Forged Alliance Forever Forged Alliance Forever Forums 2015-07-13T05:54:46+02:00 /feed.php?f=42&t=10257 2015-07-13T05:54:46+02:00 2015-07-13T05:54:46+02:00 /viewtopic.php?t=10257&p=104090#p104090 <![CDATA[Re: Shield penetration system]]> The large gun on the othuum
T3 arty
T2arty(maybe barely)
Sniper bots
Certain naval units
Etc.
basically it's a rare effect that, when on ranged units can give weird slight advantages, so if some one is assisting a seraphim shield so it regens so fast it's not touchable you can use these units and eventually kill the shield, although the would only be if they were my healing it, it also means you could apply to beetles, so if they explode right on the shield there is a small chance they will kill what's in it, or maybe on t1 bombers, so in all of its hilarity they can counter t2 and t3 shields, I don't know, just spit balling here

Statistics: Posted by yeager — 13 Jul 2015, 05:54


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2015-07-13T03:48:56+02:00 2015-07-13T03:48:56+02:00 /viewtopic.php?t=10257&p=104085#p104085 <![CDATA[Re: Shield penetration system]]>
I'm not so sure that it would work in supcom 1, though, for a few reasons. Primarily: shield generators have very very little health, the idea being that you get some units in under the shield and then you can shoot the shield array directly to take it out. But if damage spills through, then it's going to be trivial to knock out such low HP structures underneath the shielding.

Rather than a sweeping global change, perhaps it would be more interesting to have such an ability on a dedicated 'shield penetrator' unit?

Statistics: Posted by ZenTractor — 13 Jul 2015, 03:48


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2015-07-12T15:35:39+02:00 2015-07-12T15:35:39+02:00 /viewtopic.php?t=10257&p=104016#p104016 <![CDATA[Shield penetration system]]>

Statistics: Posted by yeager — 12 Jul 2015, 15:35


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