Forged Alliance Forever Forged Alliance Forever Forums 2015-04-30T05:49:41+02:00 /feed.php?f=41&t=9864 2015-04-30T05:49:41+02:00 2015-04-30T05:49:41+02:00 /viewtopic.php?t=9864&p=99354#p99354 <![CDATA[Re: Build Nothing Mod]]> Statistics: Posted by quark036 — 30 Apr 2015, 05:49


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2015-04-29T22:06:32+02:00 2015-04-29T22:06:32+02:00 /viewtopic.php?t=9864&p=99334#p99334 <![CDATA[Re: Build Nothing Mod]]> Statistics: Posted by Haxord — 29 Apr 2015, 22:06


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2015-04-29T19:31:51+02:00 2015-04-29T19:31:51+02:00 /viewtopic.php?t=9864&p=99319#p99319 <![CDATA[Re: Build Nothing Mod]]>
"The Right Way" would be to mess with construction.lua in the UI layer, and allow it to manage the queue in a more advanced manner.

The latter option would take a while considering the current state of that file (We're working on making it more maintainable), but the first option would be a quick fix.

Statistics: Posted by Sheeo — 29 Apr 2015, 19:31


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2015-04-29T17:43:03+02:00 2015-04-29T17:43:03+02:00 /viewtopic.php?t=9864&p=99310#p99310 <![CDATA[Re: Build Nothing Mod]]>

Statistics: Posted by Haxord — 29 Apr 2015, 17:43


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2015-04-29T14:08:16+02:00 2015-04-29T14:08:16+02:00 /viewtopic.php?t=9864&p=99297#p99297 <![CDATA[Re: Build Nothing Mod]]> Statistics: Posted by Shadows — 29 Apr 2015, 14:08


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2015-04-27T21:06:57+02:00 2015-04-27T21:06:57+02:00 /viewtopic.php?t=9864&p=99197#p99197 <![CDATA[Build Nothing Mod]]> Statistics: Posted by Haxord — 27 Apr 2015, 21:06


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