Forged Alliance Forever Forged Alliance Forever Forums 2015-09-01T05:25:14+02:00 /feed.php?f=42&t=10320 2015-09-01T05:25:14+02:00 2015-09-01T05:25:14+02:00 /viewtopic.php?t=10320&p=109007#p109007 <![CDATA[Re: Data Base update and change history]]> That may greatly improve learning speed.




Mycen wrote:
Is the mass/energy cost of tactical and strategic missiles in the database somewhere? I cannot find it.

that's the point - no info.
nuke - ~17k mass, anti - ~3.5k mass

Statistics: Posted by justmakenewgame — 01 Sep 2015, 05:25


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2015-07-29T21:40:48+02:00 2015-07-29T21:40:48+02:00 /viewtopic.php?t=10320&p=106130#p106130 <![CDATA[Re: Data Base update and change history]]> Statistics: Posted by Mycen — 29 Jul 2015, 21:40


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2015-07-21T18:45:24+02:00 2015-07-21T18:45:24+02:00 /viewtopic.php?t=10320&p=105084#p105084 <![CDATA[Re: Data Base update and change history]]> Statistics: Posted by quark036 — 21 Jul 2015, 18:45


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2015-07-21T17:34:00+02:00 2015-07-21T17:34:00+02:00 /viewtopic.php?t=10320&p=105076#p105076 <![CDATA[Re: Data Base update and change history]]>
quark036 wrote:
Another thing I'd really like to see is buildpower, for engis, factories, acus, nuke and anti nuke, etc

it is there already.

Statistics: Posted by justmakenewgame — 21 Jul 2015, 17:34


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2015-07-21T17:24:53+02:00 2015-07-21T17:24:53+02:00 /viewtopic.php?t=10320&p=105074#p105074 <![CDATA[Re: Data Base update and change history]]> Statistics: Posted by quark036 — 21 Jul 2015, 17:24


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2015-07-18T17:10:51+02:00 2015-07-18T17:10:51+02:00 /viewtopic.php?t=10320&p=104740#p104740 <![CDATA[Re: Data Base update and change history]]>
ZLO_RD wrote:
Displaying adjustency bonus on mex or any produceing structures would be great idea.

2 + 0.75 mass would be displayed for t1 mex with 3 storages... Very informative imo.
Or even "2 + 0.25*3 = 2.75"
Afaik there alot of space to put stuff :)

the normal way would be to place bonus at factory info page with any tech mex and pgen + hydro. Mexes, fabs and pgens pages will have bonuses from storages.

But you made me think if would be better to place bonuses on units pages.

Statistics: Posted by justmakenewgame — 18 Jul 2015, 17:10


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2015-07-18T15:22:44+02:00 2015-07-18T15:22:44+02:00 /viewtopic.php?t=10320&p=104735#p104735 <![CDATA[Re: Data Base update and change history]]>
2 + 0.75 mass would be displayed for t1 mex with 3 storages... Very informative imo.
Or even "2 + 0.25*3 = 2.75"
Afaik there alot of space to put stuff :)

Statistics: Posted by ZLO_RD — 18 Jul 2015, 15:22


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2015-07-18T14:44:27+02:00 2015-07-18T14:44:27+02:00 /viewtopic.php?t=10320&p=104731#p104731 <![CDATA[Re: Data Base update and change history]]> Statistics: Posted by justmakenewgame — 18 Jul 2015, 14:44


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2015-07-18T11:39:20+02:00 2015-07-18T11:39:20+02:00 /viewtopic.php?t=10320&p=104713#p104713 <![CDATA[Re: Data Base update and change history]]>
SetonsGrandPa wrote:
Was surprised to know that aeon cruiser was buffed with additional 1250 hp. Leaving alone the controversion (easy speaking) of that, the data base was not updated.


Aeon cruiser HP in all FAF patches:

Code:
        Health = 3250,
        MaxHealth = 3250,
        RegenRate = 0,


Aeon cruiser HP in 3603:

Code:
        Health = 3250,
        MaxHealth = 3250,
        RegenRate = 0,

Statistics: Posted by Sheeo — 18 Jul 2015, 11:39


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2015-07-17T09:52:56+02:00 2015-07-17T09:52:56+02:00 /viewtopic.php?t=10320&p=104589#p104589 <![CDATA[Data Base update and change history]]>
Also since there a no way or no interest in fixing t3 torp and sera beam damage, mb just change it manually? Cuz noobs are frustrated. Same goes for price of HQ's. And rockets price and build time would be nice. Same goes for info about adjacency bonuses. Would be nice to have that info on mex/pgen page.
While learning is and must be encouraged, the Data Base makes it hard and frustrating by giving wrong info.

Also, i would like to suggest to add history of changes to data base. So it would be possible to see changes to unit that were maid. Cuz people may be joining FAF after playing single player or Steam version for a long time. So it would be easier for them to see changes and adjust easier.
IT is important as its a game and no one is really happy about Relearning it hard way.

Statistics: Posted by justmakenewgame — 17 Jul 2015, 09:52


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