I'm not so sure that it would work in supcom 1, though, for a few reasons. Primarily: shield generators have very very little health, the idea being that you get some units in under the shield and then you can shoot the shield array directly to take it out. But if damage spills through, then it's going to be trivial to knock out such low HP structures underneath the shielding.
Rather than a sweeping global change, perhaps it would be more interesting to have such an ability on a dedicated 'shield penetrator' unit?Statistics: Posted by ZenTractor — 13 Jul 2015, 03:48
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