Forged Alliance Forever Forged Alliance Forever Forums 2019-09-01T15:14:16+02:00 /feed.php?f=41&t=9432 2019-09-01T15:14:16+02:00 2019-09-01T15:14:16+02:00 /viewtopic.php?t=9432&p=177712#p177712 <![CDATA[Re: notifications!]]>
EntropyWins wrote:
I've added some new notifications and am wondering how to best go about this.

What did you add?

Statistics: Posted by Rikai — 01 Sep 2019, 15:14


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2019-08-28T00:15:37+02:00 2019-08-28T00:15:37+02:00 /viewtopic.php?t=9432&p=177581#p177581 <![CDATA[Re: notifications!]]>
I've added some new notifications and am wondering how to best go about this. Right now I just added them inside of the mod together with the rest. Is this what is intended or should I make my own mod that somehow plugs into this one? Is there a git repo (or other vcs) somewhere where I can add new stuff?

Edit: I accidentally wrote "well below" instead of "well above" >_>

Statistics: Posted by EntropyWins — 28 Aug 2019, 00:15


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2018-01-30T16:17:53+02:00 2018-01-30T16:17:53+02:00 /viewtopic.php?t=9432&p=160111#p160111 <![CDATA[Re: notifications!]]> you should be able to find the ingame menu via a small button (there are 3, the most right one)above where the notifications pop up

Statistics: Posted by Myxir — 30 Jan 2018, 16:17


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2018-01-30T00:37:40+02:00 2018-01-30T00:37:40+02:00 /viewtopic.php?t=9432&p=160077#p160077 <![CDATA[Re: notifications!]]> Statistics: Posted by singinwhale — 30 Jan 2018, 00:37


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2017-02-04T15:10:12+02:00 2017-02-04T15:10:12+02:00 /viewtopic.php?t=9432&p=142985#p142985 <![CDATA[Re: notifications!]]>
this is really great work!

Statistics: Posted by Ejsstiil — 04 Feb 2017, 15:10


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2016-11-17T16:51:19+02:00 2016-11-17T16:51:19+02:00 /viewtopic.php?t=9432&p=139281#p139281 <![CDATA[Re: notifications!]]> - host a skirmish from C:\ProgramData\FAForever\bin
- Enable your mod start the game.
-Quit and relaunch faf

It worked for me

Statistics: Posted by jackherer — 17 Nov 2016, 16:51


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2016-11-17T16:47:50+02:00 2016-11-17T16:47:50+02:00 /viewtopic.php?t=9432&p=139280#p139280 <![CDATA[Re: notifications!]]>

Statistics: Posted by jackherer — 17 Nov 2016, 16:47


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2016-11-17T16:09:41+02:00 2016-11-17T16:09:41+02:00 /viewtopic.php?t=9432&p=139279#p139279 <![CDATA[Re: notifications!]]>
Darth_Google wrote:
Morax wrote:Did the new patch make this mod not work for others as well?

Works for me. Do you get a 'missing dependency' error?


I do, yes, but I updated the utility tools mod as well and don't know what else could be causing this issue...

Statistics: Posted by Morax — 17 Nov 2016, 16:09


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2016-11-16T01:12:11+02:00 2016-11-16T01:12:11+02:00 /viewtopic.php?t=9432&p=139174#p139174 <![CDATA[Re: notifications!]]>
Morax wrote:
Did the new patch make this mod not work for others as well?

Works for me. Do you get a 'missing dependency' error?

Statistics: Posted by Darth_Google — 16 Nov 2016, 01:12


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2016-11-15T22:01:50+02:00 2016-11-15T22:01:50+02:00 /viewtopic.php?t=9432&p=139162#p139162 <![CDATA[Re: notifications!]]> Statistics: Posted by Morax — 15 Nov 2016, 22:01


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2016-10-17T18:25:39+02:00 2016-10-17T18:25:39+02:00 /viewtopic.php?t=9432&p=137340#p137340 <![CDATA[Re: notifications!]]>
Add a timed notification for teching up your facs/mexes with configurable timer maybe? Off by default to not confuse people and whatnot, but if a player needs it you can turn it on and configure the timer at which it pops up.

Statistics: Posted by Darth_Google — 17 Oct 2016, 18:25


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2016-09-27T17:48:39+02:00 2016-09-27T17:48:39+02:00 /viewtopic.php?t=9432&p=136268#p136268 <![CDATA[Re: notifications!]]> Statistics: Posted by Morax — 27 Sep 2016, 17:48


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2016-09-27T08:33:14+02:00 2016-09-27T08:33:14+02:00 /viewtopic.php?t=9432&p=136248#p136248 <![CDATA[Re: notifications!]]> /viewtopic.php?f=3&t=10946&p=112083&hilit=Missing+dependency&sid=e87312d585be9f199b704f6dfa6866f9#p112083

Also noticed a thread about ecomanager where the same thing was reported. Can this bug not be fixed or are we waiting for a new client? Does the fact that it affects the non host player not help identify the buggy code? Will try and enable in my own hosted lobby then edit the mod info.lua to comment out the 'requires' line. Does seem like the sort of issue which should be fixable in the FAF client though.

Statistics: Posted by R_Charger — 27 Sep 2016, 08:33


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2016-09-25T10:23:07+02:00 2016-09-25T10:23:07+02:00 /viewtopic.php?t=9432&p=136182#p136182 <![CDATA[Re: notifications!]]> Statistics: Posted by R_Charger — 25 Sep 2016, 10:23


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2016-07-31T02:27:46+02:00 2016-07-31T02:27:46+02:00 /viewtopic.php?t=9432&p=131846#p131846 <![CDATA[Re: notifications!]]>
cant make it work right now...

Statistics: Posted by alfmas — 31 Jul 2016, 02:27


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