Statistics: Posted by Resin_Smoker — 22 May 2015, 00:59
Event=WeaponHit
If ShieldHP>0
ShieldMesh=TRUE
ShieldHP=ShieldHP-WeaponDamage
else
ShieldMesh=0
[follows normal "unit takes damage" code]
Statistics: Posted by zeroAPM — 20 May 2015, 19:12
Statistics: Posted by Resin_Smoker — 20 May 2015, 18:00
Statistics: Posted by Ithilis_Quo — 20 May 2015, 17:51
Statistics: Posted by Resin_Smoker — 20 May 2015, 13:43
Statistics: Posted by Ithilis_Quo — 20 May 2015, 13:41
Statistics: Posted by Resin_Smoker — 30 Apr 2015, 15:29
Statistics: Posted by Ithilis_Quo — 30 Apr 2015, 10:12
Statistics: Posted by Resin_Smoker — 30 Apr 2015, 03:27
Statistics: Posted by Ithilis_Quo — 30 Apr 2015, 01:21