yeager wrote:Forecast idea: this would bring a new level to supreme commander In a big way, a weather generator that had different effects such as:
First part:Heavy rain: reduced vision but also cloak and stealth
Lighting storm: can couse fake readings on radar and have impact on laser based weaponry
Mud: reduced speed to walkers and tracked units
Wind: afecting the speed of units (depending on their mass), effecting the acuracy of missles and shots, does not impact on laser
Fog and Dust storms: dont show up on same maps, reduce vision, possible friendly fire
Sea Ice:
https://en.wikipedia.org/wiki/Sea_ice effects smaller naval and hover units on water, just flows with uniform velocity or is pushed by the wind, can be destroyed, comes out of nowhere and goes to it
Ice Shelf:
https://en.wikipedia.org/wiki/Ice_shelf effects heavy naval units, can build on it, comes out of nowhere and goes to it, moves very slowly with uniform velocity, can be destroyed from the outside layer by layer to the middle or by nuke
Iceberg:
https://en.wikipedia.org/wiki/Iceberg on visual looks small but with sonar looks big, can be destroyed, effects naval units
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Second part:Gravity zones: gravity becomes to heavy, slowing hover or making then incapable of traversing the water
Solar flare: large emp ( can be detected ahead of time), meaning can cause energy problems like the real flare does
Heat wave: reduces regen greatly
Magnetic field flux: causes shields and stealth fields to become more unreliable
Unsuitable- atmosphere: reduces speed of planes, make flak super deadly
Sea captain's nightmare : rough waves cause subs to be inaccurate, and force surface ships to move slower and have reduced underwater vision
These are just some ideas I make the game more fun, tell me what you think