QuestionMarkNoob wrote:Thank you for fixing the mod, it is one my favorites
Sadly, with assisting units now being deselected, this also means that assisting engies are being deselected as well. I found it very difficult to play with this.
Is it possible to remove this feature for engineers only?
if unit:GetGuardedEntity() and (not arrayContains(excludeBlueprintIds,unit:GetBlueprint().BlueprintId)) then
if filterAssisters and false then
Statistics: Posted by Cetea — 24 May 2020, 18:54
Statistics: Posted by keyser — 05 May 2020, 10:32
Statistics: Posted by Cetea — 05 May 2020, 08:24
CodingSquirrel wrote:
I've also created a github repo for it at https://github.com/CodingSquirrel/Selec ... rioritizer
Statistics: Posted by Myxir — 01 Dec 2019, 12:24
if unit:GetGuardedEntity() and (not arrayContains(excludeBlueprintIds,unit:GetBlueprint().BlueprintId)) then
Statistics: Posted by CodingSquirrel — 09 Sep 2019, 01:32
Statistics: Posted by ____ — 08 Sep 2019, 22:17
Statistics: Posted by CodingSquirrel — 07 Sep 2019, 22:52
Statistics: Posted by Rikai — 08 Jun 2019, 14:42
Statistics: Posted by csoller — 08 Feb 2017, 16:44
Statistics: Posted by SpoCk0nd0pe — 18 Jan 2017, 14:58