IDEA; can someone make it so the deceiver permanently stays in the transport, making it a stealth transport, that would be AWSOME and SEXY!)

Statistics: Posted by RogueShaman — 02 Aug 2015, 21:15


]]>