Forged Alliance Forever Forged Alliance Forever Forums 2015-08-06T11:50:35+02:00 /feed.php?f=42&t=10318 2015-08-06T11:50:35+02:00 2015-08-06T11:50:35+02:00 /viewtopic.php?t=10318&p=106824#p106824 <![CDATA[Re: lobby Presets]]>
SetonsGrandPa wrote:
Here, i have created the tutorial


Unfortunately, Lua isn't QT, so the QT WYSIWYG UI builder isn't too helpful, but thanks for trying!

Statistics: Posted by ckitching — 06 Aug 2015, 11:50


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2015-07-24T08:34:01+02:00 2015-07-24T08:34:01+02:00 /viewtopic.php?t=10318&p=105439#p105439 <![CDATA[Re: lobby Presets]]> Statistics: Posted by justmakenewgame — 24 Jul 2015, 08:34


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2015-07-22T12:24:32+02:00 2015-07-22T12:24:32+02:00 /viewtopic.php?t=10318&p=105166#p105166 <![CDATA[Re: lobby Presets]]>
ckitching wrote:
It would probably make sense to have the lobby remember the last settings you hosted with, instead of the last settings you used.

This can probably be done pretty simply. I'll also throw in a couple of special presets along those lines: "last game I played", "last game I hosted", etc.

since you already have "Standard settings" button. All you have to do is change it for drop down menu. And add a button that saves current settings

Statistics: Posted by justmakenewgame — 22 Jul 2015, 12:24


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2015-07-22T12:15:46+02:00 2015-07-22T12:15:46+02:00 /viewtopic.php?t=10318&p=105164#p105164 <![CDATA[Re: lobby Presets]]>
This can probably be done pretty simply. I'll also throw in a couple of special presets along those lines: "last game I played", "last game I hosted", etc.

Statistics: Posted by ckitching — 22 Jul 2015, 12:15


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2015-07-21T17:23:19+02:00 2015-07-21T17:23:19+02:00 /viewtopic.php?t=10318&p=105073#p105073 <![CDATA[Re: lobby Presets]]> Statistics: Posted by quark036 — 21 Jul 2015, 17:23


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2015-07-19T06:24:25+02:00 2015-07-19T06:24:25+02:00 /viewtopic.php?t=10318&p=104786#p104786 <![CDATA[Re: lobby Presets]]>
Sheeo wrote:
That's not how presets work currently, either.

1. i have ally overflow diacticated
2. i join a game with this mod
3. Next time i host or run FA using exe ally overflow will be active.

Statistics: Posted by justmakenewgame — 19 Jul 2015, 06:24


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2015-07-18T09:45:11+02:00 2015-07-18T09:45:11+02:00 /viewtopic.php?t=10318&p=104710#p104710 <![CDATA[Re: lobby Presets]]>
SetonsGrandPa wrote:
ckitching wrote:Mods in presets is already a thing.

in my preset there will be only mods I want, not those that were used when i joined someone else's game. Capish ?


That's not how presets work currently, either.

Statistics: Posted by Sheeo — 18 Jul 2015, 09:45


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2015-07-17T20:43:38+02:00 2015-07-17T20:43:38+02:00 /viewtopic.php?t=10318&p=104650#p104650 <![CDATA[Re: lobby Presets]]>
ckitching wrote:
Mods in presets is already a thing.

in my preset there will be only mods I want, not those that were used when i joined someone else's game. Capish ?

Statistics: Posted by justmakenewgame — 17 Jul 2015, 20:43


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2015-07-17T15:22:49+02:00 2015-07-17T15:22:49+02:00 /viewtopic.php?t=10318&p=104628#p104628 <![CDATA[Re: lobby Presets]]>
SetonsGrandPa wrote:
maps - sure. But mods in presets may be usefull, cuz they will be autoactivated when you join the game and stay activetaed, but you may not want them in your own games

PS you dont have to write "Agreed", Lionhardt. Easy to just press "like" :D


Mods in presets is already a thing.

Statistics: Posted by ckitching — 17 Jul 2015, 15:22


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2015-07-17T09:44:28+02:00 2015-07-17T09:44:28+02:00 /viewtopic.php?t=10318&p=104587#p104587 <![CDATA[Re: lobby Presets]]>
PS you dont have to write "Agreed", Lionhardt. Easy to just press "like" :D

Statistics: Posted by justmakenewgame — 17 Jul 2015, 09:44


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2015-07-17T09:27:40+02:00 2015-07-17T09:27:40+02:00 /viewtopic.php?t=10318&p=104585#p104585 <![CDATA[Re: lobby Presets]]> Statistics: Posted by Lionhardt — 17 Jul 2015, 09:27


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2015-07-17T06:58:31+02:00 2015-07-17T06:58:31+02:00 /viewtopic.php?t=10318&p=104582#p104582 <![CDATA[lobby Presets]]> Statistics: Posted by justmakenewgame — 17 Jul 2015, 06:58


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