Forged Alliance Forever Forged Alliance Forever Forums 2015-09-18T00:46:46+02:00 /feed.php?f=42&t=10443 2015-09-18T00:46:46+02:00 2015-09-18T00:46:46+02:00 /viewtopic.php?t=10443&p=110436#p110436 <![CDATA[Re: Buildpower slider]]>
RoQe wrote:
isnt it just easier to add more buildpower to places you prioritise during a stall? or remove that from projects you prioritise less? since it should fairly distribute the mass over the % of buildpower, so in a situation of 3 mass per tick and you spend 6, but you have 2/3rd of your buildpower on one project and 1/3rd on the other (same building/mass per tick requirement) it should distribute it fairly :)


I was thinking more about the early game where you dont have the buildpower to switch around. Lots of times in the early game your only option is to pause things(mostly buildings like the air factory for example). So I just thought it would be nice to have some grey area on buildings rather than the all or nothing there is now.

Statistics: Posted by Reaper Zwei — 18 Sep 2015, 00:46


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2015-09-01T20:53:31+02:00 2015-09-01T20:53:31+02:00 /viewtopic.php?t=10443&p=109073#p109073 <![CDATA[Re: Buildpower slider]]>

Statistics: Posted by RoQe — 01 Sep 2015, 20:53


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2015-07-29T10:55:51+02:00 2015-07-29T10:55:51+02:00 /viewtopic.php?t=10443&p=106028#p106028 <![CDATA[Re: Buildpower slider]]>
Anihilnine wrote:
Thats a nice idea. I don't know if you can do it properly but a hacky terrible way to do it is a UI mod could pause/unpause the factory often


Not sure I would like that. would look not so good IMO.

Frozen_byte wrote:
Should be possible as a UI-only mod. Which pause/unpause the assisting engineers set by the slider.


Eh? you can already manage BP in engies simply by moving them around, though I suppose it wouldn't be to bad to do this as well.

Valki wrote:
The amount of buildpower is effectively a priority setting in resource-limited situations.

If we start talking about priority settings then why stop at just builds, many people would give shields priority when it comes to power usage. Maybe some 'priority' commands could make sense.


priority setting may be an interesting idea if you had to choose. say you had to choose between shields and radar for example.


However, in terms of beginner-friendliness I'm not sure if this would be a good step.
  • It is another feature they will need to learn
  • Learn to use the buildpower slider [suggestion] vs. learn to manage buildpower [now].
  • People of 500-1200 rating will lose games because they forget to put the slider up again



I don't see it adding that much to what beginners have to learn, and it wouldn't be any different than someone losing because they forgot to unpause a building.


After beginner-friendliness, the next biggest concern of the community is skill-level and competitiveness, and most people would say that this adversely affects that too (even though I might personally disagree with that assessment).


How would this adversely effect skill level and competitiveness?

Statistics: Posted by Reaper Zwei — 29 Jul 2015, 10:55


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2015-07-28T23:45:33+02:00 2015-07-28T23:45:33+02:00 /viewtopic.php?t=10443&p=105976#p105976 <![CDATA[Re: Buildpower slider]]> Statistics: Posted by Frozen_byte — 28 Jul 2015, 23:45


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2015-07-28T18:39:31+02:00 2015-07-28T18:39:31+02:00 /viewtopic.php?t=10443&p=105912#p105912 <![CDATA[Re: Buildpower slider]]>
If we start talking about priority settings then why stop at just builds, many people would give shields priority when it comes to power usage. Maybe some 'priority' commands could make sense.

However, in terms of beginner-friendliness I'm not sure if this would be a good step.
  • It is another feature they will need to learn
  • Learn to use the buildpower slider [suggestion] vs. learn to manage buildpower [now].
  • People of 500-1200 rating will lose games because they forget to put the slider up again
After beginner-friendliness, the next biggest concern of the community is skill-level and competitiveness, and most people would say that this adversely affects that too (even though I might personally disagree with that assessment).

Statistics: Posted by Valki — 28 Jul 2015, 18:39


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2015-07-28T17:06:01+02:00 2015-07-28T17:06:01+02:00 /viewtopic.php?t=10443&p=105890#p105890 <![CDATA[Re: Buildpower slider]]> Statistics: Posted by nine2 — 28 Jul 2015, 17:06


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2015-07-28T12:13:08+02:00 2015-07-28T12:13:08+02:00 /viewtopic.php?t=10443&p=105847#p105847 <![CDATA[Buildpower slider]]> Statistics: Posted by Reaper Zwei — 28 Jul 2015, 12:13


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