Ithilis_Quo wrote:
geting more range on spy plane omny is not good solution, on t2 is not spy palne so its ussles to fix problem that something need scout subs, and it make problems on t3 where its ussed for more thinks like only founding subs.
It may not be the most elegant solution but I couldn't see any other way of solving the problem. Because, for a unit to detect a sonar stealth unit it needs to have either:
1. Underwater vision
2. Omni
To use Underwater vision a unit must be under the water, and this is built into the game engine. Therefore the only means for an aircraft to detect a stealth submarine is Omni sensing. Clearly giving T1 air scouts or T2 torpedo bombers Omni would be broken and totally change the game. So I had to stick with Spy Planes as the only possible means of aerial detection. The radius was increased to allow them to sweep a useful area.
This means that a player suck out of the water and fighting subs needs to:
1. Tech to T3 air and get some spy planes
2. Get an ACU or SCU sensor upgrade
4. Make an Omni sensor on their shore
5. Build a Sonar installation in a safe location.
Also bear in mind that a player with T3 navy is able to make Spy Planes from their carriers. So they are reasonably accessible for naval players.
Also add energy consume for stealth on subs.
I might be able to add this. The problem is that there is a bug with the unit scripts. Where the energy consumption doesn't start when the unit is first built. I had intended to create an energy consumption cost, but, until I can figure out what causes this bug I have remove it.
and cruiser is supost to have vision, underwater too. cruiser make huge vision suport underwater, dont let be frigate the only answer to subs stealth.
Of course this is open to discussion. But I regarded the Cruiser as a target for submarines. Cruisers are essentially there to protect the fleet from aircraft and missiles. As well as giving good radar coverage. I reduced their sonar because the unit needs to have an "Achilles Heal". It doesn't make sense that a unit which is very good at AA, and locating surface vessels, and shore bombardment, should also be good at finding submarines. I think it's too much capability for one unit.
torpedo defens also need have underwater vision. Its one of main defense against subs, cant be not a posible for it to fire on subs.
They still do. Just not as much as they did before. Underwater vision for a torpedo defence was reduced to 35 which will allow it to kill a T1 submarine unaided. In order to use their full range they require the additional vision range. Which can be provided by a sonar array.
sonar also can have on all tech some omny range. on T1 small something little bigger as frigate underwater vision. on T2 biger, and on T3 it alredy exist.
I don't agree with putting Omni on T1 or T2 sonar. Maybe T3... But honestly I don't think there is any need. The impact this would have is to also function for detection of aircraft (as a radar). I suppose one positive aspect is that submarines would instead appear a grey blobs and not be identified. Whereas underwater vision gives positive identification.Statistics: Posted by Hawkei — 01 Jan 2015, 23:27
]]>