Wileman wrote:I made a preset with a washed out vintage sci fi look. Though it only really has this look in desert maps which is kind of nice actually since it adds a nice character to them. The heat haze shader from reshade works really well here.
This is what it looks like in temperate conditions, the colours are actually a lot more natural than vanilla I think in this case.
With ingame bloom on - looks better but sand is overbearing at times.
Off
Heres the look of my settings so far trying to compromise between bright and darker maps while keeping the cinematic look and slightly cartoony look.
I'm still having problems with toning down the bloom even with the bloom toggled off in game. I think its the battlefeel mod im using which has harsher bloom, its nice at times but its hard to get a consistent preset made for all conditions because of it.
If anyones looking to give reshade a go without dramatically altering the games look, just enable lumasharpen, adaptive sharpen, heat haze, some gaussian blur and reflective bump mapping. It makes everything stand out and blend together nicely at the same time. Emboss is good as well for bringing out detail if used subtly.
For darker, more cinematic colours use filmic pass, hdr and curves. The tonemap exposure setting controls the overall brightness if that needs changed afterwards.
Does anyone here know where settings like the ingame bloom rendering are stored and if they are tweakable? Or maybe something about modifying textures so i could make the sand textures a little less bright so they trigger less bloom?