Forged Alliance Forever Forged Alliance Forever Forums 2015-07-08T10:18:27+02:00 /feed.php?f=42&t=10218 2015-07-08T10:18:27+02:00 2015-07-08T10:18:27+02:00 /viewtopic.php?t=10218&p=103578#p103578 <![CDATA[Re: Neptune Visual effect]]>

And i think seriously thinking about it that it would be op because the bullets of t3 gun have gravitation which means they can be shot over coasts. It would be the most deadly coast cleaning weapon ever. Now sometimes lasers are stuck at higher rocks. Maybe that was one of the reasons why it got beams.

Statistics: Posted by Iszh — 08 Jul 2015, 10:18


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2015-07-08T03:02:46+02:00 2015-07-08T03:02:46+02:00 /viewtopic.php?t=10218&p=103556#p103556 <![CDATA[Re: Neptune Visual effect]]> Statistics: Posted by yeager — 08 Jul 2015, 03:02


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2015-07-07T17:48:57+02:00 2015-07-07T17:48:57+02:00 /viewtopic.php?t=10218&p=103497#p103497 <![CDATA[Re: Neptune Visual effect]]>
briang wrote:
The UEF ASF fires a projectile as close to a laser as we are going to get, I don't think having a laser on ASF would be good because good luck keeping it on target for its full firing cycle...


Make it a pulse laser, done.

Statistics: Posted by zeroAPM — 07 Jul 2015, 17:48


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2015-07-07T17:24:24+02:00 2015-07-07T17:24:24+02:00 /viewtopic.php?t=10218&p=103489#p103489 <![CDATA[Re: Neptune Visual effect]]>

Statistics: Posted by JaggedAppliance — 07 Jul 2015, 17:24


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2015-07-07T17:08:45+02:00 2015-07-07T17:08:45+02:00 /viewtopic.php?t=10218&p=103481#p103481 <![CDATA[Re: Neptune Visual effect]]> Statistics: Posted by zeroAPM — 07 Jul 2015, 17:08


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2015-07-07T16:43:42+02:00 2015-07-07T16:43:42+02:00 /viewtopic.php?t=10218&p=103477#p103477 <![CDATA[Re: Neptune Visual effect]]>

Statistics: Posted by speed2 — 07 Jul 2015, 16:43


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2015-07-07T16:39:01+02:00 2015-07-07T16:39:01+02:00 /viewtopic.php?t=10218&p=103474#p103474 <![CDATA[Re: Neptune Visual effect]]> its meant to be a sort of experimental ship. It is the most dangerous anti ship thx to its god damm lasers!

Statistics: Posted by psychkik — 07 Jul 2015, 16:39


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2015-07-07T16:38:16+02:00 2015-07-07T16:38:16+02:00 /viewtopic.php?t=10218&p=103473#p103473 <![CDATA[Re: Neptune Visual effect]]>

Statistics: Posted by Softly — 07 Jul 2015, 16:38


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2015-07-07T16:35:34+02:00 2015-07-07T16:35:34+02:00 /viewtopic.php?t=10218&p=103471#p103471 <![CDATA[Re: Neptune Visual effect]]> Statistics: Posted by IceDreamer — 07 Jul 2015, 16:35


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2015-07-07T12:33:15+02:00 2015-07-07T12:33:15+02:00 /viewtopic.php?t=10218&p=103436#p103436 <![CDATA[Re: Neptune Visual effect]]>

Statistics: Posted by Iszh — 07 Jul 2015, 12:33


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2015-07-07T12:16:44+02:00 2015-07-07T12:16:44+02:00 /viewtopic.php?t=10218&p=103435#p103435 <![CDATA[Re: Neptune Visual effect]]>
so another approach could be adding more LAZORZ to other UEF units.
On a smaller scale i could imagine them on:
- ASF (tho no idea what that would do to performance)
- fatty (instead of the little "melee" guns)
- titans

tbh the screenshot doesnt look too compelling, not sure how u made it. not even sure what it is firing. and the smoke... meh.

Statistics: Posted by pza — 07 Jul 2015, 12:16


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2015-07-07T11:52:29+02:00 2015-07-07T11:52:29+02:00 /viewtopic.php?t=10218&p=103433#p103433 <![CDATA[Re: Neptune Visual effect]]>

Statistics: Posted by Iszh — 07 Jul 2015, 11:52


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2015-07-07T11:47:32+02:00 2015-07-07T11:47:32+02:00 /viewtopic.php?t=10218&p=103431#p103431 <![CDATA[Re: Neptune Visual effect]]> WHAT?? Beam on BC is the sexies thing that FA added!! How can you say that?!

Statistics: Posted by speed2 — 07 Jul 2015, 11:47


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2015-07-07T11:23:22+02:00 2015-07-07T11:23:22+02:00 /viewtopic.php?t=10218&p=103429#p103429 <![CDATA[Neptune Visual effect]]> Statistics: Posted by Iszh — 07 Jul 2015, 11:23


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