Forged Alliance Forever Forged Alliance Forever Forums 2015-07-18T19:04:30+02:00 /feed.php?f=41&t=9888 2015-07-18T19:04:30+02:00 2015-07-18T19:04:30+02:00 /viewtopic.php?t=9888&p=104753#p104753 <![CDATA[Re: FAF lobby - sound of "game ready to start"]]> Statistics: Posted by justmakenewgame — 18 Jul 2015, 19:04


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2015-07-18T12:01:17+02:00 2015-07-18T12:01:17+02:00 /viewtopic.php?t=9888&p=104717#p104717 <![CDATA[Re: FAF lobby - sound of "game ready to start"]]>
SetonsGrandPa wrote:
So all you need to do is add 1 button for host. This button will activate a sound for all players. If it beaps for those who are not afk - it's not a big deal. Straight and simple


but better sound, not that one when someone write you a message

Statistics: Posted by ZeRen — 18 Jul 2015, 12:01


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2015-07-17T20:40:21+02:00 2015-07-17T20:40:21+02:00 /viewtopic.php?t=9888&p=104649#p104649 <![CDATA[Re: FAF lobby - sound of "game ready to start"]]> Statistics: Posted by justmakenewgame — 17 Jul 2015, 20:40


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2015-07-17T15:56:58+02:00 2015-07-17T15:56:58+02:00 /viewtopic.php?t=9888&p=104630#p104630 <![CDATA[Re: FAF lobby - sound of "game ready to start"]]>
betelgeuze wrote:
WIth the possibility of the current lobby to be in windowed mode it would suffice if the lobby made the sound. It already does notify if "Group formed" which unfortunately is not really meaningful.
So it would just be a matter of refining the trigger for this notification.
I also love the windowed mode for being able to do something else. When I am in the lobby and satisfied with my position i just x and do something else. Start of game will automatically full screen SupCom.


but if host change your position on map the X is gone

Statistics: Posted by ZeRen — 17 Jul 2015, 15:56


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2015-07-17T09:39:23+02:00 2015-07-17T09:39:23+02:00 /viewtopic.php?t=9888&p=104586#p104586 <![CDATA[Re: FAF lobby - sound of "game ready to start"]]> So it would just be a matter of refining the trigger for this notification.
I also love the windowed mode for being able to do something else. When I am in the lobby and satisfied with my position i just x and do something else. Start of game will automatically full screen SupCom.

Statistics: Posted by betelgeuze — 17 Jul 2015, 09:39


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2015-07-10T15:21:14+02:00 2015-07-10T15:21:14+02:00 /viewtopic.php?t=9888&p=103849#p103849 <![CDATA[Re: FAF lobby - sound of "game ready to start"]]> Statistics: Posted by KD7BCH — 10 Jul 2015, 15:21


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2015-05-25T15:57:52+02:00 2015-05-25T15:57:52+02:00 /viewtopic.php?t=9888&p=100490#p100490 <![CDATA[Re: FAF lobby - sound of "game ready to start"]]>
Martin_PL wrote:
I have so brillinat idea, that I'm speechless.

Very often we wait for game to load with players and we do other things. My idea is to make sounds which give us a "mark", f.e. "next player has joined", or "player left" or "game is full, we wait for you".

Idea is that FAF should produce that sound not a game itself. What do you think?

Oh wow!!

WOW THAT'S A GOOD IDEA

Statistics: Posted by tatsu — 25 May 2015, 15:57


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2015-05-20T15:36:35+02:00 2015-05-20T15:36:35+02:00 /viewtopic.php?t=9888&p=100294#p100294 <![CDATA[Re: FAF lobby - sound of "game ready to start"]]> and a noise for when ranked game actually starts (the faf client should make it as it launches ... the game doesnt make a noise until AFTER its loaded)

Statistics: Posted by nine2 — 20 May 2015, 15:36


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2015-05-19T16:40:39+02:00 2015-05-19T16:40:39+02:00 /viewtopic.php?t=9888&p=100267#p100267 <![CDATA[Re: FAF lobby - sound of "game ready to start"]]> . Maybe it's in the unofficial 64 lobby build by pattogehen

Statistics: Posted by Lorgic — 19 May 2015, 16:40


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2015-05-04T19:45:52+02:00 2015-05-04T19:45:52+02:00 /viewtopic.php?t=9888&p=99567#p99567 <![CDATA[Re: FAF lobby - sound of "game ready to start"]]> Statistics: Posted by KD7BCH — 04 May 2015, 19:45


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2015-05-02T20:19:59+02:00 2015-05-02T20:19:59+02:00 /viewtopic.php?t=9888&p=99471#p99471 <![CDATA[Re: FAF lobby - sound of "game ready to start"]]> Statistics: Posted by --- — 02 May 2015, 20:19


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2015-05-02T17:09:59+02:00 2015-05-02T17:09:59+02:00 /viewtopic.php?t=9888&p=99467#p99467 <![CDATA[FAF lobby - sound of "game ready to start"]]>
Very often we wait for game to load with players and we do other things. My idea is to make sounds which give us a "mark", f.e. "next player has joined", or "player left" or "game is full, we wait for you".

Idea is that FAF should produce that sound not a game itself. What do you think?

Statistics: Posted by Martin_PL — 02 May 2015, 17:09


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